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Body-controlled trampoline training games based on computer vision

Published: 27 April 2013 Publication History

Abstract

This work in progress -paper describes our efforts in developing trampoline training games using computer vision technology. The study is part of a project about developing digitally augmented exercise environments for faster, safer and more engaging sports training. We describe four initial prototypes and the feedback obtained from testing them both with circus students and with people with no background in trampolining.

References

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Bleiweiss, A., Eshar, D., Kutliroff, G., Lerner, A., Oshrat, Y. and Yanai, Y. Enhanced interactive gaming by blending full-body tracking and gesture animation. In Proc. SIGGRAPH ASIA 2010, ACM (2010), 34:1--34:2.
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British Gymnastics Trampolining. A & C Black Publishers Ltd. 2009.
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Hämäläinen, P. Interactive video mirrors for sports training. In Proc. NordiCHI 2004, ACM (2004), 199--202.
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Hämäläinen, P., Ilmonen, T., Höysniemi, J., Lindholm, M. and Nykänen, A. Martial arts in artificial reality. In Proc. CHI 2005, ACM (2005), 781--790.
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Jump Street indoor trampoline parks homepage. http://gotjump.com/.
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Kung-Fu High Impact Trailer. http://www.youtube.com/watch?v=jrgFCl2Jo0E&f eature=youtube_gdata_player.
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Liebermann, D.G., Katz, L., Hughes, M.D., Bartlett, R.M., McClements, J. and Franks, I.M. Advances in the application of information technology to sport performance. Journal of sports sciences. 20, 10 (Oct. 2002), 755--769.
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Oshita, M. Motion-capture-based avatar control framework in third-person view virtual environments. In Proc. ACE 2006, ACM (2006), 2.
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Trampolines and Trampoline Safety Position Statement of the American Academy of Orthopaedic Surgeons. http://www.aaos.org/about/papers/position/1135 .asp.
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Cited By

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  • (2024)Development of a Trampoline Rehabilitation Exercise System to Strengthen the Muscular Strength and Balance Ability for the ElderlyThe Journal of Korean Institute of Information Technology10.14801/jkiit.2024.22.6.11322:6(113-120)Online publication date: 30-Jun-2024
  • (2023)Cross-Domain Gesture Sequence Recognition for Two-Player Exergames using COTS mmWave RadarProceedings of the ACM on Human-Computer Interaction10.1145/36264777:ISS(327-356)Online publication date: 1-Nov-2023
  • (2023)“I Feel My Abs”: Exploring Non-standing VR LocomotionProceedings of the ACM on Human-Computer Interaction10.1145/36110697:CHI PLAY(1282-1307)Online publication date: 4-Oct-2023
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Published In

cover image ACM Conferences
CHI EA '13: CHI '13 Extended Abstracts on Human Factors in Computing Systems
April 2013
3360 pages
ISBN:9781450319522
DOI:10.1145/2468356
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 27 April 2013

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Author Tags

  1. augmented feedback
  2. circus
  3. computer vision
  4. exergames
  5. exertion interfaces
  6. games
  7. trampoline

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CHI EA '13 Paper Acceptance Rate 630 of 1,963 submissions, 32%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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Cited By

View all
  • (2024)Development of a Trampoline Rehabilitation Exercise System to Strengthen the Muscular Strength and Balance Ability for the ElderlyThe Journal of Korean Institute of Information Technology10.14801/jkiit.2024.22.6.11322:6(113-120)Online publication date: 30-Jun-2024
  • (2023)Cross-Domain Gesture Sequence Recognition for Two-Player Exergames using COTS mmWave RadarProceedings of the ACM on Human-Computer Interaction10.1145/36264777:ISS(327-356)Online publication date: 1-Nov-2023
  • (2023)“I Feel My Abs”: Exploring Non-standing VR LocomotionProceedings of the ACM on Human-Computer Interaction10.1145/36110697:CHI PLAY(1282-1307)Online publication date: 4-Oct-2023
  • (2023)Boards Hit Back: Reflecting on Martial Arts Practices Through Soma DesignProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580722(1-18)Online publication date: 19-Apr-2023
  • (2021)Inferring Motion Direction with Wi-FiSmart Wireless Sensing10.1007/978-981-16-5658-3_8(157-182)Online publication date: 28-Oct-2021
  • (2020)Compensating for Perspective-based Distortion on Large Interactive Floor Displays: the SpaceHopper Field ExperimentProceedings of the 2020 ACM International Conference on Interactive Media Experiences10.1145/3391614.3393651(45-54)Online publication date: 17-Jun-2020
  • (2019)Towards Smart Sports ExercisesExtended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts10.1145/3341215.3356306(619-630)Online publication date: 17-Oct-2019
  • (2019)Movement Empowerment in a Multiplayer Mixed-Reality Trampoline GameProceedings of the Annual Symposium on Computer-Human Interaction in Play10.1145/3311350.3347181(19-29)Online publication date: 17-Oct-2019
  • (2019)Virtual Performance Augmentation in an Immersive Jump & Run ExergameProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300388(1-15)Online publication date: 2-May-2019
  • (2019)ExerCube vs. Personal TrainerProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300318(1-15)Online publication date: 2-May-2019
  • Show More Cited By

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