Designing of a personality based emotional decision model for generating various emotional behavior of social robots
All humans feel emotions, but individuals express their emotions differently because each has a different personality. We design an emotional decision model that focuses on the personality of individuals. The personality-based emotional decision model ...
Using noninvasive brain measurement to explore the psychological effects of computer malfunctions on users during human-computer interactions
- Leanne M. Hirshfield,
- Philip Bobko,
- Alex Barelka,
- Stuart H. Hirshfield,
- Mathew T. Farrington,
- Spencer Gulbronson,
- Diane Paverman
In today's technologically driven world, there is a need to better understand the ways that common computer malfunctions affect computer users. These malfunctions may have measurable influences on computer user's cognitive, emotional, and behavioral ...
Interaction tasks and controls for public display applications
Public displays are becoming increasingly interactive and a broad range of interaction mechanisms can now be used to create multiple forms of interaction. However, the lack of interaction abstractions forces each developer to create specific approaches ...
Frame-Based facial expression recognition using geometrical features
To improve the human-computer interaction (HCI) to be as good as human-human interaction, building an efficient approach for human emotion recognition is required. These emotions could be fused from several modalities such as facial expression, hand ...
An intelligent framework for website usability
With the major advances of the Internet throughout the past couple of years, websites have come to play a central role in the modern marketing business program. However, simply owning a website is not enough for a business to prosper on the Web. Indeed, ...
A hierarchical probabilistic framework for recognizing learners' interaction experience trends and emotions
We seek to model the users' experience within an interactive learning environment. More precisely, we are interested in assessing the relationship between learners' emotional reactions and three trends in the interaction experience, namely, flow: the ...
A large-scale quantitative survey of the german geocaching community in 2007
We present a large-scale quantitative contextual survey of the geocaching community in Germany, one of the world's largest geocaching communities. We investigate the features, attitudes, interests, and motivations that characterise the German ...
A proactive approach of robotic framework for making eye contact with humans
Making eye contact is a most important prerequisite function of humans to initiate a conversation with others. However, it is not an easy task for a robot to make eye contact with a human if they are not facing each other initially or the human is ...
The role of verbal and nonverbal communication in a two-person, cooperative manipulation task
Motivated by the differences between human and robot teams, we investigated the role of verbal communication between human teammates as they work together to move a large object to a series of target locations. Only one member of the group was told the ...
Encoding theory of mind in character design for pedagogical interactive narrative
Computer aided interactive narrative allows people to participate actively in a dynamically unfolding story, by playing a character or by exerting directorial control. Because of its potential for providing interesting stories as well as allowing user ...
A study of correlations among image resolution, reaction time, and extent of motion in remote motor interactions
Motor interaction in virtual sculpting, dance trainings, and physiological rehabilitation requires close virtual proximity of users, which may be hindered by low resolution of images and system latency. This paper reports on the results of our ...
Large display interaction via multiple acceleration curves and multifinger pointer control
Large high-resolution displays combine high pixel density with ample physical dimensions. The combination of these factors creates a multiscale workspace where interactive targeting of on-screen objects requires both high speed for distant targets and ...
Orchestrating end-user perspectives in the software release process: an integrated release management framework
Software bugs discovered by end-users are inevitable consequences of a vendor's lack of testing. While they frequently result in costly system failures, one way to detect and prevent them is to engage the customer in acceptance testing during the ...
PaperCAD: a system for interrogating CAD drawings using small mobile computing devices combined with interactive paper
Smartphones have become indispensable computational tools. However, some tasks can be difficult to perform on a smartphone because these devices have small displays. Here, we explore methods for augmenting the display of a smartphone, or other PDA, ...
The interplay between usability and aesthetics: more evidence for the “what is usable is beautiful” notion
With respect to inconsistent findings on the interplay between usability and aesthetics, the current paper aimed to further examine the effect of these variables on perceived qualities of a mobile phone prototype. An experiment with four versions of the ...
Dimensions of situatedness for digital public displays
Public displays are often strongly situated signs deeply embedded in their physical, social, and cultural setting. Understanding how the display is coupled with on-going situations, its level of situatedness, provides a key element for the ...