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abstract

A Comparative Study of Planar Surface and Spherical Surface for 3D Pointing Using Direct Touch

Published: 12 November 2019 Publication History

Abstract

We investigated the performance of 3D pointing using direct touch in a planar surface condition (PC) and a spherical surface condition (SC). In addition, we examined the performance in terms of Fitts’ law. Although the results showed that the performance in SC was slightly worse than PC, SC was higher conformed to Fitts’ law than PC without the conditions involving head rotation (PC’s and SC’s R2 is 0.945 and 0.971, respectively).

References

[1]
Mayra Donaji Barrera Machuca and Wolfgang Stuerzlinger. 2019. The Effect of Stereo Display Deficiencies on Virtual Hand Pointing. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems(CHI ’19). ACM, New York, NY, USA, Article 207, 14 pages. https://doi.org/10.1145/3290605.3300437
[2]
Hrvoje Benko, Andrew D. Wilson, and Ravin Balakrishnan. 2008. Sphere: Multi-touch Interactions on a Spherical Display. In Proceedings of the 21st Annual ACM Symposium on User Interface Software and Technology(UIST ’08). ACM, New York, NY, USA, 77–86. https://doi.org/10.1145/1449715.1449729
[3]
Barrett M. Ens, Rory Finnegan, and Pourang P. Irani. 2014. The Personal Cockpit: A Spatial Interface for Effective Task Switching on Head-worn Displays. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI ’14). ACM, New York, NY, USA, 3171–3180. https://doi.org/10.1145/2556288.2557058
[4]
Paul. M. Fitts. 1954. The Information Capacity of the Human Motor System in Controlling the Amplitude of Movement. Journal of Experimental Psychology 74 (1954), 381–391.
[5]
Anne Roudaut, Henning Pohl, and Patrick Baudisch. 2011. Touch Input on Curved Surfaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI ’11). ACM, New York, NY, USA, 1011–1020. https://doi.org/10.1145/1978942.1979094
[6]
Simon Voelker, Christine Sutter, Lei Wang, and Jan Borchers. 2012. Understanding Flicking on Curved Surfaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems(CHI ’12). ACM, New York, NY, USA, 189–198. https://doi.org/10.1145/2207676.2207703

Cited By

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  • (2023)User-Driven Constraints for Layout Optimisation in Augmented RealityProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580873(1-16)Online publication date: 19-Apr-2023
  • (2022)Visual Transitions around Tabletops in Mixed Reality: Study on a Visual Acquisition Task between Vertical Virtual Displays and Horizontal TabletopsProceedings of the ACM on Human-Computer Interaction10.1145/35677386:ISS(660-679)Online publication date: 14-Nov-2022
  • (2022)Acquisition visuelle en réalité mixte, depuis et vers une table interactive : Analyse de la transition entre un écran virtuel et un écran physiqueProceedings of the 33rd Conference on l'Interaction Humain-Machine10.1145/3500866.3516377(1-17)Online publication date: 5-Apr-2022
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Information

Published In

cover image ACM Conferences
VRST '19: Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology
November 2019
498 pages
ISBN:9781450370011
DOI:10.1145/3359996
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 12 November 2019

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Author Tags

  1. Curved surface
  2. Fitts’ law
  3. selection performance
  4. virtual reality

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  • Abstract
  • Research
  • Refereed limited

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VRST '19
VRST '19: 25th ACM Symposium on Virtual Reality Software and Technology
November 12 - 15, 2019
NSW, Parramatta, Australia

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Overall Acceptance Rate 66 of 254 submissions, 26%

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Cited By

View all
  • (2023)User-Driven Constraints for Layout Optimisation in Augmented RealityProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3580873(1-16)Online publication date: 19-Apr-2023
  • (2022)Visual Transitions around Tabletops in Mixed Reality: Study on a Visual Acquisition Task between Vertical Virtual Displays and Horizontal TabletopsProceedings of the ACM on Human-Computer Interaction10.1145/35677386:ISS(660-679)Online publication date: 14-Nov-2022
  • (2022)Acquisition visuelle en réalité mixte, depuis et vers une table interactive : Analyse de la transition entre un écran virtuel et un écran physiqueProceedings of the 33rd Conference on l'Interaction Humain-Machine10.1145/3500866.3516377(1-17)Online publication date: 5-Apr-2022
  • (2022)Creating and Augmenting Keyboards for Extended Reality with the Keyboard Augmentation ToolkitACM Transactions on Computer-Human Interaction10.1145/349049529:2(1-39)Online publication date: 16-Jan-2022

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