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TrackCap: Enabling Smartphones for 3D Interaction on Mobile Head-Mounted Displays

Published: 02 May 2019 Publication History

Abstract

The latest generation of consumer market Head-mounted displays (HMD) now include self-contained inside-out tracking of head motions, which makes them suitable for mobile applications. However, 3D tracking of input devices is either not included at all or requires to keep the device in sight, so that it can be observed from a sensor mounted on the HMD. Both approaches make natural interactions cumbersome in mobile applications. TrackCap, a novel approach for 3D tracking of input devices, turns a conventional smartphone into a precise 6DOF input device for an HMD user. The device can be conveniently operated both inside and outside the HMD's field of view, while it provides additional 2D input and output capabilities.

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Cited By

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  • (2024)SmartVR Pointer: Using Smartphones and Gaze Orientation for Selection and Navigation in Virtual RealitySensors10.3390/s2416516824:16(5168)Online publication date: 10-Aug-2024
  • (2024)Virtual Task Environments Factors Explored in 3D Selection StudiesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670983(1-16)Online publication date: 3-Jun-2024
  • (2024)Exploiting Physical Referent Features as Input for Multidimensional Data Selection in Augmented RealityACM Transactions on Computer-Human Interaction10.1145/364861331:4(1-40)Online publication date: 19-Sep-2024
  • Show More Cited By

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    cover image ACM Conferences
    CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
    May 2019
    9077 pages
    ISBN:9781450359702
    DOI:10.1145/3290605
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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    Publication History

    Published: 02 May 2019

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    Author Tags

    1. 3d pointing
    2. augmented reality
    3. hmd
    4. input devices
    5. mixed reality
    6. mobile devices
    7. wearable computing

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    • Ősterreichische Forschungsfurderungsgesellschaft mbH (FFG)
    • Competence Center VRVis

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    CHI '19 Paper Acceptance Rate 703 of 2,958 submissions, 24%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    Cited By

    View all
    • (2024)SmartVR Pointer: Using Smartphones and Gaze Orientation for Selection and Navigation in Virtual RealitySensors10.3390/s2416516824:16(5168)Online publication date: 10-Aug-2024
    • (2024)Virtual Task Environments Factors Explored in 3D Selection StudiesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670983(1-16)Online publication date: 3-Jun-2024
    • (2024)Exploiting Physical Referent Features as Input for Multidimensional Data Selection in Augmented RealityACM Transactions on Computer-Human Interaction10.1145/364861331:4(1-40)Online publication date: 19-Sep-2024
    • (2024)Unveiling the Invisible: Interactive Spatial Sensing Transforms Air Flow MeasurementACM SIGGRAPH 2024 Immersive Pavilion10.1145/3641521.3664408(1-2)Online publication date: 27-Jul-2024
    • (2024)Screen Augmentation Technique Using AR Glasses and Smartphone without External SensorsExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3648664(1-5)Online publication date: 11-May-2024
    • (2024)PhoneInVR: An Evaluation of Spatial Anchoring and Interaction Techniques for Smartphone Usage in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642582(1-16)Online publication date: 11-May-2024
    • (2024)Low-Fi VR Controller: Bringing 6DOF Interaction to Mobile VR2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00378(1168-1169)Online publication date: 16-Mar-2024
    • (2024)[DC] Supporting Complex Interactions in Mobile Virtual Reality2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00363(1138-1139)Online publication date: 16-Mar-2024
    • (2024)Improving Inclusion of Virtual Reality Through Enhancing Interactions in Low-Fidelity VR2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00061(305-310)Online publication date: 16-Mar-2024
    • (2024)Design Patterns for Situated Visualization in Augmented RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332739830:1(1324-1335)Online publication date: 1-Jan-2024
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