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Does locality make a difference? Assessing the effectiveness of location-aware narratives

Published: 01 July 2012 Publication History

Abstract

With the increasing sophistication of mobile computing, a growing interest has been paid to locative media that aim at providing immersive experiences. Location aware narratives are a particular kind of locative media that aim at ''telling stories that unfold in real space''. This paper presents a study that aimed at assessing an underlying hypothesis of location-aware narratives: that the coupling between the physical space and the narrative will result in increased levels of immersion in the narrative. Forty-five individuals experienced a location-aware video narrative in three locations: (a) the original location that contains physical cues from the narrative world, (b) a different location that yet portrays a similar atmosphere, and (c) a location that contains neither physical cues nor a similar atmosphere. Significant differences were found in users' experiences with the narrative in terms of immersion in the story and mental imagery, but not with regard to feelings of presence, emotional involvement or the memorability of story elements. We reflect on these findings and the implications for the design of location-aware narratives and highlight questions for further research.

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Cited By

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  • (2021)Creating Immersive Play Anywhere Location-Based Storytelling Using Mobile ARAugmented Reality, Virtual Reality, and Computer Graphics10.1007/978-3-030-87595-4_16(209-226)Online publication date: 7-Sep-2021
  • (2019)RevealProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300665(1-14)Online publication date: 2-May-2019
  • (2017)Evaluating the influence of location and medium applied to mobile VR storytellingProceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia10.1145/3152832.3156617(371-378)Online publication date: 26-Nov-2017
  • Show More Cited By

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Information & Contributors

Information

Published In

cover image Interacting with Computers
Interacting with Computers  Volume 24, Issue 4
July, 2012
154 pages
ISSN:0953-5438
EISSN:1873-7951
Issue’s Table of Contents

Publisher

Elsevier Science Inc.

United States

Publication History

Published: 01 July 2012

Author Tags

  1. Location-aware narratives
  2. Locative media
  3. Narrative transportation
  4. Presence

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Cited By

View all
  • (2021)Creating Immersive Play Anywhere Location-Based Storytelling Using Mobile ARAugmented Reality, Virtual Reality, and Computer Graphics10.1007/978-3-030-87595-4_16(209-226)Online publication date: 7-Sep-2021
  • (2019)RevealProceedings of the 2019 CHI Conference on Human Factors in Computing Systems10.1145/3290605.3300665(1-14)Online publication date: 2-May-2019
  • (2017)Evaluating the influence of location and medium applied to mobile VR storytellingProceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia10.1145/3152832.3156617(371-378)Online publication date: 26-Nov-2017
  • (2017)Supporting the consumption and co-authoring of locative media experiences for a rural village communityMultimedia Tools and Applications10.1007/s11042-016-3515-y76:4(5243-5274)Online publication date: 1-Feb-2017
  • (2015)A Research Framework for Engineering Location-Based PoeticsProceedings of the 2015 Workshop on Narrative & Hypertext10.1145/2804565.2806671(13-16)Online publication date: 1-Sep-2015
  • (2015)MapProceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct10.1145/2786567.2794318(994-1001)Online publication date: 24-Aug-2015
  • (2014)Measuring virtual experience in a three-dimensional virtual reality interactive simulator environmentVirtual Reality10.1007/s10055-014-0244-218:3(173-188)Online publication date: 1-Sep-2014
  • (2013)Canyons, deltas and plainsProceedings of the 24th ACM Conference on Hypertext and Social Media10.1145/2481492.2481504(109-118)Online publication date: 1-May-2013

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