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- research-articleNovember 2024
Exploring the Effects of User-Agent and User-Designer Similarity in Virtual Human Design to Promote Mental Health Intentions for College Students
- Pedro Guillermo Feijóo-García,
- Chase Wrenn,
- Alexandre Gomes de Siqueira,
- Rashi Ghosh,
- Jacob Stuart,
- Heng Yao,
- Benjamin Lok
ACM Transactions on Applied Perception (TAP), Volume 22, Issue 1Article No.: 5, Pages 1–41https://doi.org/10.1145/3689822Virtual humans (i.e., embodied conversational agents) have the potential to support college students’ mental health, particularly in Science, Technology, Engineering, and Mathematics (STEM) fields where students are at a heightened risk of mental ...
- research-articleNovember 2024
Effects of Gender Synchrony in User-Agent Interactions: Integrating the Designer as a Product Cue in Virtual Human Design for Mental Health Support
- Pedro Guillermo Feijóo-García,
- Chase Wrenn,
- Sterling Kalogeras,
- Chandler Payne,
- Benjamin Lok,
- Olufisayo Omojokun
HAI '24: Proceedings of the 12th International Conference on Human-Agent InteractionPages 123–131https://doi.org/10.1145/3687272.3688326Designing virtual humans to support mental health scenarios is challenging, as it requires designers to think of characteristics and strategies to promote rapport, increase trust, and favor the agents’ effectiveness during the intended interactions. ...
- research-articleNovember 2024
Beyond Detection: Towards Actionable Sensing Research in Clinical Mental Healthcare
- Daniel A. Adler,
- Yuewen Yang,
- Thalia Viranda,
- Xuhai Xu,
- David C. Mohr,
- Anna R. Van Meter,
- Julia C. Tartaglia,
- Nicholas C. Jacobson,
- Fei Wang,
- Deborah Estrin,
- Tanzeem Choudhury
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), Volume 8, Issue 4Article No.: 160, Pages 1–33https://doi.org/10.1145/3699755Researchers in ubiquitous computing have long promised that passive sensing will revolutionize mental health measurement by detecting individuals in a population experiencing a mental health disorder or specific symptoms. Recent work suggests that ...
- panelNovember 2024
(Un)designing AI for Mental and Spiritual Wellbeing
- C. Estelle Smith,
- Alemitu Bezabih,
- Diana Freed,
- Brett A. Halperin,
- Sara Wolf,
- Caroline Claisse,
- Jingjin Li,
- Michael Hoefer,
- Mohammad Rashidujjaman Rifat
CSCW Companion '24: Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social ComputingPages 117–120https://doi.org/10.1145/3678884.3689132With rapid advances in Artificial Intelligence (AI) impacting human health and wellbeing, scholarly discourse should focus equally on the prospective opportunities and harms of Human-AI Interaction (HAI) in Computer-Supported Collaborative Work and ...
- research-articleNovember 2024
The Dual Role of Student and Creator: Exploring the TikTok Experience
- Bharadwaj Kuruba Bulley,
- Shravika Tirumala,
- Bhavani Shankar Mahamkali,
- Md. Nazmus Sakib,
- Saquib Ahmed,
- Sanorita Dey
CSCW Companion '24: Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social ComputingPages 635–641https://doi.org/10.1145/3678884.3681918TikTok is one of the most common content-creating social media platforms for youth in the USA. In recent years, its engaging content has significantly influenced people, shaping trends, behaviors, and communication styles among its predominantly young ...
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- research-articleNovember 2024
Examining Mainstream News Media Narratives on Youth Online Safety
CSCW Companion '24: Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social ComputingPages 349–354https://doi.org/10.1145/3678884.3681874People form their perspectives and opinions from their experiences and exposure to different information. Despite the growing literature on adolescent online safety, mainstream news media continues to be a large influence in shaping public perceptions of ...
- research-articleNovember 2024
Design Opportunities for International Students' Mental Health Management: An Interview Study with University Counselors
CSCW Companion '24: Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social ComputingPages 330–335https://doi.org/10.1145/3678884.3681871As mental health influences many aspects of the college student's life, including academic performance and interpersonal relationships, it has become an area of interest at many American universities. Previous studies have highlighted the benefits of ...
- research-articleNovember 2024
Towards Culturally Adaptive Large Language Models in Mental Health: Using ChatGPT as a Case Study
CSCW Companion '24: Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social ComputingPages 240–247https://doi.org/10.1145/3678884.3681858This paper explores the efficacy of ChatGPT as a multicultural therapist. Our study involves two rounds of prompt testing exercises: the first to assess general therapeutic skills and the second to identify multicultural counseling limitations. Our ...
- research-articleNovember 2024
Harnessing LLMs for Automated Video Content Analysis: An Exploratory Workflow of Short Videos on Depression
CSCW Companion '24: Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social ComputingPages 190–196https://doi.org/10.1145/3678884.3681850Despite the growing interest in leveraging Large Language Models (LLMs) for content analysis, current studies have primarily focused on text-based content. In the present work, we explored the potential of LLMs in assisting video content analysis by ...
- research-articleNovember 2024
Technology's Role in Fostering Therapist-Client Collaboration and Engagement with Goals
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CSCW2Article No.: 516, Pages 1–28https://doi.org/10.1145/3687055Psychosocial therapies play a crucial role in effectively treating anxiety and depression. An integral aspect of these therapies involves setting goals that clients engage in outside therapy, known as therapy homework or between-session goals. Yet, ...
- research-articleNovember 2024
Improving Collaborative Management of Multiple Mental and Physical Health Conditions: A Qualitative Inquiry into Designing Technology-Enabled Services for Eliciting Patients' Values
- William Wibowo Liem,
- Emily G. Lattie,
- Bayley J. Taple,
- Caitlin A. Stamatis,
- Jacob Gordon,
- Rachel Kornfield,
- Andrew B.L. Berry
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CSCW2Article No.: 461, Pages 1–30https://doi.org/10.1145/3687000People with multiple chronic conditions (MCC) face challenges planning health care collaboratively with primary care clinicians, particularly when their priorities conflict. These challenges intensify with symptoms of anxiety or depression. Elicitation ...
- research-articleNovember 2024
Chirp: The Impact of Private Online Self-Disclosure on Perceived Social Support
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CSCW2Article No.: 427, Pages 1–25https://doi.org/10.1145/3686966As social media continues to grow as a space for emotional self-disclosure, it is important to understand whether self-disclosure acts as a causal factor impacting positive outcomes for users. Thus we developed Chirp, an anonymous social media sandbox ...
- research-articleNovember 2024
Therapy for Therapists: Design Opportunities to Support the Psychological Well-being of Mental Health Workers
- Aishwarya Chandrasekaran,
- Rebecca Currano,
- Vafa Batool,
- Kaiping Chen,
- Elizabeth L Murnane,
- David Sirkin,
- Matthew Louis Mauriello
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CSCW2Article No.: 418, Pages 1–34https://doi.org/10.1145/3686957On-demand mental health services-including counseling, crisis hotlines, and peer support programs-are vital to the healthcare system, providing acute and ongoing support through telephone, online chats, and text messaging. Although such services have ...
- research-articleNovember 2024
"Actually I Can Count My Blessings": User-Centered Design of an Application to Promote Gratitude Among Young Adults
- Ananya Bhattacharjee,
- Zichen Gong,
- Bingcheng Wang,
- Timothy James Luckcock,
- Emma Watson,
- Elena Allica Abellan,
- Leslie Gutman,
- Anne Hsu,
- Joseph Jay Williams
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CSCW2Article No.: 397, Pages 1–29https://doi.org/10.1145/3686936Regular practice of gratitude has the potential to enhance psychological wellbeing and foster stronger social connections among young adults. However, there is a lack of research investigating user needs and expectations regarding gratitude-promoting ...
- research-articleNovember 2024
Exploring Fantasy Football Involvement and Mental Health through Player Experience, Engagement Levels, Social Comparisons, and Financial Incentives
Simulation and Gaming (SIMG), Volume 55, Issue 6Pages 1032–1056https://doi.org/10.1177/10468781241261663BackgroundFantasy sports are a rapidly growing complement to the sports industry and recent research has explored the mental health experiences of those who play the game.
AimThis study aimed to test the findings from two such studies (Wilkins et ...
- research-articleOctober 2024JUST ACCEPTED
Improving Workplace Well-being in Modern Organizations: A Review of Large Language Model-based Mental Health Chatbots
ACM Transactions on Management Information Systems (TMIS), Just Accepted https://doi.org/10.1145/3701041The global rise in mental disorders, particularly in workplaces, necessitated innovative and scalable solutions for delivering therapy. Large Language Model (LLM)-based mental health chatbots have rapidly emerged as a promising tool for overcoming the ...
- research-articleOctober 2024
You Are Tilted!: Leveraging Tabletop Gaming to Manage Tilt and Strengthen Team Dynamics in Esports
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CHI PLAYArticle No.: 351, Pages 1–29https://doi.org/10.1145/3677116Tilt, characterized by heightened frustration, is a prevalent issue in esports, significantly impacting team dynamics and player well-being. Traditional Human-Computer Interaction (HCI) solutions often focus on individual strategies, overlooking the team-...
- research-articleOctober 2024
Storytelling Games for General Anxiety: Clinician Perspectives on Walking Simulator Games as Intervention
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CHI PLAYArticle No.: 339, Pages 1–24https://doi.org/10.1145/3677104General anxiety is a common mental health condition across the world, with many barriers preventing people from accessing treatments. A growing body of evidence suggests that serious games offer appealing and effective solutions for anxiety. Despite ...
- research-articleOctober 2024Honorable Mention
Players, Take (Self-)Care: Bringing Humanistic Psychology into a Game Jam about Mental Health
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CHI PLAYArticle No.: 329, Pages 1–27https://doi.org/10.1145/3677094Game jams are collective events that bring people together to think about, make and play games. As collaborative encounters built on community, game jams create unique interpersonal possibilities. Tapping into this relational potential, we integrated ...
- research-articleOctober 2024
"More than just a game, it's an app that builds awareness around Mental Health": Mental Health Stigma Reduction Using Games for Change
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue CHI PLAYArticle No.: 325, Pages 1–30https://doi.org/10.1145/3677090Although the significance of Mental Health (MH) is becoming increasingly more accepted worldwide, the level of MH Literacy (MHL) remains low. Individuals often find it uncomfortable to discuss this crucial topic. Unwillingness to discuss MH can be a ...