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- research-articleApril 2020
OScH in the Wild: Dissemination of Open Science Hardware and Implications for HCI
CHI '20: Proceedings of the 2020 CHI Conference on Human Factors in Computing SystemsPages 1–13https://doi.org/10.1145/3313831.3376659Open Science Hardware (OScH) refers to open-source alternatives for proprietary scientific equipment. While the OScH movement aims to reduce barriers for scientific experimentation both in and beyond professional labs, disseminating OScH for widespread ...
- demonstrationJune 2019
The Creativity Kernel: An Open Platform for Distributed Design Intelligence
DIS '19 Companion: Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 CompanionPages 13–16https://doi.org/10.1145/3301019.3325157Online crowdsourcing systems present new opportunities for open and participatory design by enabling distributed and collaborative thinking. The Creativity Kernel is a web-based, open platform that allows designers to crowdsource needfinding, identify ...
- demonstrationJune 2019
Mycelium Artifacts: Exploring Shapeable and Accessible Biofabrication
DIS '19 Companion: Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 CompanionPages 69–72https://doi.org/10.1145/3301019.3325156We present our work with mycelium-the vegetative part of a fungus made up of fine filaments that can be grown on a substrate to take a specific form-as a sustainable and accessible biofabrication material for DIS. Over the course of one year, our ...
- abstractJune 2019
Tools for Public Participation in Science: Design and Dissemination of Open-Science Hardware
C&C '19: Proceedings of the 2019 Conference on Creativity and CognitionPages 697–701https://doi.org/10.1145/3325480.3326560The Open Science Hardware (OSH) movement has been gaining momentum to make scientific instruments widely accessible through open-source blueprints or DIY kits which can be built for a fraction of the cost of their commercial counterparts. Even though ...
- research-articleMay 2019
A Rough Sketch of the Freehand Drawing Process: Blending the Line between Action and Artifact
CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing SystemsPaper No.: 82, Pages 1–13https://doi.org/10.1145/3290605.3300312Dynamic elements of the drawing process (e.g., order of compilation, speed, length, and pressure of strokes) are considered important because they can reveal the technique, process, and emotions of the artist. To explore how sensing, visualizing, and ...
- extended-abstractMarch 2019
Lithobox: Creative Practice at the Intersection of Craft and Technology
TEI '19: Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied InteractionPages 471–477https://doi.org/10.1145/3294109.3301258The integration of new digital and physical fabrication tools with fine arts has the potential to provide new outlets for artistic expression, while at the same time raising questions about the role of material and process in artistic practice. In this ...
- research-articleApril 2018
Antibiotic-Responsive Bioart: Exploring DIYbio as a Design Studio Practice
CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing SystemsPaper No.: 463, Pages 1–14https://doi.org/10.1145/3173574.3174037Our work links hybrid practices from biology, fine arts, and design in a studio setting to support materially-oriented engagement with biotechnology. Using autoethnographic methods, we present our two-year process of converting an HCI studio into a BSL-...
- abstractMarch 2018
Tracking, Animating, and 3D Printing Elements of the Fine Arts Freehand Drawing Process
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied InteractionPages 555–561https://doi.org/10.1145/3173225.3173307Dynamic elements of traditional drawing processes such as the order of compilation, and speed, length, and pressure of strokes can be as important as the final art piece because they can reveal the technique, process, and emotions of the artist. In this ...
- research-articleMarch 2018
Screenprinting and TEI: Supporting Engagement with STEAM through DIY Fabrication of Smart Materials
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied InteractionPages 211–220https://doi.org/10.1145/3173225.3173253This paper focuses on manual screenprinting as a DIY fabrication technique for embedding interactive behavior onto a rage of substrates such as paper, fabric, plastic, wood, or vinyl. We frame screenprinting as a process that operates at the ...
- articleNovember 2016
PostBits: using contextual locations for embedding cloud information in the home
- Juan Pablo,
- Piyum Fernando,
- Priyashri Sridhar,
- Anusha Withana,
- Suranga Nanayakkara,
- Jurgen Steimle,
- Pattie Maes
Personal and Ubiquitous Computing (PUC), Volume 20, Issue 6Pages 1001–1014https://doi.org/10.1007/s00779-016-0967-zPlacing information at specific locations in the home provides rich and intuitive ways for people to cope with information, as they leverage semantics of the locations within the home. However, there is no deeper investigation yet on how users would ...
- abstractMay 2016
Practicing DIYBiology In An HCI Setting
CHI EA '16: Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing SystemsPages 2064–2071https://doi.org/10.1145/2851581.2892325Alongside an expanding community of non-professional biologists, DIYbio is beginning to emerge as a fledgling sub- domain of HCI. However, this emerging subdomain is yet to be in the focal point of a long-term investigation to identify the challenges ...
- research-articleDecember 2014
I-Draw: towards a freehand drawing assistant
OzCHI '14: Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of DesignPages 208–211https://doi.org/10.1145/2686612.2686644In this paper we present I-Draw, a drawing tool to assist free hand drawings on physical surfaces. We explore the interaction design space that combines the digital capabilities with the traditional drawing process. I-Draw device has been conceptualised ...
- research-articleDecember 2014
SparKubes: exploring the interplay between digital and physical spaces with minimalistic interfaces
OzCHI '14: Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures: the Future of DesignPages 204–207https://doi.org/10.1145/2686612.2686643Tangible objects have seen an ongoing integration into real-world settings, e.g. in the classroom. These objects allow for instance learners to explore digital content in the physical space and leverage the physicality of the interface for spatial ...
- ArticleMarch 2014
SiFEB -- A Simple, Interactive and Extensible Robot Playmate for Kids
ICAIET '14: Proceedings of the 2014 4th International Conference on Artificial Intelligence with Applications in Engineering and TechnologyPages 143–148https://doi.org/10.1109/ICAIET.2014.32In this paper we present work in progress on SiFEB, a simple, interactive and extensible robot playmate for kids intended to nurture the engagement in STEM (Science, Technology, Engineering and Mathematics) related activities through playing. SiFEB's ...