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- research-articleOctober 2024
"And then you just notice how important respect is" - Adapting Patient Journey Value Mapping to elicit values with stroke survivors
NordiCHI '24: Proceedings of the 13th Nordic Conference on Human-Computer InteractionArticle No.: 85, Pages 1–10https://doi.org/10.1145/3679318.3685487Stakeholder involvement is crucial to ensure health technologies meet stakeholders’ needs and values. A method to elicit these values is the patient journey value map (PJVM). A disadvantage of this method is its high burden for participants. In this ...
- research-articleNovember 2024
Design and Implementation of Virtual Reality Emotion Induction System
IPPR '24: Proceedings of the 2024 International Conference on Intelligent Perception and Pattern RecognitionPages 1–5https://doi.org/10.1145/3700035.3700036Emotion is a psychological and physiological state formed with cognition and consciousness, which plays a key role in human life. Because there is a close relationship between human emotion, cognition and behavior, emotion induction and evaluation of ...
Building an Ethics-Focused Action Plan: Roles, Process Moves, and Trajectories
- Colin M. Gray,
- Ike Obi,
- Shruthi Sai Chivukula,
- Ziqing Li,
- Thomas V Carlock,
- Matthew S Will,
- Anne C Pivonka,
- Janna Johns,
- Brookley Rigsbee,
- Ambika R Menon,
- Aayushi Bharadwaj
CHI '24: Proceedings of the 2024 CHI Conference on Human Factors in Computing SystemsArticle No.: 295, Pages 1–17https://doi.org/10.1145/3613904.3642302Design and technology practitioners are increasingly aware of the ethical impact of their work practices, desiring tools to support their ethical awareness across a range of contexts. In this paper, we report on findings from a series of six co-creation ...
- research-articleJune 2024
Criteria-based comparsion of Systems Engineering and agile methods
ICISE '23: Proceedings of the 2023 8th International Conference on Information Systems EngineeringPages 7–12https://doi.org/10.1145/3641032.3641038This paper compares two popular design methods used in product development, namely Systems Engineering (SE) and agile methods. The comparison is based on various criteria, such as ease of implementation, object of innovation, software-dependency, ...
- research-articleSeptember 2023
AdVANcing Design: Customizing Spaces for Vanlife
AutomotiveUI '23: Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular ApplicationsPages 256–266https://doi.org/10.1145/3580585.3607175This study examines three modalities for designing live-in van interiors. Participants (N=18) situated within an empty van were asked to explore potential designs using physical cardboard prototyping, a commercial software application (Vanspace 3D) for ...
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- research-articleSeptember 2023
Unusual suspects - visualizing unusual relationships of complex social phenomena with climate change
GoodIT '23: Proceedings of the 2023 ACM Conference on Information Technology for Social GoodPages 494–503https://doi.org/10.1145/3582515.3609572Information visualization is a powerful tool to communicate complex social/political/environmental phenomena. In spite of that, the complexity of these phenomena and the data involved can result in complex visualization or simplification of the visuals ...
- research-articleSeptember 2023
Patient Journey Value Mapping: Illustrating values and experiences along the patient journey to support eHealth design
This paper introduces patient journey value mapping – an approach to capture experiences, emotions and values implicated in patients’ care delivery. As patients’ values (i.e., what’s important to them in their lives) may change along their patient ...
- extended-abstractJanuary 2023
AI Story Relay: A Collaborative Writing of Design Fiction to Investigate Artificial Intelligence Design Considerations
GROUP '23: Companion Proceedings of the 2023 ACM International Conference on Supporting Group WorkPages 6–8https://doi.org/10.1145/3565967.3570973Artificial intelligence (AI) continuously evolves its level of complexity as it interacts with users. To address the unexpected outcomes of AI, developers desire to communicate with prospective users and reflect their opinions in the AI design pipeline. ...
- research-articleMay 2022
Non-volatile phase change material based nanophotonic interconnect
DATE '22: Proceedings of the 2022 Conference & Exhibition on Design, Automation & Test in EuropePages 1053–1058Integrated optics is a promising technology to take advantage of light propagation for high throughput chip-scale interconnects in many core architectures. A key challenge for the deployment of nanophotonic interconnects is their high static power, ...
- research-articleJune 2021
From Limitations to “Superpowers”: A Design Approach to Better Focus on the Possibilities of Virtual Reality to Augment Human Capabilities
DIS '21: Proceedings of the 2021 ACM Designing Interactive Systems ConferencePages 180–189https://doi.org/10.1145/3461778.3462111Serious applications in virtual reality (VR) often imitate real environments, tasks, and interaction techniques. VR however, allows to transcend reality and augment the physical, cognitive, and perceptual capabilities of users through, for example, ...
- research-articleJanuary 2022
Extension de KLM au Pointage du Regard et Validation Gestuelle dans HoloLens: Extending KLM to Model Spatial Search, Gaze Pointing and Mid-Air Validation for Hololens
IHM '21: Proceedings of the 32nd Conference on l'Interaction Homme-MachineArticle No.: 1, Pages 1–9https://doi.org/10.1145/3450522.3451239The advances in mixed reality head-mounted displays led researchers to investigate such systems but the design of mixed reality app could be laborious. Evaluate the effects of the arrangement of these interfaces in the physical world on user performance ...
- extended-abstractOctober 2020
TUBE!: Exploring material and movement expression by body encountering with knitted structure and machine.
NordiCHI '20: Proceedings of the 11th Nordic Conference on Human-Computer Interaction: Shaping Experiences, Shaping SocietyArticle No.: 121, Pages 1–3https://doi.org/10.1145/3419249.3421235The installation investigates the interaction of body within confined textile structure (knitted tube 1, hanging + knitted tube 2 on floor) and document body and movement explorations changing the aesthetic expression. The ephemeral embodied ...
- research-articleJune 2019
Judgment Call the Game: Using Value Sensitive Design and Design Fiction to Surface Ethical Concerns Related to Technology
DIS '19: Proceedings of the 2019 on Designing Interactive Systems ConferencePages 421–433https://doi.org/10.1145/3322276.3323697Artificial intelligence (AI) technologies are complex socio-technical systems that, while holding much promise, have frequently caused societal harm. In response, corporations, non-profits, and academic researchers have mobilized to build responsible AI,...
- research-articleJune 2019
Towards a child-led design process A pilot study: when pre-schoolers' play becomes designing
IDC '19: Proceedings of the 18th ACM International Conference on Interaction Design and ChildrenPages 629–634https://doi.org/10.1145/3311927.3325330This paper explores how a co-design process can be centred around pre-schoolers' enjoyment of constructive play practices, so that they, rather than adults, become protagonists in a design process. The pilot study was conducted involving 25 children ...
- abstractMay 2019
ML-Process Canvas: A Design Tool to Support the UX Design of Machine Learning-Empowered Products
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: LBW1420, Pages 1–6https://doi.org/10.1145/3290607.3312859Machine learning (ML) is now widely used to empower products and services, but there is a lack of research on the tools that involve designers in the entire ML process. Thus, designers who are new to ML technology may struggle to fully understand the ...
- abstractMay 2019
Discovering Users for Technical Innovations through Systematic Matchmaking
CHI EA '19: Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: LBW2517, Pages 1–6https://doi.org/10.1145/3290607.3312843Every year Human-Computer Interaction (HCI) researchers create new technical innovations. Unfortunately, the User-Centered Design (UCD) processes used by most designers in HCI does not help much when the challenge is to find the best users for these ...
- extended-abstractOctober 2018
Designing HCI for education: cultural probes interest to better know the teacher-user
IHM '18: Proceedings of the 30th Conference on l'Interaction Homme-MachinePages 186–194https://doi.org/10.1145/3286689.3286706As part of the integration of teachers as end-users from the early stages of the design of interfaces dedicated to school context, this study presents a method of collecting data about professional culture in education by probes. This work contributes ...
- abstractOctober 2018
Designing Game Worlds. Coherence in the Design of Open World Games through Procedural Generation Techniques
CHI PLAY '18 Extended Abstracts: Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play Companion Extended AbstractsPages 353–363https://doi.org/10.1145/3270316.3270319"Open World Games" have the potential for countless hours of exploration and fun through their huge game worlds. Procedural generation of game content by computer software is therefore becoming more and more important as a design technique. Using such ...
- research-articleJune 2018
Storytelling shapes: a toolkit to enable children to express their needs and wishes
IDC '18: Proceedings of the 17th ACM Conference on Interaction Design and ChildrenPages 619–624https://doi.org/10.1145/3202185.3210785This paper presents a co-design toolkit, Storytelling Shapes, that enables children to tell personal stories using various wooden shapes. Starting from these stories, designers can engage in a conversation about children's needs and wishes. The toolkit ...
- research-articleJune 2018Honorable Mention
Metaphor Cards: A How-to-Guide for Making and Using a Generative Metaphorical Design Toolkit
DIS '18: Proceedings of the 2018 Designing Interactive Systems ConferencePages 1373–1386https://doi.org/10.1145/3196709.3196811Generative metaphorical design while rich is possibility, is not easy to do. In response, we have developed Metaphor Cards, a toolkit for supporting metaphorical design thinking. In this pictorial, we introduce Metaphor Cards and provide a how-to-guide ...