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Need a hand?: how appearance affects the virtual hand illusion

Published: 22 July 2016 Publication History

Abstract

How does the appearance of a virtual hand affect own-body perception? Previous studies have compared either two or three hand models at a time, with their appearances limited to realistic hands and abstract or simple objects. To investigate the effects of different realisms, render styles, and sensitivities to pain on the virtual hand illusion (VHI), we conduct two studies in which participants take on controllable hand models with six distinct appearances. We collect questionnaire data and comments regarding responses to impacts and threats to assess differences in the strength of the VHI.
Our findings indicate that an illusion can be created for any model for some participants, but that the effect is perceived weakest for a non-anthropomorphic block model and strongest for a realistic human hand model in direct comparison. We furthermore find that the responses to our experiments highly vary between participants.

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References

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cover image ACM Conferences
SAP '16: Proceedings of the ACM Symposium on Applied Perception
July 2016
149 pages
ISBN:9781450343831
DOI:10.1145/2931002
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 22 July 2016

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Author Tags

  1. body awareness
  2. body ownership
  3. presence
  4. realism
  5. rubber hand illusion
  6. virtual character
  7. virtual environments
  8. virtual hand illusion
  9. virtual reality

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SAP '16
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SAP '16: ACM Symposium on Applied Perception 2016
July 22 - 23, 2016
California, Anaheim

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  • (2024)Bound by Experience: Updating the Body Representation When Using Virtual ObjectsHuman Factors: The Journal of the Human Factors and Ergonomics Society10.1177/00187208241258315Online publication date: 14-Jun-2024
  • (2024)Exploring Redirection and Shifting Techniques to Mask Hand Movements from Shoulder-Surfing Attacks during PIN Authentication in Virtual RealityProceedings of the ACM on Human-Computer Interaction10.1145/36765028:MHCI(1-24)Online publication date: 24-Sep-2024
  • (2024)Survey on Haptic Feedback through Sensory Illusions in Interactive SystemsACM Computing Surveys10.1145/364835356:8(1-39)Online publication date: 10-Apr-2024
  • (2024)Hands or Controllers? How Input Devices and Audio Impact Collaborative Virtual RealityProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3687718(1-12)Online publication date: 9-Oct-2024
  • (2024)Understanding Phantom Tactile Sensation on Commercially Available Social Virtual Reality PlatformsProceedings of the ACM on Human-Computer Interaction10.1145/36374188:CSCW1(1-22)Online publication date: 26-Apr-2024
  • (2024)Understanding the Impact of Coherence between Virtual Representations and Possible Interactions on Embodiment in VR: an Affordance PerspectiveExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650752(1-7)Online publication date: 11-May-2024
  • (2024)Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality InteractionProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642268(1-15)Online publication date: 11-May-2024
  • (2024)A Novel Framework for Hand Visualization in Web-Based Collaborative XR2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00010(18-23)Online publication date: 16-Mar-2024
  • (2024)Comparing Physics-based Hand Interaction in Virtual Reality: Custom Soft Body Simulation vs. Off-the-Shelf Integrated Solution2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00094(743-753)Online publication date: 16-Mar-2024
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