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Design sensitivities for interactive sport-training games

Published: 21 June 2014 Publication History

Abstract

This paper presents the design and development process of an interactive football-training game that aims to improve players' ball-handling skills, and their ability to simultaneously survey the playing field. A small-scale experiment was conducted to test the game, and the results are presented and reflected upon. Based on the experiences gained from the design and development process, as well as examples from the existing field and skill acquisition theory, we present three areas of interest to consider for interactive sport-training game designers: Context Characteristics, Movement Patterns and Perceptual Reaction. From a discussion of these areas, we derive eight design sensitivities that emphasize issues, challenges and opportunities, important for the design, development and analysis of interactive sport-training games in general.

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  • (2024)Grand Challenges in SportsHCIProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642050(1-20)Online publication date: 11-May-2024
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    cover image ACM Conferences
    DIS '14: Proceedings of the 2014 conference on Designing interactive systems
    June 2014
    1102 pages
    ISBN:9781450329026
    DOI:10.1145/2598510
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 21 June 2014

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    Author Tags

    1. computer-supported physical games
    2. digital training equipment
    3. exergames
    4. human-computer interaction
    5. interactive sport-training games
    6. serious games
    7. sports

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    DIS '14: Designing Interactive Systems Conference 2014
    June 21 - 25, 2014
    BC, Vancouver, Canada

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    DIS '14 Paper Acceptance Rate 107 of 402 submissions, 27%;
    Overall Acceptance Rate 1,158 of 4,684 submissions, 25%

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    Cited By

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    • (2024)Grand Challenges in SportsHCIProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642050(1-20)Online publication date: 11-May-2024
    • (2022)The feasibility and efficacy of short-term visual-motor training in pediatric posterior fossa tumor survivorsEuropean Journal of Physical and Rehabilitation Medicine10.23736/S1973-9087.21.06854-458:1Online publication date: Mar-2022
    • (2022)Tailor My ZwiftProceedings of the ACM on Human-Computer Interaction10.1145/35467516:MHCI(1-23)Online publication date: 20-Sep-2022
    • (2022)Movement Guidance using a Mixed Reality MirrorProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533466(821-834)Online publication date: 13-Jun-2022
    • (2021)Automatic Recognition of Playful Physical Activity Opportunities of the Urban EnvironmentProceedings of the 24th International Academic Mindtrek Conference10.1145/3464327.3464369(49-59)Online publication date: 1-Jun-2021
    • (2021)Developing Design Guidelines for Virtual Reality based Decision-Making Training for Team SportsExtended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play10.1145/3450337.3483477(61-66)Online publication date: 15-Oct-2021
    • (2021)Facilitating Bodily Insights Using Electromyography-Based Biofeedback during Physical ActivityProceedings of the 23rd International Conference on Mobile Human-Computer Interaction10.1145/3447526.3472027(1-15)Online publication date: 27-Sep-2021
    • (2021)A Study on the Integration Method of Sports Practice and Video GamesHCI International 2021 - Late Breaking Posters10.1007/978-3-030-90176-9_57(443-450)Online publication date: 6-Nov-2021
    • (2020)Designing Digital Vertigo ExperiencesACM Transactions on Computer-Human Interaction10.1145/338716727:3(1-30)Online publication date: 31-May-2020
    • (2020)Technology and Mastery: Exploring Design Sensitivities for Technology in MountaineeringHCI Outdoors: Theory, Design, Methods and Applications10.1007/978-3-030-45289-6_10(197-211)Online publication date: 20-Oct-2020
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