Abstract
No abstract available.
Cited By
- Dalal M, Iqbal A and Carberry A (2023). Blended Implementation of Existing Precollege Engineering Programs: Teacher Perspectives of Program Impact, IEEE Transactions on Education, 67:3, (364-376), Online publication date: 1-Jun-2024.
- Ponticorvo M and Dell'Aquila E Robots at schools: telerobotics, coding and teaching embodied artificial intelligence Proceedings of the 2024 9th International Conference on Information and Education Innovations, (1-6)
- Benvenuti M, Cangelosi A, Weinberger A, Mazzoni E, Benassi M, Barbaresi M and Orsoni M (2023). Artificial intelligence and human behavioral development, Computers in Human Behavior, 148:C, Online publication date: 1-Nov-2023.
- Kejstová M, Stoiber C, Boucher M, Kandlhofer M, Kriglstein S and Aigner W Construct and Play: Engaging Students with Visualizations through Playful Methods Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, (96-101)
- Lachney M and Yadav A (2023). From endpoints to trading zones, International Journal of Child-Computer Interaction, 37:C, Online publication date: 1-Sep-2023.
- La Paglia F, La Barbera D and Caci B The Gaming World of Educational Robotics. A Review Study HCI in Games, (30-42)
- Brooks E and Edstrand E Participatory Designs for Computational Play Human-Computer Interaction, (3-25)
- Göbl B, Duvivié M, Jovicic S and Kayali F Towards Bridging the Gap between Participatory Design and Formal Education Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, (652-656)
- Andersen L, Tafdrup O, Møller T, Rehder M and Schrøder V (2023). The situated power of computational empowerment, International Journal of Child-Computer Interaction, 36:C, Online publication date: 1-Jun-2023.
- Chen Y, Cao L and Zhang Y (2023). Teachers as makers: How K-12 teachers design 3D making lessons for classroom teaching, Education and Information Technologies, 28:6, (6947-6975), Online publication date: 1-Jun-2023.
- Matic L, Karavakou M and Grizioti M (2023). Is Digital Game-Based Learning Possible in Mathematics Classrooms?, International Journal of Game-Based Learning, 13:1, (1-18), Online publication date: 19-May-2023.
- Gökçe S and Yenmez A (2023). Ingenuity of scratch programming on reflective thinking towards problem solving and computational thinking, Education and Information Technologies, 28:5, (5493-5517), Online publication date: 1-May-2023.
- Göbl B, Jovicic S, Denk N, Wimmer S and Kriglstein S More Than Just Gameplay: Making a Case for “Let’s Plays” in Education Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play, (75-80)
- Schlauch M, Sylla C and Gil M Investigating Social Emotional Learning at Primary School through Guided Interactive Storytelling Extended Abstracts of the 2022 Annual Symposium on Computer-Human Interaction in Play, (240-245)
- Schlauch M MEKIDS Media Education with Kids through Interactive Digital Storytelling Proceedings of the 21st Annual ACM Interaction Design and Children Conference, (676-678)
- Sun L, Guo Z and Zhou D (2022). Developing K-12 students’ programming ability: A systematic literature review, Education and Information Technologies, 27:5, (7059-7097), Online publication date: 1-Jun-2022.
- Hennekes M, Visser M, Schepers V, Kootstra T and Troxler P Imagine a Move in Space 6th FabLearn Europe / MakeEd Conference 2022, (1-3)
- Humble N (2022). Teacher observations of programming affordances for K-12 mathematics and technology, Education and Information Technologies, 27:4, (4887-4904), Online publication date: 1-May-2022.
- Lacerda Queiroz R, Ferrentini Sampaio F, Lima C and Machado Vieira Lima P (2021). AI from Concrete to Abstract, AI & Society, 36:3, (877-893), Online publication date: 1-Sep-2021.
- Read J, Sari E, Mackenzie I and Tedjasaputra J Words, Worlds and Freedom – Insights from School Students in Indonesia and UK Human-Computer Interaction – INTERACT 2021, (361-370)
- Hjorth A NaturalLanguageProcesing4All Proceedings of the 17th ACM Conference on International Computing Education Research, (347-354)
- Parmaxi A, Nicolaou A, Kakoulli Constantinou E, Soulé M, Papadima Sophocleous S and Perifanou M Learning Theories and Teaching Methodologies for the Design of Training in Digital Competence for Language Teachers: A Narrative Review Learning and Collaboration Technologies: New Challenges and Learning Experiences, (125-139)
- Lister P What are we Supposed to be Learning? Motivation and Autonomy in Smart Learning Environments Distributed, Ambient and Pervasive Interactions, (235-249)
- Tortoriello F and Veronesi I (2021). Internet of things to protect the environment: a technological transdisciplinary project to develop mathematics with ethical effects, Soft Computing - A Fusion of Foundations, Methodologies and Applications, 25:13, (8159-8168), Online publication date: 1-Jul-2021.
- Li X (2021). Young people's information practices in library makerspaces, Journal of the Association for Information Science and Technology, 72:6, (744-758), Online publication date: 14-May-2021.
- Filbert N (2021). Learning the Code, International Journal of Digital Literacy and Digital Competence, 12:2, (1-21), Online publication date: 1-Apr-2021.
- Repenning A and Basawapatna A Smacking Screws with Hammers: Experiencing Affordances of Block-based Programming through the Hourglass Challenge Proceedings of the 52nd ACM Technical Symposium on Computer Science Education, (267-273)
- Uzumcu O and Bay E (2021). The effect of computational thinking skill program design developed according to interest driven creator theory on prospective teachers, Education and Information Technologies, 26:1, (565-583), Online publication date: 1-Jan-2021.
- Solomon C, Harvey B, Kahn K, Lieberman H, Miller M, Minsky M, Papert A and Silverman B (2020). History of Logo, Proceedings of the ACM on Programming Languages, 4:HOPL, (1-66), Online publication date: 14-Jun-2020.
- Monjelat N and Lantz-Andersson A (2019). Teachers’ narrative of learning to program in a professional development effort and the relation to the rhetoric of computational thinking, Education and Information Technologies, 25:3, (2175-2200), Online publication date: 1-May-2020.
- Troiano G, Chen Q, Alba Á, Robles G, Smith G, Cassidy M, Tucker-Raymond E, Puttick G and Harteveld C Exploring How Game Genre in Student-Designed Games Influences Computational Thinking Development Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems, (1-17)
- Koh K, Snead J and Lu K (2019). The processes of maker learning and information behavior in a technology‐rich high school class, Journal of the Association for Information Science and Technology, 70:12, (1395-1412), Online publication date: 1-Nov-2019.
- Iba T and Iwata K Pattern language and the future of education in light of constructivist learning theories, part 4 Proceedings of the 26th Conference on Pattern Languages of Programs, (1-7)
- Parmaxi A and Zaphiris P (2022). Emerging Technologies for Artifact Construction in Learning, Computers in Human Behavior, 99:C, (366-367), Online publication date: 1-Oct-2019.
- Keune A, Peppler K and Wohlwend K (2022). Recognition in makerspaces, Computers in Human Behavior, 99:C, (368-380), Online publication date: 1-Oct-2019.
- Papavlasopoulou S, Giannakos M and Jaccheri L (2022). Exploring children's learning experience in constructionism-based coding activities through design-based research, Computers in Human Behavior, 99:C, (415-427), Online publication date: 1-Oct-2019.
- Scheidt A and Pulver T Any-Cubes Proceedings of Mensch und Computer 2019, (893-895)
- Kucirkova N (2019). Children’s agency by design, International Journal of Child-Computer Interaction, 21:C, (112-120), Online publication date: 1-Sep-2019.
- Repenning A, Lamprou A, Petralito S and Basawapatna A Making Computer Science Education Mandatory Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, (422-428)
- Denner J, Campe S and Werner L (2019). Does Computer Game Design and Programming Benefit Children? A Meta-Synthesis of Research, ACM Transactions on Computing Education, 19:3, (1-35), Online publication date: 28-Jun-2019.
- Cheng G (2022). Exploring factors influencing the acceptance of visual programming environment among boys and girls in primary schools, Computers in Human Behavior, 92:C, (361-372), Online publication date: 1-Mar-2019.
- Gatenby A Papertian Mathetics with Concept Map Stories Proceedings of the 3rd Conference on Computing Education Practice, (1-4)
- Arockia Raj Y and Alli P (2022). Turtle edge encoding and flood fill based image compression scheme, Cluster Computing, 22:1, (361-377), Online publication date: 1-Jan-2019.
- Misailidis E, Charitopoulos A and Rangoussi M Visualization of educational data mined from the moodle e-learning platform Proceedings of the 22nd Pan-Hellenic Conference on Informatics, (82-87)
- Ames M (2018). Hackers, Computers, and Cooperation, Proceedings of the ACM on Human-Computer Interaction, 2:CSCW, (1-19), Online publication date: 1-Nov-2018.
- Lamprou A and Repenning A Teaching how to teach computational thinking Proceedings of the 23rd Annual ACM Conference on Innovation and Technology in Computer Science Education, (69-74)
- Wang H and Bowerman J (2018). Visual Complexity Online and Its Impact on Children's Aesthetic Preferences and Learning Motivation, International Journal of Virtual and Augmented Reality, 2:2, (59-74), Online publication date: 1-Jul-2018.
- Tsur M and Rusk N Scratch Microworlds Proceedings of the 49th ACM Technical Symposium on Computer Science Education, (894-899)
- Thomas J The Computational Algorithmic Thinking (CAT) Capability Flow Proceedings of the 49th ACM Technical Symposium on Computer Science Education, (149-154)
- Palaigeorgiou G and Pouloulis C (2018). Orchestrating tangible music interfaces for in-classroom music learning through a fairy tale, Education and Information Technologies, 23:1, (373-392), Online publication date: 1-Jan-2018.
- Niaros V, Kostakis V and Drechsler W (2017). Making (in) the smart city, Telematics and Informatics, 34:7, (1143-1152), Online publication date: 1-Nov-2017.
- Tomko M, Linsey J, Nagel R and Alemán M Exploring meaning-making and innovation in makerspaces: An ethnographic study of student and faculty perspectives 2017 IEEE Frontiers in Education Conference (FIE), (1-9)
- Alper B, Riche N, Chevalier F, Boy J and Sezgin M Visualization Literacy at Elementary School Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, (5485-5497)
- Murer M, Fuchsberger V and Tscheligi M Un-Crafting Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction, (67-77)
- Miranda S, Marzano A and Lytras M (2017). A research initiative on the construction of innovative environments for teaching and learning. Montessori and Munari based psycho-pedagogical insights in computers and human behavior for the new school, Computers in Human Behavior, 66:C, (282-290), Online publication date: 1-Jan-2017.
- Thanapornsangsuth S Using Human-centered design and social inventions to find the purposes in making Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education, (17-25)
- Parmaxi A, Zaphiris P and Ioannou A (2016). Enacting artifact-based activities for social technologies in language learning using a design-based research approach, Computers in Human Behavior, 63:C, (556-567), Online publication date: 1-Oct-2016.
- Reynolds R and Chiu M (2016). Reducing digital divide effects through student engagement in coordinated game design, online resource use, and social computing activities in school, Journal of the Association for Information Science and Technology, 67:8, (1822-1835), Online publication date: 1-Aug-2016.
- Petri A, Schindler C, Slany W, Spieler B and Smith J Pocket Game Jams Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, (1207-1211)
- Ames M Charismatic technology Proceedings of The Fifth Decennial Aarhus Conference on Critical Alternatives, (109-120)
- Howland K, Good J and du Boulay B Narrative support for young game designers' writing Proceedings of the 14th International Conference on Interaction Design and Children, (178-187)
- Garneli V, Giannakos M, Chorianopoulos K and Jaccheri L Serious game development as a creative learning experience Proceedings of the Fourth International Workshop on Games and Software Engineering, (36-42)
- Fulmore Y Video Games and the Customization of Learning Proceedings of the Third Conference on GenderIT, (32-39)
- Ames M, Rosner D and Erickson I Worship, Faith, and Evangelism Proceedings of the 18th ACM Conference on Computer Supported Cooperative Work & Social Computing, (69-81)
- Holden C Why Mobile Media Learning, (15-25)
- Lye S and Koh J (2014). Review on teaching and learning of computational thinking through programming, Computers in Human Behavior, 41:C, (51-61), Online publication date: 1-Dec-2014.
- Kafai Y and Burke Q Beyond Game Design for Broadening Participation Proceedings of Gender and IT Appropriation. Science and Practice on Dialogue - Forum for Interdisciplinary Exchange, (21-28)
- Parmaxi A and Zaphiris P Affordances of social technologies as social microworlds CHI '14 Extended Abstracts on Human Factors in Computing Systems, (2113-2118)
- Tokuhisa S, Kamiyama Y and Tokiwa T (2015). Personal, Physical, Social, and Creative Contextual Design for Art Education, Computers in Entertainment, 12:1, (1-20), Online publication date: 1-Mar-2014.
- Reynolds R, Baik E and Li X Collaborative information seeking in the wild Proceedings of the 76th ASIS&T Annual Meeting: Beyond the Cloud: Rethinking Information Boundaries, (1-11)
- Garcia I and Pacheco C (2013). A constructivist computational platform to support mathematics education in elementary school, Computers & Education, 66, (25-39), Online publication date: 1-Aug-2013.
- Stager G Papert's prison fab lab Proceedings of the 12th International Conference on Interaction Design and Children, (487-490)
- Pearson J, Buchanan G and Thimbleby H Investigating collaborative annotation on slate pcs Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services, (413-416)
- Gardiner M, Ogawa H, Lindinger C, Haring R, Ogawa E, Gardiner M, Mara M and Hörtner H SWITCH Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction, (271-274)
- Ramnarine-Rieks A Learning through game design Proceedings of the 2012 iConference, (606-607)
- Guillén-Nieto V and Aleson-Carbonell M (2012). Serious games and learning effectiveness, Computers & Education, 58:1, (435-448), Online publication date: 1-Jan-2012.
- Barbatsis K, Economou D, Papamagkana I and Loukas D 3D environments with games characteristics for teaching history Proceedings of the 29th ACM international conference on Design of communication, (59-66)
- Lye N, Wong K and Chiou A Framework for educational robotics Proceedings of the 6th international conference on E-learning and games, edutainment technologies, (317-325)
- Zimmerman T, Johnson D, Wambsgans C and Fuentes A (2011). Why Latino High School Students Select Computer Science as a Major, ACM Transactions on Computing Education, 11:2, (1-17), Online publication date: 1-Jul-2011.
- Tseng T, Bryant C and Blikstein P Collaboration through documentation Proceedings of the 10th International Conference on Interaction Design and Children, (118-126)
- Heilesen S (2010). What is the academic efficacy of podcasting?, Computers & Education, 55:3, (1063-1068), Online publication date: 1-Nov-2010.
- Apostolellis P and Daradoumis T Audience interactivity as leverage for effective learning in gaming environments for dome theaters Proceedings of the 5th European conference on Technology enhanced learning conference on Sustaining TEL: from innovation to learning and practice, (451-456)
- Gire E, Carmichael A, Chini J, Rouinfar A, Rebello S, Smith G and Puntambekar S The effects of physical and virtual manipulatives on students' conceptual learning about pulleys Proceedings of the 9th International Conference of the Learning Sciences - Volume 1, (937-943)
- Valderrama Bahamóndez E and Schmidt A A survey to assess the potential of mobile phones as a learning platform for panama CHI '10 Extended Abstracts on Human Factors in Computing Systems, (3667-3672)
- Meerbaum--Salant O and Hazzan O (2010). An Agile Constructionist Mentoring Methodology for Software Projects in the High School, ACM Transactions on Computing Education, 9:4, (1-29), Online publication date: 1-Jan-2010.
- Yiannoutsou N, Papadimitriou I, Komis V and Avouris N "Playing with" museum exhibits Proceedings of the 8th International Conference on Interaction Design and Children, (230-233)
- Di Blas N and Boretti B Interactive storytelling in pre-school Proceedings of the 8th International Conference on Interaction Design and Children, (44-51)
- Sancho P, Gómez-Martín P and Fernández-Manjón B Multiplayer role games applied to problem based learning Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, (69-76)
- Leelawong K and Biswas G (2008). Designing Learning by Teaching Agents: The Betty's Brain System, International Journal of Artificial Intelligence in Education, 18:3, (181-208), Online publication date: 1-Aug-2008.
- Malcolm P, Moher T, Bhatt D, Uphoff B and López-Silva B Embodying scientific concepts in the physical space of the classroom Proceedings of the 7th international conference on Interaction design and children, (234-241)
- Smith A Handcrafted physical syntax elements for illetterate children Proceedings of the 7th international conference on Interaction design and children, (157-160)
- Sánchez-Ruíz A and Jamba L FunFonts Proceedings of the 46th annual ACM Southeast Conference, (24-29)
- Cress U and Kimmerle J A theoretical framework of collaborative knowledge building with wikis Proceedings of the 8th iternational conference on Computer supported collaborative learning, (156-164)
- Bers M, Chau C, Satoh K and Beals L Virtual communities of care Proceedings of the 8th iternational conference on Computer supported collaborative learning, (78-80)
- Resnick M All I really need to know (about creative thinking) I learned (by studying how children learn) in kindergarten Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition, (1-6)
- Bodén M and Bodén M (2007). Evolving spelling exercises to suit individual student needs, Applied Soft Computing, 7:1, (126-135), Online publication date: 1-Jan-2007.
- Bailey B, Tettegah S and Bradley T (2006). Clover, Interacting with Computers, 18:4, (793-819), Online publication date: 1-Jul-2006.
- Bers M, Rogers C, Beals L, Portsmore M, Staszowski K, Cejka E, Carberry A, Gravel B, Anderson J and Barnett M Innovative session Proceedings of the 7th international conference on Learning sciences, (1036-1042)
- Holmen H and Nielsen F Language learning in virtual environments Proceedings of the 11th Eurographics conference on Virtual Environments, (141-145)
- Jormanainen I and Sutinen E A Kids' Club Model for Innovation Creation between Business Life and School Students; the Intelligent Door Project Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies, (30-32)
- Valente A and Lyon K C-Cards in Music Education Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies, (241-242)
- Valente A The C-Cards Game Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies, (1021-1025)
- Jormanainen I and Sutinen E Kids' Club Reborn Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies, (545-547)
- Sakka Z and Zualkernan I Digital Storytelling in Higher Education Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies, (365-367)
- Resnick M and Silverman B Some reflections on designing construction kits for kids Proceedings of the 2005 conference on Interaction design and children, (117-122)
- Fails J, Druin A, Guha M, Chipman G, Simms S and Churaman W Child's play Proceedings of the 2005 conference on Interaction design and children, (48-55)
- Wegerif R Towards a dialogic understanding of the relationship between CSCL and teaching thinking skills Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!, (707-716)
- Shaffer D and Clinton K Why all CSL is CL Proceedings of th 2005 conference on Computer support for collaborative learning: learning 2005: the next 10 years!, (592-601)
- Louca L The syntax or the story behind it? Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, (849-858)
- Flanagan M, Howe D and Nissenbaum H Values at play Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, (751-760)
- Valente A Explorations in theoretical computer science for kids (using paper toys) Proceedings of the 2004 conference on Interaction design and children: building a community, (153-154)
- McDougall A and Boyle M (2004). Student Strategies for Learning Computer Programming, Education and Information Technologies, 9:2, (109-116), Online publication date: 1-Jun-2004.
- Langton J, Hickey T and Alterman R (2004). Integrating tools and resources, Journal of Computing Sciences in Colleges, 19:5, (140-153), Online publication date: 1-May-2004.
- Kornkven S The technology learning center (TLC) Proceedings of the 31st annual ACM SIGUCCS fall conference, (222-224)
- Yost N Computers, kids, and crayons Proceedings of the international federation for information processing working group 3.5 open conference on Young children and learning technologies - Volume 34, (107-112)
- Sheehan R Children's perception of computer programming as an aid to designing programming environments Proceedings of the 2003 conference on Interaction design and children, (75-83)
- Jul S and Quintana C Designing for learning CHI '03 Extended Abstracts on Human Factors in Computing Systems, (1042-1043)
- Stager G The feeling of wonderful ideas Proceedings of the 3.1 and 3.3 working groups conference on International federation for information processing: ICT and the teacher of the future - Volume 23, (111-113)
- Boyle M and McDougall A Formal and informal environments for the learning and teaching of computer programming Proceedings of the 3.1 and 3.3 working groups conference on International federation for information processing: ICT and the teacher of the future - Volume 23, (11-12)
- Zinn K Computer-assisted learning and teaching Encyclopedia of Computer Science, (328-336)
- Druin A (2002). Seymour, ACM SIGCHI Bulletin - a supplement to <i>interactions</i>, 2002:Nov.-Dec., (5-5), Online publication date: 1-Nov-2002.
- Webb M (2002). Pedagogical Reasoning, Education and Information Technologies, 7:3, (237-255), Online publication date: 1-Sep-2002.
- Freidus N and Hlubinka M (2002). Digital storytelling for reflective practice in communities of learners, ACM SIGGROUP Bulletin, 23:2, (24-26), Online publication date: 1-Aug-2002.
- Stager G Computationally-rich constructionism and at-risk learners Proceedings of the Seventh world conference on computers in education conference on Computers in education: Australian topics - Volume 8, (105-111)
- Jones A Integration of ICT in an initial teacher training course Proceedings of the Seventh world conference on computers in education conference on Computers in education: Australian topics - Volume 8, (49-54)
- Hartviksen G, Akselsen S and Eidsvik A (2002). MICTS, Education and Information Technologies, 7:2, (93-109), Online publication date: 1-Jun-2002.
- Dougherty J, Kock N, Sandas C and Aiken R (2002). Teaching the Use of Complex IT in Specific Domains, Education and Information Technologies, 7:2, (137-154), Online publication date: 1-Jun-2002.
- Camarata K, Do E, Gross M and Johnson B Navigational blocks CHI '02 Extended Abstracts on Human Factors in Computing Systems, (752-753)
- Camarata K, Do E, Johnson B and Gross M Navigational blocks Proceedings of the 7th international conference on Intelligent user interfaces, (31-38)
- Lipponen L Exploring foundations for computer-supported collaborative learning Proceedings of the Conference on Computer Support for Collaborative Learning: Foundations for a CSCL Community, (72-81)
- Quintana C, Krajcik J, Soloway E and Norris C A framework for understanding the development of educational software The human-computer interaction handbook, (823-834)
- Resnick M (2001). Closing the fluency gap, Communications of the ACM, 44:3, (144-145), Online publication date: 1-Mar-2001.
- Spalter A and Simpson R (2000). Integrating interactive computer-based learning experiences into established curricula, ACM SIGCSE Bulletin, 32:3, (116-119), Online publication date: 1-Sep-2000.
- Jones L and Greene S MoMA and the three-legged stool Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques, (39-47)
- Spalter A and Simpson R Integrating interactive computer-based learning experiences into established curricula Proceedings of the 5th annual SIGCSE/SIGCUE ITiCSEconference on Innovation and technology in computer science education, (116-119)
- Quintana C, Fretz E, Krajcik J and Soloway E Evaluation criteria for scaffolding in learner-centered tools CHI '00 Extended Abstracts on Human Factors in Computing Systems, (189-190)
- Kapitzke C (2000). Information Technology as Cultural Capital, Education and Information Technologies, 5:1, (49-62), Online publication date: 1-Mar-2000.
- Henze N, Nejdl W and Wolpers M Modeling constructivist teaching functionality and structure in the KBS Hyperbook System Proceedings of the 1999 conference on Computer support for collaborative learning, (28-es)
- Young J and Upitis R (1999). The microworld of Phoenix Quest, Education and Information Technologies, 4:4, (391-408), Online publication date: 1-Dec-1999.
- Haake J, Pfister H and Wessner M (1999). Facilitating cooperative learning in hypermedia systems, ACM SIGWEB Newsletter, 8:3, (20-27), Online publication date: 1-Oct-1999.
- Andrews P (1999). Some institutional influences on secondary mathematics teachers‘ use of computers, Education and Information Technologies, 4:2, (113-128), Online publication date: 1-Oct-1999.
- Mikhak B, Martin F, Resnik M, Berg R and Silverman B The Children's Machines Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing, (31-43)
- Holmboe C (1999). A cognitive framework for knowledge in informatics, ACM SIGCSE Bulletin, 31:3, (17-20), Online publication date: 1-Sep-1999.
- Downes T (1999). Children's Participation in Evaluating the Role of New Information and Communication Technologies in Schools, Education and Information Technologies, 4:3, (329-339), Online publication date: 1-Sep-1999.
- Holmboe C A cognitive framework for knowledge in informatics Proceedings of the 4th annual SIGCSE/SIGCUE ITiCSE conference on Innovation and technology in computer science education, (17-20)
- Dowling C (1998). Mentors, Collaborators, Worlds or Wooden Legs, Education and Information Technologies, 3:3-4, (163-173), Online publication date: 1-Dec-1998.
- Astrachan O (1998). Concrete teaching, ACM SIGCSE Bulletin, 30:3, (21-24), Online publication date: 1-Sep-1998.
- Astrachan O Concrete teaching Proceedings of the 6th annual conference on the teaching of computing and the 3rd annual conference on Integrating technology into computer science education: Changing the delivery of computer science education, (21-24)
- Shaffer D Design, collaboration, and computation Proceedings of the 2nd international conference on Computer support for collaborative learning, (253-258)
- Jurema A and O'Rourke M An international approach to developing information technology (IT) literacy in schools based on critical consciousness Proceedings of the 2nd international conference on Computer support for collaborative learning, (135-141)
- Druin A, Stewart J, Proft D, Bederson B and Hollan J KidPad Proceedings of the ACM SIGCHI Conference on Human factors in computing systems, (463-470)
- Cargile A The collaboratory CHI '97 Extended Abstracts on Human Factors in Computing Systems, (210-211)
- Estrin T (1996). Women's Studies and Computer Science, IEEE Annals of the History of Computing, 18:3, (43-46), Online publication date: 1-Oct-1996.
- Byrne M, Guzdial M, Ram P, Catrambone R, Ram A, Stasko J, Shippey G and Albrecht F The role of student tasks in accessing cognitive media types Proceedings of the 1996 international conference on Learning sciences, (114-119)
- Soloway E Interactive learning environments Conference Companion on Human Factors in Computing Systems, (384-385)
- Cockburn A and Greenberg S Children's collaboration styles in a Newtonian microworld Conference Companion on Human Factors in Computing Systems, (181-182)
- Soloway E, Jackson S, Klein J, Quintana C, Reed J, Spitulnik J, Stratford S, Studer S, Eng J and Scala N Learning theory in practice: case studies of learner-centered design Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, (189-196)
- Soloway E and Bielaczyc K Interactive learning environments Conference Companion on Human Factors in Computing Systems, (347-348)
- Perrone C and Repenning A Remote exploratoriums Conference Companion on Human Factors in Computing Systems, (117-118)
- Kedar S and Bell B Teachers in charge Conference Companion on Human Factors in Computing Systems, (109-110)
Index Terms
- The children's machine: rethinking school in the age of the computer
Please enable JavaScript to view thecomments powered by Disqus.
Recommendations
Cyberbullying perpetration and victimization among children and adolescents: A systematic review of longitudinal studies
Highlights- A growing number of longitudinal studies have investigated factors related to cyberbullying in youth.
AbstractIn this systematic review of exclusively longitudinal studies on cyberbullying perpetration and victimization among adolescents, we identified 76 original longitudinal studies published between 2007 and 2017. The majority of them ...
Technology and young children: How 4-7 year olds perceive their own use of computers
This study examined young children's access, perceptions and use of technology within and outside of school settings. One hundred sixty seven children from varied ethnic and socio-economic backgrounds participated in the study. Regardless of gender, ...