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The Continuity of Locomotion: Rethinking Conventions for Locomotion and its Visualization in Shared Virtual Reality Spaces

Published: 30 November 2022 Publication History

Abstract

Natural interaction between multiple users within a shared virtual environment (VE) relies on each other's awareness of the current position of the interaction partners. This, however, cannot be warranted when users employ noncontinuous locomotion techniques, such as teleportation, which may cause confusion among bystanders.
In this paper, we pursue two approaches to create a pleasant experience for both the moving user and the bystanders observing that movement. First, we will introduce a Smart Avatar system that delivers continuous full-body human representations for noncontinuous locomotion in shared virtual reality (VR) spaces. Smart Avatars imitate their assigned user's real-world movements when close-by and autonomously navigate to their user when the distance between them exceeds a certain threshold, i.e., after the user teleports. As part of the Smart Avatar system, we implemented four avatar transition techniques and compared them to conventional avatar locomotion in a user study, revealing significant positive effects on the observers' spatial awareness, as well as pragmatic and hedonic quality scores.
Second, we introduce the concept of Stuttered Locomotion, which can be applied to any continuous locomotion method. By converting a continuous movement into short-interval teleport steps, we provide the merits of non-continuous locomotion for the moving user while observers can easily keep track of their path. Thus, while the experience for observers is similarly positive as with continuous motion, a user study confirmed that Stuttered Locomotion can significantly reduce the occurrence of cybersickness symptoms for the moving user, making it an attractive choice for shared VEs. We will discuss the potential of Smart Avatars and Stuttered Locomotion for shared VR experiences, both when applied individually and in combination.

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References

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      cover image ACM Transactions on Graphics
      ACM Transactions on Graphics  Volume 41, Issue 6
      December 2022
      1428 pages
      ISSN:0730-0301
      EISSN:1557-7368
      DOI:10.1145/3550454
      Issue’s Table of Contents
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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      Publication History

      Published: 30 November 2022
      Published in TOG Volume 41, Issue 6

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      Author Tags

      1. avatars
      2. locomotion
      3. virtual reality

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      Cited By

      View all
      • (2024)Performance and Navigation Behavior of using Teleportation in VR First-Person Shooter GamesGames: Research and Practice10.1145/36611332:3(1-18)Online publication date: 30-Aug-2024
      • (2024)On the Computation of User Placements for Virtual Formation Adjustments During Group Navigation2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00077(396-402)Online publication date: 16-Mar-2024
      • (2024)How to Help Older Adults Navigate Through VR? Effects in Outdoor–Indoor Transition EnvironmentsInternational Journal of Human–Computer Interaction10.1080/10447318.2024.2405276(1-18)Online publication date: 24-Sep-2024
      • (2023)Remote arts therapy in collaborative virtual environment: A pilot case studyFrontiers in Virtual Reality10.3389/frvir.2023.10592784Online publication date: 12-May-2023
      • (2023)A Scoping Survey on Cross-reality SystemsACM Computing Surveys10.1145/361653656:4(1-38)Online publication date: 21-Oct-2023
      • (2023)How Observers Perceive Teleport Visualizations in Virtual EnvironmentsProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614520(1-11)Online publication date: 13-Oct-2023
      • (2023)DARAM: Dynamic Avatar-Human Motion Remapping Technique for Realistic Virtual Stair Ascending MotionsACM SIGGRAPH 2023 Conference Proceedings10.1145/3588432.3591527(1-11)Online publication date: 23-Jul-2023

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