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Performance Is Not Everything: Audio Feedback Preferred Over Visual Feedback for Grasping Task in Virtual Reality

Published: 22 November 2020 Publication History

Abstract

In this work, we investigate the influence that audio and visual feedback have on a manipulation task in virtual reality (VR). Without the tactile feedback of a controller, grasping virtual objects using one’s hands can result in slower interactions because it may be unclear to the user that a grasp has occurred. Providing alternative feedback, such as visual or audio cues, may lead to faster and more precise interactions, but might also affect user preference and perceived ownership of the virtual hands. In this study, we test four feedback conditions for virtual grasping. Three of the conditions provide feedback for when a grasp or release occurs, either visual, audio, or both, and one provides no feedback for these occurrences. We analyze the effect each feedback condition has on interaction performance, measure their effect on the perceived ownership of the virtual hands, and gauge user preference. In an experiment, users perform a pick-and-place task with each feedback condition. We found that audio feedback for grasping is preferred over visual feedback even though it seems to decrease grasping performance, and found that there were little to no differences in ownership between our conditions.

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Cited By

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  • (2024)Move, React, Repeat! The Role of Continuous Cues in Immersive ExergamesProceedings of the ACM on Human-Computer Interaction10.1145/36770918:CHI PLAY(1-23)Online publication date: 15-Oct-2024
  • (2024)Virtual Task Environments Factors Explored in 3D Selection StudiesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670983(1-16)Online publication date: 3-Jun-2024
  • (2024)Hands or Controllers? How Input Devices and Audio Impact Collaborative Virtual RealityProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687718(1-12)Online publication date: 9-Oct-2024
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cover image ACM Conferences
MIG '20: Proceedings of the 13th ACM SIGGRAPH Conference on Motion, Interaction and Games
October 2020
190 pages
ISBN:9781450381710
DOI:10.1145/3424636
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 22 November 2020

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Author Tags

  1. audio feedback
  2. avatar ownership
  3. multimodal feedback
  4. virtual characters
  5. virtual grasping
  6. virtual hand interaction
  7. virtual reality
  8. visual feedback

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  • Research-article
  • Research
  • Refereed limited

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MIG '20
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MIG '20: Motion, Interaction and Games
October 16 - 18, 2020
SC, Virtual Event, USA

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Overall Acceptance Rate -9 of -9 submissions, 100%

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Cited By

View all
  • (2024)Move, React, Repeat! The Role of Continuous Cues in Immersive ExergamesProceedings of the ACM on Human-Computer Interaction10.1145/36770918:CHI PLAY(1-23)Online publication date: 15-Oct-2024
  • (2024)Virtual Task Environments Factors Explored in 3D Selection StudiesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670983(1-16)Online publication date: 3-Jun-2024
  • (2024)Hands or Controllers? How Input Devices and Audio Impact Collaborative Virtual RealityProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687718(1-12)Online publication date: 9-Oct-2024
  • (2024)[DC] Animating Interactive Virtual Humans2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00368(1148-1149)Online publication date: 16-Mar-2024
  • (2024)Investigating the Effects of Avatarization and Interaction Techniques on Near-field Mixed Reality Interactions with Physical ComponentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337205030:5(2756-2766)Online publication date: 4-Mar-2024
  • (2024)Kinematic Properties of Haptic-Free Reach-to-Grasp Movements in Virtual Reality: A Comparison with Natural Prehension in Real Spaces and Pantomimed OnesInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2399874(1-15)Online publication date: 16-Sep-2024
  • (2023)Influence of hand representation on a grasping task in augmented realityProceedings of the 25th International Conference on Multimodal Interaction10.1145/3577190.3614128(364-372)Online publication date: 9-Oct-2023
  • (2022)Visual Delegate Generalization Frame – Evaluating Impact of Visual Effects and Elements on Player and User Experiences in Video Games and Interactive Virtual EnvironmentsProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3501885(1-20)Online publication date: 29-Apr-2022
  • (2021)Effects of Sensory Feedback and Collider Size on Reach-to-Grasp Coordination in Haptic-Free Virtual RealityFrontiers in Virtual Reality10.3389/frvir.2021.6485292Online publication date: 19-Aug-2021

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