Cited By
View all- Kolivand HSunar MSaba TAli H(2019)ReLiShaftMultimedia Tools and Applications10.1007/s11042-018-6296-778:5(6073-6092)Online publication date: 17-May-2019
In this paper we present a new real-time approach for indirect global illumination under dynamic lighting conditions. We use surfels to gather a sampling of the local illumination and propagate the light through the scene using a hierarchy and a set of ...
Physically plausible illumination at real-time framerates is often achieved using approximations. One popular example is ambient occlusion (AO), for which very simple and efficient implementations are used extensively in production. Recent methods ...
We describe an extension to photon mapping that recasts the most expensive steps of the algorithm -- the initial and final photon bounces -- as image-space operations amenable to GPU acceleration. This enables global illumination for real-time ...
Springer-Verlag
Berlin, Heidelberg
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