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Creating and Augmenting Keyboards for Extended Reality with the Keyboard Augmentation Toolkit

Published: 16 January 2022 Publication History

Abstract

This article discusses the Keyboard Augmentation Toolkit (KAT), which supports the creation of virtual keyboards that can be used both for standalone input (e.g., for mid-air text entry) and to augment physically tracked keyboards/surfaces in mixed reality. In a user study, we firstly examine the impact and pitfalls of visualising shortcuts on a tracked physical keyboard, exploring the utility of virtual per-keycap displays. Supported by this and other recent developments in XR keyboard research, we then describe the design, development, and evaluation-by-demonstration of KAT. KAT simplifies the creation of virtual keyboards (optionally bound to a tracked physical keyboard) that support enhanced display—2D/3D per-key content that conforms to the virtual key bounds; enhanced interactivity—supporting extensible per-key states such as tap, dwell, touch, swipe; flexible keyboard mappings that can encapsulate groups of interaction and display elements, e.g., enabling application-dependent interactions; and flexible layouts—allowing the virtual keyboard to merge with and augment a physical keyboard, or switch to an alternate layout (e.g., mid-air) based on need. Through these features, KAT will assist researchers in the prototyping, creation and replication of XR keyboard experiences, fundamentally altering the keyboard’s form and function.

Supplementary Material

mcgill (mcgill.zip)
Supplemental movie, appendix, image and software files for, Creating and Augmenting Keyboards for Extended Reality with the Keyboard Augmentation Toolkit

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Information

Published In

cover image ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction  Volume 29, Issue 2
April 2022
347 pages
ISSN:1073-0516
EISSN:1557-7325
DOI:10.1145/3505202
Issue’s Table of Contents

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 16 January 2022
Accepted: 01 August 2021
Revised: 01 August 2021
Received: 01 January 2021
Published in TOCHI Volume 29, Issue 2

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Author Tags

  1. Mixed reality
  2. virtual reality
  3. augmented reality
  4. augmented keyboards
  5. keyboard input
  6. shortcuts

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  • Research-article
  • Refereed

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  • EPSRC IAA
  • European Research Council (ERC)
  • European Union’s Horizon 2020 research and innovation programme

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  • (2024)Handwriting for Text Input and the Impact of XR Displays, Surface Alignments, and Sentence ComplexitiesIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337212430:5(2357-2367)Online publication date: 5-Mar-2024
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  • (2023)Text Input for Non-Stationary XR Workspaces: Investigating Tap and Word-Gesture Keyboards in Virtual and Augmented RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.324709829:5(2658-2669)Online publication date: 1-May-2023
  • (2023)Gesture-Based Computer Control2023 6th International Conference on Advances in Science and Technology (ICAST)10.1109/ICAST59062.2023.10455034(470-475)Online publication date: 8-Dec-2023
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  • (2023)Exploring the effects of virtual hand appearance on midair typing efficiencyComputer Animation and Virtual Worlds10.1002/cav.218934:3-4Online publication date: 25-May-2023
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