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Mission from Mars: a method for exploring user requirements for children in a narrative space

Published: 08 June 2005 Publication History

Abstract

In this paper a particular design method is propagated as a supplement to existing descriptive approaches to current practice studies especially suitable for gathering requirements for the design of children's technology. The Mission from Mars method was applied during the design of an electronic school bag (eBag). The three-hour collaborative session provides a first-hand insight into children's practice in a fun and intriguing way. The method is proposed as a supplement to existing descriptive design methods for interaction design and children.

References

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Brodersen, C., Christensen, B., Grønbæk, K., Dindler, C., (2005). eBag -- a Ubiquitous Web Infrastructure for Nomadic Learning, Submitted for publication.
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Published In

cover image ACM Other conferences
IDC '05: Proceedings of the 2005 conference on Interaction design and children
June 2005
128 pages
ISBN:1595930965
DOI:10.1145/1109540
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 08 June 2005

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Author Tags

  1. design method
  2. eBag
  3. mission from mars method
  4. participatory design
  5. requirements for new technology
  6. shared narrative space

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IDC05
IDC05: Interaction Design and Children
June 8 - 10, 2005
Colorado, Boulder

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Overall Acceptance Rate 172 of 578 submissions, 30%

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  • (2024)“Are you smart?”: Children's Understanding of “Smart” TechnologiesProceedings of the 23rd Annual ACM Interaction Design and Children Conference10.1145/3628516.3655787(625-638)Online publication date: 17-Jun-2024
  • (2024)Building enriching realities with children: Creating makerspaces that intertwine virtual and physical worlds in pediatric hospitalsInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2023.103193183(103193)Online publication date: Mar-2024
  • (2023)Children and Young People’s Involvement in Designing Applied Games: Scoping ReviewJMIR Serious Games10.2196/4268011(e42680)Online publication date: 16-Mar-2023
  • (2023)‘Treat me as your friend, not a number in your database’: Co-designing with Children to Cope with Datafication OnlineProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580933(1-21)Online publication date: 19-Apr-2023
  • (2023)Conducting online participatory design from the United States with children in South Korea with a focus on cultural awarenessBehaviour & Information Technology10.1080/0144929X.2023.2272194(1-17)Online publication date: 30-Oct-2023
  • (2023)A codesign study exploring needs, strategies, and opportunities for digital health platforms to address pandemic-related impacts on children and familiesInternational Journal of Child-Computer Interaction10.1016/j.ijcci.2023.10059637:COnline publication date: 1-Sep-2023
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  • (2022)Exploring affordances through design-after-design: the re-purposing of an exhibition artefact by museum visitorsProceedings of the 14th Conference on Creativity and Cognition10.1145/3527927.3532802(125-134)Online publication date: 20-Jun-2022
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