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technical-note

Game jam: [4 research]

Published: 26 April 2014 Publication History

Abstract

Recent years have witnessed a rise in Game Jams - organized events to create playable prototypes in a very short time frame. Game Jams offer a unique and quick way to prototype games. Beyond that, we believe Game Jams can also be seen as a design research method, situated in the research-through-design tradition, to create knowledge in a fast-paced, collaborative environment. The goal of this Game Jam is thus twofold: first, participants will use the Game Jam approach to investigate a research question; second, participants can, through actual practice, identify advantages and disadvantages of Game Jams as a research method. Hereby the Game Jam workshop provides a unique opportunity for HCI practitioners and researchers to gain experience in applying game-oriented methods for research.

References

[1]
Preston, J. A., Chastine, J., O'Donnell, C., Tseng, T., & MacIntyre, B. Game Jams: Community, Motivations, and Learning among Jammers. International Journal of Game-Based Learning, 2(3) (2012), 51--70.
[2]
Chatham, A., Schouten, B. A. M., Toprak, C., Mueller, F., Deen, M., Bernhaupt, R., Pijnappel, S. Game Jam. In CHI '13 Extended Abstracts on Human Factors in Computing Systems (2013), 3175--3178. ACM.
[3]
Cowan, L. G., Weibel, N., Pina, L. R., Hollan, J. D., & Griswold, W. G. Ubiquitous sketching for social media. In Proc. of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services (2011), 395--404.
[4]
Eladhari, M. P., & Ollila, E. M. I. Design for Research Results: Experimental Prototyping and Play Testing. Simulation & Gaming, 43(3) (2012), 391--412.
[5]
Fowler, A., Khosmood, F, & Arya, A. The evolution and significance of the Global Game Jam, In Proc. of the Foundations of Digital Games Conference 2013, (2013)
[6]
Gaydos, M., Harris, K., & Martinez, R. Game Jams: Designing Design Spaces. Presented at the Gamess+Learning+Society Conference 7.0, (2011).
[7]
http://globalgamejam.org/faq.
[8]
http://www.gamesjam.nl/.
[9]
Laurel, B. Design Research: Methods and Perspectives. (2004), MIT Press.
[10]
Musil, J., Schweda, A., Winkler, D., & Biffl, S. Synthesized essence: What Game Jams teach prototyping of new software products, In Proc. of the 32nd International Conference on Software Engineering (ICSE'10), (2010). ACM, 183--186about.
[11]
Preston, J., Chastine, J., O'Donnell, C., Tseng, T., and MacIntyre, B., Game Jams: Community, Motivations, and Learning among Jammers, International Journal of Games-Based Learning, 5, (2012), 1--70.
[12]
Olberding, S., Yeo, K. P., Nanayakkara, S., & Steimle, J. (2013). AugmentedForearm: exploring the design space of a display-enhanced forearm. In Proc. of the 4th Augmented Human International Conference 2013, 9--12.
[13]
Tomlinson, B., Ross, J. Andre, P., Baumer, E., Patterson, D., Corneli, J., Mahaux, Nobarany, S., Lazzari, M., Penzenstadler, B., Torrance, A., Callele, D., Olson, G., Silberman, S., Stünder, M., Palamedi, F. R., Salah, A. A., Morrill, E. Franch, X., Mueller, F., Kaye, J., Black, R. W., Cohn, M. L., Shih, P. C., Brewer, J., Goyal, N., Näkki, P., Huang, J., Baghaei, N, & Saper, C. Massively distributed authorship of academic papers. In CHI '12 Extended Abstracts on Human Factors in Computing Systems (CHI EA '12). (2012). ACM, 11--20.
[14]
Yu, D., Hull, A. & Blitworks, Spelunky, Mossmouth (2013).
[15]
Zook, A., & Riedl, M. O. Game Conceptualization and Development Processes in the Global Game Jam. Retrieved from http://www.cc.gatech.edu/~riedl/pubs/fdg-ggj13.pdf

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  • (2024)Playful Resilience: Empowering Recovery through Autobiographical Game-Based Storytelling in the Opioid EpidemicProceedings of the ACM on Human-Computer Interaction10.1145/36770958:CHI PLAY(1-35)Online publication date: 15-Oct-2024
  • (2023)Game jamming as a participatory design approach to foster adolescents’ digital competenceProceedings of Mensch und Computer 202310.1145/3603555.3608568(472-476)Online publication date: 3-Sep-2023
  • (2023)Toward Understanding the Design of Intertwined Human–Computer IntegrationsACM Transactions on Computer-Human Interaction10.1145/359076630:5(1-45)Online publication date: 23-Sep-2023
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Information

Published In

cover image ACM Conferences
CHI EA '14: CHI '14 Extended Abstracts on Human Factors in Computing Systems
April 2014
2620 pages
ISBN:9781450324748
DOI:10.1145/2559206
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 26 April 2014

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Author Tags

  1. design
  2. experimentation
  3. game jams
  4. research-through-design

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  • Technical-note

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CHI '14
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CHI '14: CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2014
Ontario, Toronto, Canada

Acceptance Rates

CHI EA '14 Paper Acceptance Rate 1,000 of 3,200 submissions, 31%;
Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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CHI '25
CHI Conference on Human Factors in Computing Systems
April 26 - May 1, 2025
Yokohama , Japan

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Cited By

View all
  • (2024)Playful Resilience: Empowering Recovery through Autobiographical Game-Based Storytelling in the Opioid EpidemicProceedings of the ACM on Human-Computer Interaction10.1145/36770958:CHI PLAY(1-35)Online publication date: 15-Oct-2024
  • (2023)Game jamming as a participatory design approach to foster adolescents’ digital competenceProceedings of Mensch und Computer 202310.1145/3603555.3608568(472-476)Online publication date: 3-Sep-2023
  • (2023)Toward Understanding the Design of Intertwined Human–Computer IntegrationsACM Transactions on Computer-Human Interaction10.1145/359076630:5(1-45)Online publication date: 23-Sep-2023
  • (2023)A Design Framework for Ingestible PlayACM Transactions on Computer-Human Interaction10.1145/358995430:4(1-39)Online publication date: 11-Sep-2023
  • (2022)Educational games created by medical students in a cultural safety training game jam: a qualitative descriptive studyBMC Medical Education10.1186/s12909-022-03875-w22:1Online publication date: 22-Nov-2022
  • (2022)Quantum games and interactive tools for quantum technologies outreach and educationOptical Engineering10.1117/1.OE.61.8.08180961:08Online publication date: 1-Aug-2022
  • (2022)The Spread of Game JamsGame Jams – History, Technology, and Organisation10.1007/978-3-031-15187-3_6(87-94)Online publication date: 10-Aug-2022
  • (2021)Quantum Game Jam – Making Games with Quantum PhysicistsProceedings of the 24th International Academic Mindtrek Conference10.1145/3464327.3464349(134-144)Online publication date: 1-Jun-2021
  • (2021)Game jams for cultural safety training in Colombian medical education: a pilot randomised controlled trialBMJ Open10.1136/bmjopen-2020-04289211:5(e042892)Online publication date: 13-May-2021
  • (2021)Co-Creating Hybrid Toys as an Approach to Understand Children’s Needs in Play ExperienceYoung Children’s Rights in a Digital World10.1007/978-3-030-65916-5_17(219-236)Online publication date: 20-Aug-2021
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