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Effects of virtual arm representations on interaction in virtual environments

Published: 08 November 2017 Publication History

Abstract

Many techniques for visualization and interaction that potentially increase user performance have been studied in the growing field of virtual reality. However, the effects of virtual-arm representations on users' performance and perception in selection tasks have not been studied before. This paper presents the results of a user study of three different representations of the virtual arm: "hand only," "hand+forearm," and "whole arm" which includes the upper arm. In addition to the representations' effects on performance and perception in selection tasks, we investigate how the users' performance changes depending on whether collisions with objects are allowed or not. The relationship between the virtual-arm representations and the senses of agency and ownership are also explored. Overall, we found that the "whole arm" condition performed worst.

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Cited By

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  • (2024)Virtual Task Environments Factors Explored in 3D Selection StudiesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670983(1-16)Online publication date: 3-Jun-2024
  • (2024)Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality InteractionProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642268(1-15)Online publication date: 11-May-2024
  • (2024)The Impact of Avatar Completeness on Embodiment and the Detectability of Hand Redirection in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641933(1-9)Online publication date: 11-May-2024
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Published In

cover image ACM Conferences
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology
November 2017
437 pages
ISBN:9781450355483
DOI:10.1145/3139131
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 08 November 2017

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Author Tags

  1. 3D interaction
  2. natural hand interaction
  3. selection performance
  4. virtual arm
  5. virtual reality

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Overall Acceptance Rate 66 of 254 submissions, 26%

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VRST '24

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Cited By

View all
  • (2024)Virtual Task Environments Factors Explored in 3D Selection StudiesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670983(1-16)Online publication date: 3-Jun-2024
  • (2024)Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality InteractionProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642268(1-15)Online publication date: 11-May-2024
  • (2024)The Impact of Avatar Completeness on Embodiment and the Detectability of Hand Redirection in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3641933(1-9)Online publication date: 11-May-2024
  • (2024)Comparing Physics-based Hand Interaction in Virtual Reality: Custom Soft Body Simulation vs. Off-the-Shelf Integrated Solution2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00094(743-753)Online publication date: 16-Mar-2024
  • (2023)A Systematic Review and Meta-analysis of the Effectiveness of Body Ownership Illusions in Virtual RealityACM Transactions on Computer-Human Interaction10.1145/359076730:5(1-42)Online publication date: 23-Sep-2023
  • (2023)The Benefits of Passive Haptics and Perceptual Manipulation for Extended Reality Interactions in Constrained Passenger SpacesProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581079(1-19)Online publication date: 19-Apr-2023
  • (2023)Injured Avatars: The Impact of Embodied Anatomies and Virtual Injuries on Well-Being and PerformanceIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332022429:11(4503-4513)Online publication date: 1-Nov-2023
  • (2023)Give Me a Hand: Improving the Effectiveness of Near-field Augmented Reality Interactions By Avatarizing Users' End EffectorsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324710529:5(2412-2422)Online publication date: 1-May-2023
  • (2023)A Systematic Review on the Visualization of Avatars and Agents in AR & VR displayed using Head-Mounted DisplaysIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324707229:5(2596-2606)Online publication date: May-2023
  • (2023)How Virtual Hand Representations Affect the Perceptions of Dynamic Affordances in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324704129:5(2258-2268)Online publication date: 1-May-2023
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