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Pipet: a design concept supporting photo sharing

Published: 16 October 2010 Publication History

Abstract

To support reminiscing in the home, people collect an increasing amount of digital media on numerous devices. When sharing their media with other people, distribution of the media over different devices can be problematic. In this paper, we address this problem by designing an innovative interaction concept for cross-device interaction to support groups in sharing photos using multiple devices. We designed and implemented the Pipet concept. Results of a comparative study show that Pipet resulted in a pragmatic and hedonic user experience.

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Published In

cover image ACM Other conferences
NordiCHI '10: Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
October 2010
889 pages
ISBN:9781605589343
DOI:10.1145/1868914
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • Reykjavik University
  • University of Iceland

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 16 October 2010

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Author Tags

  1. collaboration
  2. cross-device interaction
  3. interaction design
  4. photo sharing
  5. tangible user interface

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  • Research-article

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Overall Acceptance Rate 379 of 1,572 submissions, 24%

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Cited By

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  • (2024)Human-Computer InteractionThe Palgrave Encyclopedia of Memory Studies10.1007/978-3-030-93789-8_28-1(1-9)Online publication date: 13-Mar-2024
  • (2023)DailyConnect: Piloting Interventions of Situation-Based Emotional Understanding in Naturalistic Home Settings for Children with Autism Spectrum DisorderInternational Journal of Human–Computer Interaction10.1080/10447318.2023.221995840:17(4647-4660)Online publication date: 8-Jun-2023
  • (2021)DailyConnect: A Mobile Aid that Assists the Understanding of Situation-based Emotions for Children with ASDsExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems10.1145/3411763.3451578(1-6)Online publication date: 8-May-2021
  • (2021) Immersive Spring Morning in the Han Palac e: Learning Traditional Chinese Art Via Virtual Reality and Multi-Touch Tabletop International Journal of Human–Computer Interaction10.1080/10447318.2021.193038938:3(213-226)Online publication date: 6-Jun-2021
  • (2019)SMACProceedings of the ACM on Human-Computer Interaction10.1145/33009613:EICS(1-47)Online publication date: 13-Jun-2019
  • (2018)Design Applications for Social RememberingCollaborative Remembering10.1093/oso/9780198737865.003.0022(386-403)Online publication date: 18-Jan-2018
  • (2017)MycalendarProceedings of the 29th Australian Conference on Computer-Human Interaction10.1145/3152771.3152793(201-209)Online publication date: 28-Nov-2017
  • (2017)Design Directions for Media-Supported Collocated Remembering PracticesProceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3024969.3024996(21-30)Online publication date: 20-Mar-2017
  • (2016)A holistic design perspective on media capturing and relivingProceedings of the 28th Australian Conference on Computer-Human Interaction10.1145/3010915.3010959(180-184)Online publication date: 29-Nov-2016
  • (2016)Storytelling with Objects to Explore Digital ArchivesProceedings of the European Conference on Cognitive Ergonomics10.1145/2970930.2970944(1-7)Online publication date: 5-Sep-2016
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