Nothing Special   »   [go: up one dir, main page]

skip to main content
article

Bi-scale radiance transfer

Published: 01 July 2003 Publication History

Abstract

Radiance transfer represents how generic source lighting is shadowed and scattered by an object to produce view-dependent appearance. We generalize by rendering transfer at two scales. A macro-scale is coarsely sampled over an object's surface, providing global effects like shadows cast from an arm onto a body. A meso-scale is finely sampled over a small patch to provide local texture. Low-order (25D) spherical harmonics represent low-frequency lighting dependence for both scales. To render, a coefficient vector representing distant source lighting is first transformed at the macro-scale by a matrix at each vertex of a coarse mesh. The resulting vectors represent a spatially-varying hemisphere of lighting incident to the meso-scale. A 4D function, called a radiance transfer texture (RTT), then specifies the surface's meso-scale response to each lighting basis component, as a function of a spatial index and a view direction. Finally, a 25D dot product of the macro-scale result vector with the vector looked up from the RTT performs the correct shading integral. We use an id map to place RTT samples from a small patch over the entire object; only two scalars are specified at high spatial resolution. Results show that bi-scale decomposition makes preprocessing practical and efficiently renders self-shadowing and interreflection effects from dynamic, low-frequency light sources at both scales.

Supplementary Material

MP4 File (sloan_bi-scale.mp4)

References

[1]
ASHIKHMIN, M, AND SHIRLEY, P, Steerable Illumination Textures, ACM Transactions on Graphics, 2(3), 2002.
[2]
DANA, K, VAN GINNEKEN, B, NAYAR, S, AND KOENDERINK, J, Reflectance and Texture of Real World Surfaces, ACM Transactions on Graphics, 1999, 18(1):1--34.
[3]
DAUBERT, K, LENSCH, H, HEIDRICH, W, SEIDEL, H, Efficient Cloth Modeling and Rendering, EG Rendering Workshop 2001.
[4]
HEIDRICH, W, DAUBERT, K, KAUTZ, J, AND SEIDEL, H, Illuminating Micro Geometry based on Precomputed Visibility, SIGGRAPH 2000, 455--464.
[5]
KAJIYA, J, Anisotropic Reflection Models, SIGGRAPH 1985, 15--21.
[6]
KAUTZ, J, SLOAN, P, AND SNYDER J, Fast, Arbitrary BRDF Shading for Low-Frequency Lighting Using Spherical Harmonics, Eurographics Workshop on Rendering 2002, 291--296.
[7]
LIU, X, YU, Y, AND SHUM, H, Synthesizing Bidirectional Texture Functions for Real-World Surfaces, SIGGRAPH 2001, 97--106.
[8]
LIU, X, HU, Y, ZHANG, J, TONG, X, GUO, B, AND SHUM, H, Synthesis and Rendering of Bidirectional Texture Functions on Arbitrary Surfaces, submitted for publication to IEEE TVCG, Nov, 2002.
[9]
MALZBENDER, T, GELB, D, AND WOLTERS, H, Polynomial Texture Maps, SIGGRAPH 2001, 519--528.
[10]
MCALLISTER, D, LASTRA, A, AND HEIDRICH, W, Efficient Rendering of Spatial Bi-directional Reflectance Distribution Functions, Graphics Hardware 2002.
[11]
MOUNT, D, ANN Programming Manual, Dept. Comp. Sci., Univ. of Maryland, College Park, Maryland, 1998. http://www.cs.umd.edu/~mount/ANN/
[12]
SANDER, P, SNYDER, J, GORTLER, S, AND HOPPE, H, Texture Mapping Progressive Meshes, SIGGRAPH 2001, 409--416.
[13]
SHIRLEY, P, AND CHIU, K, A Low Distortion Map between Disk and Square, Journal of Graphics Tools, vol. 2, no. 3, 1997, 45--52.
[14]
SLOAN, P., KAUTZ, J, AND SNYDER J, Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments, SIGGRAPH 2002, 527--536.
[15]
TONG, X, ZHANG, J, LIU, L, WANG, X, GUO, B, AND SHUM, H, Synthesis of Bidirectional Texture Functions on Arbitrary Surfaces, SIGGRAPH 2002, 665--672.
[16]
TURK, G, Texture Synthesis on Surfaces, SIGGRAPH 2001, 347--354.

Cited By

View all
  • (2022)Radiance Transfer of diffuse objects in dynamic scenes2022 4th International Conference on Communications, Information System and Computer Engineering (CISCE)10.1109/CISCE55963.2022.9851122(104-113)Online publication date: 27-May-2022
  • (2021)Fast and accurate spherical harmonics productsACM Transactions on Graphics10.1145/3478513.348056340:6(1-14)Online publication date: 10-Dec-2021
  • (2015)Direct lighting on meso-structured surfaces with area light sourcesProceedings of the 21st ACM Symposium on Virtual Reality Software and Technology10.1145/2821592.2821602(37-45)Online publication date: 13-Nov-2015
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Transactions on Graphics
ACM Transactions on Graphics  Volume 22, Issue 3
July 2003
683 pages
ISSN:0730-0301
EISSN:1557-7368
DOI:10.1145/882262
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 July 2003
Published in TOG Volume 22, Issue 3

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. graphics hardware
  2. illumination
  3. monte carlo techniques
  4. rendering
  5. shadow algorithms

Qualifiers

  • Article

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)5
  • Downloads (Last 6 weeks)0
Reflects downloads up to 24 Nov 2024

Other Metrics

Citations

Cited By

View all
  • (2022)Radiance Transfer of diffuse objects in dynamic scenes2022 4th International Conference on Communications, Information System and Computer Engineering (CISCE)10.1109/CISCE55963.2022.9851122(104-113)Online publication date: 27-May-2022
  • (2021)Fast and accurate spherical harmonics productsACM Transactions on Graphics10.1145/3478513.348056340:6(1-14)Online publication date: 10-Dec-2021
  • (2015)Direct lighting on meso-structured surfaces with area light sourcesProceedings of the 21st ACM Symposium on Virtual Reality Software and Technology10.1145/2821592.2821602(37-45)Online publication date: 13-Nov-2015
  • (2012)K-clustered tensor approximationACM Transactions on Graphics10.1145/2167076.216707731:3(1-17)Online publication date: 5-Jun-2012
  • (2012)Normal Mapping with Low-Frequency Precomputed VisibilityJournal of Graphics Tools10.1080/2165347X.2012.67634116:2(71-84)Online publication date: Jun-2012
  • (2012)Noise-resistant hemispherical basis for image-based relightingIET Image Processing10.1049/iet-ipr.2009.01346:1(72)Online publication date: 2012
  • (2012)Approximating global illumination on mesostructure surfaces with height gradient mapsThe Visual Computer: International Journal of Computer Graphics10.1007/s00371-011-0618-328:4(329-339)Online publication date: 1-Apr-2012
  • (2011)BibliographyThe Magic of Computer Graphics10.1201/b10843-15(387-402)Online publication date: 13-Jul-2011
  • (2011)BibliographyAdvanced Global Illumination, Second Edition10.1201/b10632-14(343-362)Online publication date: 28-Mar-2011
  • (2011)Radiance Transfer Biclustering for Real-Time All-Frequency Biscale RenderingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2010.5817:1(64-73)Online publication date: 1-Jan-2011
  • Show More Cited By

View Options

Login options

Full Access

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media