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Lithobox: Creative Practice at the Intersection of Craft and Technology

Published: 17 March 2019 Publication History

Abstract

The integration of new digital and physical fabrication tools with fine arts has the potential to provide new outlets for artistic expression, while at the same time raising questions about the role of material and process in artistic practice. In this work, we present Lithobox, a system that translates the traditional ceramic and lighting technique of lithophanes into a means of creating illuminated 3D models through a creative approach that utilizes both digital and tangible construction. Through work sessions with nine artists, we explored how the Lithobox fabrication process impacted the way artists manifest design ideas and engage in creative exploration in crafting. At the TEI arts track, we plan to show our system and the physical lithophanes from our work with artists. The attendees will likely discuss the design, material, and artistic aspects of our exhibit. From these discussions, our goal is to gain insight into beneficial directions for integrating digital technology into traditional fine arts practices.

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References

[1]
Cha, S. Lee, M., Nam, T. (2016). "Gleamy: An Ambient Display Lamp with a Transparency-Controlled Shade." TEI'16. 304--307.
[2]
"Cylindrical Lithophanes for 360? Panorama Images." 3DP. Retrieved Sept 9, 2018 from http://3dp.rocks/blog/?p=140
[3]
Devendorf, L., Ryokai, K. (2015). "Redeform: Participatory 3D Printing in Public Spaces." TEI'15. 423--424.
[4]
Feldi. (2018). "DIY 3D-Printed Lithophane." Sparkfun. https://www.sparkfun.com/news/2649
[5]
Fernando, P. Weiler, J. Kuznetsov, K. Turaga, P. (2018). "Tracking, Animating, and 3D Printing Elements of the Fine Arts Freehand Drawing Process." TEI'18. 555--561.
[6]
"Image to Lithophane." 3DP. Retrieved May 15, 2018 from http://3dp.rocks/lithophane/
[7]
Jack, R., Stockman, T., McPherson, A. (2016). "Navigation of Pitch Space on a Digital Musical Instrument with Dynamic Tactile Feedback." TEI'16. 3--11.
[8]
Kazi, R. H., Grossman, T., Cheong, H., Hashemi, A., Fitzmaurice, G. (2017). "DreamSketch: early stage 3D design explorations with sketching and generative design." UIST'17. 401--414
[9]
Kim, Y., An, S., Lee, J. H., Bae, S. (2018). "Agile 3D sketching with air scaffolding." CHI'18.
[10]
Li, Y., Luo, X., Zheng, Y., Xu, P., Fu, H. (2017). "SweepCanvas: Sketch-based 3D Prototyping on a RGB-D Image." UIST'17. 387--399.
[11]
"Lithophanes." De Luikerwaal. Retrieved Aug 14, 2018 from https://www.luikerwaal.com/ newframe_uk.htm?/lithofanen1_uk.htm
[12]
Lévy, P., Yamada, S. (2017). "3D-modeling and 3D-printing explorations of Japanese tea ceremony utensils." TEI'17. 283--288.
[13]
Nowacka, D., Wolf, Katrin, Costanza, E. Kirk, D. (2018). "Working with an Autonomous Interface: Exploring the Output Space of an Interactive Desktop Lamp." TEI'18. 1--10.
[14]
Ou, J., Heibeck, F., Ishii, H. (2016). "TEI 2016 Studio: Inflated Curiosity." TEI'16. 766--769.
[15]
Schardt, P., Schmitz, M., Kafer, H., Hofmann, E. (2015). "Lichtform: A Shape Changing Light Installation." PerDis'15. 259--260.
[16]
Simbelis, V., Lundström, A. (2018). "Synesthetic Experience in S T R A T I C." TEI'18. 574--580.
[17]
Tillman, D. T., Velonaki, M., Gemeinboeck, P. (2015). "Authenticating Experience: Curating Digital Interactive Art." TEI'15. 429--432.
[18]
Torres, C., O-Leary, J., Nicholas, M., Paulos, E. (2017). "Illumination Aesthetics: Light as a Creative Material within Computational Design." CHI'17. 6111--6122.
[19]
"What is a Lithophane?" The Blair Museum of Lithophanes. Retrieved Aug 10, 2018 from http://www.lithophanemuseum.org/lithophanes.html
[20]
Snifikino. "Lithophanes: 3D Printing Your Photos." Instructables. Retrieved May 15, 2018 from https://www.instructables.com/id/Litophanes-How-to-3D-Print-your-photos/
[21]
Vallgårda, A, Fernaeus, Y. (2015). "Interactive Design as a Bricolage Practice." TEI'15. 173--180.

Cited By

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  • (2024)Learning from Hybrid Craft: Investigating and Reflecting on Innovating and Enlivening Traditional Craft through Literature ReviewProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642205(1-19)Online publication date: 11-May-2024
  • (2020)Stencil‐based 3D facial relief creation from RGBD images for 3D printingETRI Journal10.4218/etrij.2018-037142:2(272-281)Online publication date: Apr-2020

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Published In

cover image ACM Conferences
TEI '19: Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction
March 2019
785 pages
ISBN:9781450361965
DOI:10.1145/3294109
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 17 March 2019

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Author Tags

  1. 3d printing
  2. digitally-mediated art
  3. fine arts
  4. light art
  5. lithophanes

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TEI '19
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TEI '19 Paper Acceptance Rate 36 of 110 submissions, 33%;
Overall Acceptance Rate 393 of 1,367 submissions, 29%

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Cited By

View all
  • (2024)Learning from Hybrid Craft: Investigating and Reflecting on Innovating and Enlivening Traditional Craft through Literature ReviewProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642205(1-19)Online publication date: 11-May-2024
  • (2020)Stencil‐based 3D facial relief creation from RGBD images for 3D printingETRI Journal10.4218/etrij.2018-037142:2(272-281)Online publication date: Apr-2020

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