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The Effect of Field-of-View Restriction on Sex Bias in VR Sickness and Spatial Navigation Performance

Published: 02 May 2019 Publication History

Abstract

Recent studies show that women are more susceptible to visually-induced VR sickness, which might explain the low adoption rate of VR technology among women. Reducing field-of-view (FOV) during locomotion is already a widely used strategy to reduce VR sickness as it blocks peripheral optical flow perception and mitigates visual/vestibular conflict. Prior studies show that men are more adept at 3D spatial navigation than women, though this sex bias can be minimized by providing women with a larger FOV. Our study provides insight into the relationship between sex and FOV restriction with respect to VR sickness and spatial navigation performance which seem to conflict. We find the use of an FOV restrictor to be effective in mitigating VR sickness in both sexes while we did not find a negative effect of FOV restriction on spatial navigation performance.

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  • (2024)“Are you feeling sick?” – A systematic literature review of cybersickness in virtual realityACM Computing Surveys10.1145/367000856:11(1-38)Online publication date: 3-Jun-2024
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cover image ACM Conferences
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
May 2019
9077 pages
ISBN:9781450359702
DOI:10.1145/3290605
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Published: 02 May 2019

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Author Tags

  1. field-of-view manipulation
  2. sex differences
  3. spatial navigation performance
  4. virtual locomotion
  5. virtual reality
  6. vr sickness

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Cited By

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  • (2024)“Are you feeling sick?” – A systematic literature review of cybersickness in virtual realityACM Computing Surveys10.1145/367000856:11(1-38)Online publication date: 3-Jun-2024
  • (2024)Performance and Navigation Behavior of using Teleportation in VR First-Person Shooter GamesGames: Research and Practice10.1145/3661133Online publication date: 24-May-2024
  • (2024)SmoothRide: A Versatile Solution to Combat Cybersickness in Elevation-Altering EnvironmentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.345619430:11(7152-7161)Online publication date: 1-Nov-2024
  • (2024)Is Video Gaming a Cure for Cybersickness? Gamers Experience Less Cybersickness Than Non-Gamers in a VR Self-Motion TaskIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.345617630:11(7225-7233)Online publication date: 1-Nov-2024
  • (2024)Effects of cybersickness mitigation methods on behavior: a comparative study based on the skill–rule–knowledge modelVirtual Reality10.1007/s10055-024-01071-328:4Online publication date: 15-Nov-2024
  • (2024)Potential factors contributing to observed sex differences in virtual-reality-induced sicknessExperimental Brain Research10.1007/s00221-023-06760-0242:2(463-475)Online publication date: 3-Jan-2024
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  • (2023)Realism and Field of View Affect Presence in VR but Not the Way You ThinkProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581448(1-17)Online publication date: 19-Apr-2023
  • (2023)Gender differences in cybersickness: Clarifying confusion and identifying paths forward2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW58643.2023.00067(283-288)Online publication date: Mar-2023
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