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Approximating global illumination on mesostructure surfaces with height gradient maps

Published: 01 April 2012 Publication History

Abstract

Rendering global illumination for objects with mesostructure surfaces is a time-consuming task, and cannot presently be applied to interactive graphics. This paper presents a real-time rendering method based on a mesostructure height gradient map (MHGM) to exhibit lighting effects on meso-scale details in dynamic environments. We approximate global illumination using a lighting model including three components: incident ambient light, direct light and single bounce indirect light. MHGM is introduced to create local apex sets, which would help us to compute the three components adaptively. Our approach runs entirely on the graphics hardware, and uses deferred shading and the graphics pipeline to accelerate computation. We achieve high quality results which can render meso-scale details with approximate global illumination even for low-resolution geometric models. Moreover, our approach fully supports dynamic scenes and deformable objects.

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    cover image The Visual Computer: International Journal of Computer Graphics
    The Visual Computer: International Journal of Computer Graphics  Volume 28, Issue 4
    April 2012
    93 pages

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    Springer-Verlag

    Berlin, Heidelberg

    Publication History

    Published: 01 April 2012

    Author Tags

    1. Ambient occlusion
    2. Global illumination
    3. Image space
    4. Realistic rendering

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