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STEAM for non-novice STEM students with Digital Musical Instruments

Published: 10 October 2022 Publication History

Abstract

STEAM education extends STEM (Science, Technology, Engineering, and Mathematics) with Arts, often with the aim to attract newcomers to technical disciplines. We present and report on a university STEAM course implemented for non-novice STEM students: advanced Computer Science students with little or no musical background designed, built, and performed with Digital Musical Instruments. We examine the collected quantitative and qualitative data (attendance, dropouts, feedback, homework submissions, participation metrics) in the light of qualities and deficits of STEAM discussed in the literature. Our results coincide with purported beneficial outcomes of STEAM such as a growth in skills, evidenced for instance by our students’ success acquiring and applying both new technologies and musical insights. Furthermore, we avoid common pitfalls such as an unclear extent and role of artistic content and issues in the practical course implementation through thorough planning. This is corroborated by the students’ sustained participation and positive feedback.

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Cited By

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  • (2023)Implementation of Steam Technologies for Building Digital Competence of Future Music Art TeachersRevista de la Universidad del Zulia10.46925//rdluz.41.1514:41(300-318)Online publication date: 7-Sep-2023

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Published In

cover image ACM Other conferences
AM '22: Proceedings of the 17th International Audio Mostly Conference
September 2022
245 pages
ISBN:9781450397018
DOI:10.1145/3561212
This work is licensed under a Creative Commons Attribution International 4.0 License.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 10 October 2022

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Author Tags

  1. STEAM education
  2. digital musical instruments
  3. electronic music programming
  4. interactive music systems
  5. university education

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  • Refereed limited

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AM '22
AM '22: AudioMostly 2022
September 6 - 9, 2022
St. Pölten, Austria

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Overall Acceptance Rate 177 of 275 submissions, 64%

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  • (2023)Implementation of Steam Technologies for Building Digital Competence of Future Music Art TeachersRevista de la Universidad del Zulia10.46925//rdluz.41.1514:41(300-318)Online publication date: 7-Sep-2023

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