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A Design Framework for Ingestible Play

Published: 11 September 2023 Publication History

Abstract

Ingestible sensors have become smaller and more powerful and allow us to envisage new human-computer interactions and bodily play experiences inside our bodies. Users can swallow ingestible sensors, which facilitate interior body sensing functions that provide data on which play experiences can be built. We call bodily play that uses ingestible sensors as play technologies “ingestible play”, and we have adopted a research-through-design (RtD) approach to investigate three prototypes. For each prototype, we conducted a field study to understand the player experiences. Based upon these results and practical design experiences, we have developed a design framework for ingestible play. We hope this work can guide the future design of ingestible play; inspire the design of play technologies inside the human body to expand the current bodily play design space; and ultimately extend our understanding of how to design for the human body by considering the bodily experience of one’s interior body.

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  1. A Design Framework for Ingestible Play

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    Published In

    cover image ACM Transactions on Computer-Human Interaction
    ACM Transactions on Computer-Human Interaction  Volume 30, Issue 4
    August 2023
    614 pages
    ISSN:1073-0516
    EISSN:1557-7325
    DOI:10.1145/3623486
    Issue’s Table of Contents

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 11 September 2023
    Online AM: 01 April 2023
    Accepted: 13 March 2023
    Revised: 08 February 2023
    Received: 15 December 2021
    Published in TOCHI Volume 30, Issue 4

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    Author Tags

    1. Body-centric interaction
    2. interior body
    3. ingestible sensors
    4. human-computer integration

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    • Natural Science Foundation of Jiangsu Province
    • Florian ‘Floyd’ Mueller thanks the Australian Research Council

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    • (2024)Exploring the Impact of AI-generated Image Tools on Professional and Non-professional Users in the Art and Design FieldsCompanion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing10.1145/3678884.3681890(451-458)Online publication date: 11-Nov-2024
    • (2024)Grand challenges in CyclingHCIProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3661550(2577-2590)Online publication date: 1-Jul-2024
    • (2024)Understanding the Dynamics in Creating Domain-Specific AI Design Guidelines: A Case Study of a Leading Digital Finance Company in South KoreaExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650759(1-7)Online publication date: 11-May-2024

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