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A Research Framework for Engineering Location-Based Poetics

Published: 01 September 2015 Publication History

Abstract

Technology has always created new opportunities for storytelling, but in the last few decades the rate of change in technology has accelerated enormously, and our technological platforms have become fluid and uncertain. This is a problem because there is a relationship between the affordances and characteristics of the technology, and the poetics of our storytelling using that technology. In essence, different types of technology are good for telling different types of story in different ways, and yet technology is developed without any sense of its embedded poetics, and writers are left to experiment with the results. For example, location-based systems are now common, and there are many apps that experiment with location and storytelling, but the poetics of location-based narratives are poorly understood, and thus have not informed the development of those apps. In this paper we present a research framework, drawing on techniques from participatory design, UX, and Games Design, for exploring how writers can be involved in the process of building new software and as a result co-create both location-based technology and new location-based narrative forms.

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Cited By

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  • (2021)Leveraging Transmedia storytelling to engage tourists in the understanding of the destination’s local heritageMultimedia Tools and Applications10.1007/s11042-021-10949-2Online publication date: 7-Jun-2021
  • (2019)HCI Methods and Practices for Audiovisual Systems and Their Potential Contribution to Universal Design for Learning: A Systematic Literature ReviewUniversal Access in Human-Computer Interaction. Theory, Methods and Tools10.1007/978-3-030-23560-4_38(526-541)Online publication date: 3-Jul-2019
  • (2017)Developing a Writer’s Toolkit for Interactive Locative StorytellingInteractive Storytelling10.1007/978-3-319-71027-3_6(63-74)Online publication date: 14-Nov-2017
  • Show More Cited By

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Published In

cover image ACM Conferences
NHT '15: Proceedings of the 2015 Workshop on Narrative & Hypertext
September 2015
48 pages
ISBN:9781450337977
DOI:10.1145/2804565
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 01 September 2015

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Author Tags

  1. location-based systems
  2. socio-technical design methods

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  • Research-article

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HT '15
Sponsor:
HT '15: 26th ACM Conference on Hypertext and Social Media
September 1, 2015
Guzelyurt, Northern Cyprus

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NHT '15 Paper Acceptance Rate 8 of 8 submissions, 100%;
Overall Acceptance Rate 11 of 11 submissions, 100%

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Cited By

View all
  • (2021)Leveraging Transmedia storytelling to engage tourists in the understanding of the destination’s local heritageMultimedia Tools and Applications10.1007/s11042-021-10949-2Online publication date: 7-Jun-2021
  • (2019)HCI Methods and Practices for Audiovisual Systems and Their Potential Contribution to Universal Design for Learning: A Systematic Literature ReviewUniversal Access in Human-Computer Interaction. Theory, Methods and Tools10.1007/978-3-030-23560-4_38(526-541)Online publication date: 3-Jul-2019
  • (2017)Developing a Writer’s Toolkit for Interactive Locative StorytellingInteractive Storytelling10.1007/978-3-319-71027-3_6(63-74)Online publication date: 14-Nov-2017
  • (2016)Placing Location-Based Narratives in Context Through a Narrator and Visual MarkersInteracting with Computers10.1093/iwc/iww020Online publication date: 12-Jul-2016

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