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Virtual shadows for real humans in a CAVE: influence on virtual embodiment and 3D interaction

Published: 10 August 2018 Publication History

Abstract

In immersive projection systems (IPS), the presence of the user's real body limits the possibility to elicit a virtual body ownership illusion. But, is it still possible to embody someone else in an IPS even though the users are aware of their real body? In order to study this question, we propose to consider using a virtual shadow in the IPS, which can be similar or different from the real user's morphology. We have conducted an experiment (N=27) to study the users' sense of embodiment whenever a virtual shadow was or was not present. Participants had to perform a 3D positioning task in which accuracy was the main requirement. The results showed that users widely accepted their virtual shadow (agency and ownership) and felt more comfortable when interacting with it (compare to no virtual shadow). Yet, due to the awareness of their real body, the users have less acceptance of the virtual shadow whenever the shadow gender differs from their own. Furthermore, the results showed that virtual shadows increase the users' spatial perception of the virtual environment by decreasing the inter-penetrations between the user and the virtual objects. Taken together, our results promote the use of dynamic and realistic virtual shadows in IPS and pave the way for further studies on "virtual shadow ownership" illusion.

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References

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Cited By

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  • (2022)Effects on Co-Presence of a Virtual Human: A Comparison of Display and Interaction TypesElectronics10.3390/electronics1103036711:3(367)Online publication date: 26-Jan-2022
  • (2022)Using visual feedback to improve hand movement accuracy in confined-occluded spaces in virtual realityThe Visual Computer10.1007/s00371-022-02424-2Online publication date: 22-Feb-2022
  • (2020)Performance Is Not Everything: Audio Feedback Preferred Over Visual Feedback for Grasping Task in Virtual RealityProceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games10.1145/3424636.3426897(1-6)Online publication date: 16-Oct-2020
  • Show More Cited By

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      cover image ACM Conferences
      SAP '18: Proceedings of the 15th ACM Symposium on Applied Perception
      August 2018
      162 pages
      ISBN:9781450358941
      DOI:10.1145/3225153
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      New York, NY, United States

      Publication History

      Published: 10 August 2018

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      Author Tags

      1. 3D interaction
      2. embodiment
      3. shadows
      4. virtual reality

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      SAP '18
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      SAP '18: ACM Symposium on Applied Perception 2018
      August 10 - 11, 2018
      British Columbia, Vancouver, Canada

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      Overall Acceptance Rate 43 of 94 submissions, 46%

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      Cited By

      View all
      • (2022)Effects on Co-Presence of a Virtual Human: A Comparison of Display and Interaction TypesElectronics10.3390/electronics1103036711:3(367)Online publication date: 26-Jan-2022
      • (2022)Using visual feedback to improve hand movement accuracy in confined-occluded spaces in virtual realityThe Visual Computer10.1007/s00371-022-02424-2Online publication date: 22-Feb-2022
      • (2020)Performance Is Not Everything: Audio Feedback Preferred Over Visual Feedback for Grasping Task in Virtual RealityProceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games10.1145/3424636.3426897(1-6)Online publication date: 16-Oct-2020
      • (2020)Embodiment, Presence, and Their IntersectionsACM Transactions on Human-Robot Interaction10.1145/33892109:4(1-19)Online publication date: 31-May-2020
      • (2020)Effects of Synchronized Leg Motion in Walk-in-Place Utilizing Deep Neural Networks for Enhanced Body Ownership and Sense of Presence in VRProceedings of the 26th ACM Symposium on Virtual Reality Software and Technology10.1145/3385956.3418959(1-10)Online publication date: 1-Nov-2020

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