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Rosebud: a place for interaction between memory, story, and self

Published: 25 August 1997 Publication History

Abstract

The paper explores digital augmentation of "keepsake objects" in order to enhance their inherent emotional value for an individual. We define keepsake objects as objects which hold personal significance to an individual. In particular, we focus on their use as holders of stories, memories, and identity. We describe the cognitive, social, and psychological aspects of one design implementation, Rosebud, which links children's stories to their stuffed animals. Rosebud takes advantage of the natural characteristics of stuffed animals, namely, their story evoking nature and appeal to girls, to create a gender neutral interactive storytelling system.

Cited By

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  • (2010)Mobile collaborationProceedings of the 9th International Conference on Interaction Design and Children10.1145/1810543.1810547(20-29)Online publication date: 9-Jun-2010
  • (2007)Supporting human memory with interactive systemsProceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 210.5555/1531407.1531473(215-216)Online publication date: 3-Sep-2007
  • (2005)Child's playProceedings of the 2005 conference on Interaction design and children10.1145/1109540.1109547(48-55)Online publication date: 8-Jun-2005
  • Show More Cited By

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Information & Contributors

Information

Published In

cover image Guide Proceedings
CT '97: Proceedings of the 2nd International Conference on Cognitive Technology (CT '97)
August 1997
ISBN:0818680849

Publisher

IEEE Computer Society

United States

Publication History

Published: 25 August 1997

Author Tags

  1. Rosebud
  2. design implementation
  3. digital augmentation
  4. gender neutral interactive storytelling system
  5. inherent emotional value
  6. keepsake objects
  7. natural characteristics
  8. personal significance
  9. psychological aspects
  10. psychology
  11. story evoking nature
  12. stuffed animals

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Cited By

View all
  • (2010)Mobile collaborationProceedings of the 9th International Conference on Interaction Design and Children10.1145/1810543.1810547(20-29)Online publication date: 9-Jun-2010
  • (2007)Supporting human memory with interactive systemsProceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 210.5555/1531407.1531473(215-216)Online publication date: 3-Sep-2007
  • (2005)Child's playProceedings of the 2005 conference on Interaction design and children10.1145/1109540.1109547(48-55)Online publication date: 8-Jun-2005
  • (1999)Sympathetic interfacesProceedings of the SIGCHI conference on Human Factors in Computing Systems10.1145/302979.303028(152-158)Online publication date: 1-May-1999

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