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Understanding students' preferences of software engineering projects

Published: 21 June 2014 Publication History

Abstract

Students in a maintenance-centric, introductory software engineering course were expected to understand, analyze and extend an open source software project of their choice, selected from a limited set of prepared applications. Students fell into two groups: those who chose a project based on its perceived and estimated difficulty, and those who chose a project based on the appeal of the subject matter. Students in both groups, however, cited value for themselves in terms of enhanced learning experience, and for users in terms of increased benefit, as reasons for their selection. These insights into students' thinking can guide future efforts in selecting projects that can simultaneously support the learning objectives as well as motivate the students, not only in software engineering but also in broader computing courses.

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Cited By

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  • (2022)Game Design, Gender and Personalities in Programming EducationFrontiers in Computer Science10.3389/fcomp.2022.8249954Online publication date: 8-Feb-2022
  • (2018)FLOSS in software engineering educationProceedings of the XXXII Brazilian Symposium on Software Engineering10.1145/3266237.3266249(250-259)Online publication date: 17-Sep-2018
  • (2018)MOOCs on the Context of Software Engineering Teaching and Training: Trends and Challenges2018 IEEE Frontiers in Education Conference (FIE)10.1109/FIE.2018.8658706(1-9)Online publication date: Oct-2018

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cover image ACM Conferences
ITiCSE '14: Proceedings of the 2014 conference on Innovation & technology in computer science education
June 2014
378 pages
ISBN:9781450328333
DOI:10.1145/2591708
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 21 June 2014

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  1. open source
  2. software engineering
  3. student choice

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ITiCSE '14 Paper Acceptance Rate 36 of 164 submissions, 22%;
Overall Acceptance Rate 552 of 1,613 submissions, 34%

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Cited By

View all
  • (2022)Game Design, Gender and Personalities in Programming EducationFrontiers in Computer Science10.3389/fcomp.2022.8249954Online publication date: 8-Feb-2022
  • (2018)FLOSS in software engineering educationProceedings of the XXXII Brazilian Symposium on Software Engineering10.1145/3266237.3266249(250-259)Online publication date: 17-Sep-2018
  • (2018)MOOCs on the Context of Software Engineering Teaching and Training: Trends and Challenges2018 IEEE Frontiers in Education Conference (FIE)10.1109/FIE.2018.8658706(1-9)Online publication date: Oct-2018

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