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Technology for changing feelings
Feelings change and technology usually ignores such changes, despite thattechnology often is credited with causing the changed feelings, especiallyfrustration, irritation, annoyance, or (sometimes) interest and delight. This talk will demonstrate ...
I persuade, they persuade, it persuades!
Persuasion changes behavior. Persuasive people encourage us to do things we might not otherwise do, such as buying a new coat, taking a trip, changing jobs, and so on. Artifacts can persuade too: marketing specialists know that slick ads, sexy slogans, ...
Behavior change support systems: a research model and agenda
This article introduces the concept of a behavior change support system and suggests it as a key construct for research on persuasive systems design, technologies, and applications. Key concepts for behavior change support systems are defined and a ...
Persuasive conversational agent with persuasion tactics
Persuasive conversational agents persuade people to change their attitudes or behaviors through conversation, and are expected to be applied as virtual sales clerks in e-shopping sites. As an approach to create such an agent, we have developed a ...
Happier together: integrating a wellness application into a social network site
What are the benefits and drawbacks of integrating health and wellness interventions into existing online social network websites? In this paper, we report on a case study of deploying the Three Good Things positive psychology exercise as a Facebook ...
Animate objects: how physical motion encourages public interaction
The primary challenge for information terminals, kiosks, and incidental use systems of all sorts, is that of getting the “first click” from busy passersby. This paper presents two studies that investigate the role of motion and physicality in drawing ...
What makes social feedback from a robot work? disentangling the effect of speech, physical appearance and evaluation
Previous research showed that energy consumption feedback of a social nature resulted in less energy consumption than factual energy consumption feedback. However, it was not clear which elements of social feedback (i.e. evaluation of behavior, the use ...
The persuasive power of virtual reality: effects of simulated human distress on attitudes towards fire safety
Although virtual reality (VR) is a powerful simulation tool that can allow users to experience the effects of their actions in vivid and memorable ways, explorations of VR as a persuasive technology are rare. In this paper, we focus on different ways of ...
Successful persuasive technology for behavior reduction: mapping to fogg’s gray behavior grid
This study evaluates 24 persuasive technologies that achieved statistically significant behavior reduction across a variety of domains. The purpose of this research was to map the 24 persuasive technology studies across the Gray Behaviors (decrease ...
Selecting effective means to any end: futures and ethics of persuasion profiling
Interactive persuasive technologies can and do adapt to individuals. Existing systems identify and adapt to user preferences within a specific domain: e.g., a music recommender system adapts its recommended songs to user preferences. This paper is ...
Individual differences in persuadability in the health promotion domain
This paper examines the behavioral consequences of individual differences in persuadability in the health promotion domain. We use a 7-item persuadability instrument to determine participants persuadability score. Based on this score two groups are ...
Designing for persuasion: toward ambient eco-visualization for awareness
When people are aware of their lifestyle’s ecological consequences, they are more likely to adjust their behavior to reduce their impact. Persuasive design that provides feedback to users without interfering with their primary tasks can increases the ...
Behavior wizard: a method for matching target behaviors with solutions
We present a method for matching target behaviors with solutions for achieving those behaviors. Called the Behavior Wizard, this method first classifies behavior change targets into one of 15 types. Later stages focus on triggers for the target ...
Ambient persuasive technology needs little cognitive effort: the differential effects of cognitive load on lighting feedback versus factual feedback
Persuasive technology can influence behavior or attitudes by for example providing interactive factual feedback about energy conservation. However, people often lack motivation or cognitive capacity to consciously process such relative complex ...
Design dimensions enabling divergent behaviour across physical, digital, and social library interfaces
What design dimensions across physical, digital, and social library interfaces may enable and trigger users to find more information resources than planned or known in advance? The paper outlines a conceptual framework with libraries as integrative ...
Personality and persuasive technology: an exploratory study on health-promoting mobile applications
Though a variety of persuasive health applications have been designed with a preventive standpoint toward diseases in mind, many have been designed largely for a general audience. Designers of these technologies may achieve more success if applications ...
Persuasive features in six weight loss websites: a qualitative evaluation
Websites for weight loss have been demonstrating promising results. Still, it is unclear which website components contribute to successful outcomes. The purpose of this paper is to explore the utilization of various persuasive features on six weight ...
The dominant robot: threatening robots cause psychological reactance, especially when they have incongruent goals
Persuasive technology can take the form of a social agent that persuades people to change behavior or attitudes. However, like any persuasive technology, persuasive social agents might trigger psychological reactance, which can lead to restoration ...
Practical findings from applying the PSD model for evaluating software design specifications
This paper presents practical findings from applying the PSD model to evaluating the support for persuasive features in software design specifications for a mobile Internet device. On the one hand, our experiences suggest that the PSD model fits ...
Activity-Based micro-pricing: realizing sustainable behavior changes through economic incentives
In this paper, we further develop the idea of combining pervasive computing techniques with electronic payment systems to create activity-based micro-incentives. Economic incentives are an effective way to influence consumer behavior, and are used in ...
Enhancing human responses to climate change risks through simulated flooding experiences
Delta areas are threatened by global climate change. The general aims of our research were (1) to increase our understanding of climate and flood risk perceptions and the factors that influence these judgments, and (2) to seek for interventions that can ...
Pitfalls in persuasion: how do users experience persuasive techniques in a web service?
Persuasive technologies are designed by utilizing a variety of interactive techniques that are believed to promote target behaviors. This paper describes a field study in which the aim was to discover possible pitfalls of persuasion, i.e., situations in ...
Using persuasive design principles in motivational feeling towards children dental anxiety (CDA)
This paper is focusing the potential use of persuasive design principles in motivating children’s dental anxiety. The main intention of the paper is to emphasize an attempt of how persuasive design principle can be designed into educational material ...
Facilitation of goal-setting and follow-up in an internet intervention for health and wellness
Chronic work-related stress and insufficient recovery from workload can gradually lead to problems with mental and physical health. Resources in healthcare are limited especially for preventive treatment, but low-cost support can be provided by Internet-...
Persuasive dialogue based on a narrative theory: an ECA implementation
- Marc Cavazza,
- Cameron Smith,
- Daniel Charlton,
- Nigel Crook,
- Johan Boye,
- Stephen Pulman,
- Karo Moilanen,
- David Pizzi,
- Raul Santos de la Camara,
- Markku Turunen
Embodied Conversational Agents (ECA) are poised to constitute a specific category within persuasive systems, in particular through their ability to support affective dialogue. One possible approach consists in using ECA as virtual coaches or personal ...
Generating directions for persuasive technology design with the inspiration card workshop
Participatory design methods may help account for the ethical implications of persuasive technology. But how can participatory design methods both address ethical issues and lead to effective persuasive technologies? This paper presents the early stages ...
Designing effective persuasive systems utilizing the power of entanglement: communication channel, strategy and affect
With rapid advances in information and communication technology, computer-mediated communication (CMC) technologies are utilizing multiple IT platforms such as email, websites, cell-phones/PDAs, social networking sites, and gaming environments. However, ...
Embodied agents, E-SQ and stickiness: improving existing cognitive and affective models
This paper synthesizes results from two previous studies of embodied virtual agents on commercial websites. We analyze and criticize the proposed models and discuss the limits of the experimental findings. Results from other important research in the ...