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Evaluating a tactile and a tangible multi-tablet gamified quiz system for collaborative learning in primary education

Published: 01 August 2018 Publication History

Abstract

Gamification has been identified as an interesting technique to foster collaboration in educational contexts. However, there are not many approaches that tackle this in primary school learning environments. The most popular technologies in the classroom are still traditional video consoles and desktop computers, which complicate the design of collaborative activities since they are essentially mono-user. The recent popularization of handheld devices such as tablets and smartphones has made it possible to build affordable, scalable, and improvised collaborative gamified activities by creating a multi-tablet environment. In this paper we present Quizbot, a collaborative gamified quiz application to practice different subjects, which can be defined by educators beforehand. Two versions of the system are implemented: a tactile for tablets laid on a table, in which all the elements are digital; and a tangible in which the tablets are scattered on the floor and the components are both digital and physical objects. Both versions of Quizbot are evaluated and compared in a study with eighty primary-schooled children in terms of user experience and quality of collaboration supported. Results indicate that both versions of Quizbot are essentially equally fun and easy to use, and can effectively support collaboration, with the tangible version outperforming the other one with respect to make the children reach consensus after a discussion, split and parallelize work, and treat each other with more respect, but also presenting a poorer time management.

Highlights

Gamification can be an interesting, yet not much used, technique to foster collaborative learning in primary education.
We present Quizbot, a collaborative gamified quiz system that allows the definition of questions by educators.
Two versions are presented: one purely digital and tactile running on a multi-tablet environment, and another tangible.
An evaluation is conducted with 80 primary-school children in terms of user experience and quality of collaboration.
Both versions are essentially equally fun and easy to use, but present some differences on how they support collaboration.

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      cover image Computers & Education
      Computers & Education  Volume 123, Issue C
      Aug 2018
      225 pages

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      Elsevier Science Ltd.

      United Kingdom

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      Published: 01 August 2018

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      1. Computer-supported collaborative learning (CSCL)
      2. Tangible user interfaces (TUI)
      3. Multi-display environments (MDE)
      4. Tablets
      5. Children

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