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- research-articleOctober 2024
Assessment of gamified mixed reality environments for upper limb robotic rehabilitation: pilot study on healthy adults
AbstractExoskeletons for rehabilitation have the potential to aid movement and promote intensive, task-oriented, and personalized motor training. However, robotic-assisted training and user experience could be further improve by including Mixed Reality ...
- extended-abstractOctober 2024
Glowing Bodies in the Dark: Playful and Participatory Exploration of Design Ideas for Virtual Reality
NordiCHI '24 Adjunct: Adjunct Proceedings of the 2024 Nordic Conference on Human-Computer InteractionArticle No.: 63, Pages 1–2https://doi.org/10.1145/3677045.3685478Designing for VR requires bodily engagement in virtual space to have experiential understanding of how immersive environments feel like. However, VR technologies are not flexible enough to enable rapid and inclusive exploration of ideas. Glowing Bodies ...
- research-articleSeptember 2024
Bridging the reality gap in drone swarm development through mixed reality
AbstractSwarm algorithms promise to solve certain problems in large multi-robot systems. The evaluation of large swarms is however challenging as simulations alone often lack some properties of real systems whereas real-world experiments are costly and ...
- research-articleSeptember 2024
Mixed-reality art as shared experience for cross-device users: Materialize, understand, and explore
International Journal of Human-Computer Studies (IJHC), Volume 190, Issue Chttps://doi.org/10.1016/j.ijhcs.2024.103291AbstractVirtual reality (VR) has opened new possibilities for creative expression, while the 360-degree head-worn display (HWD) delivers a fully immersive experience in the world of art. The immersiveness, however, comes with the cost of blocking out the ...
Highlights- We explored the application of a cross-device mixed reality platform in art.
- Our platform allows for social and inclusive experiences with artworks.
- Focus groups and expert interviews identified building blocks and scenarios.
- ...
- research-articleAugust 2024
The use of CNNs in VR/AR/MR/XR: a systematic literature review
AbstractThis study offers a systematic literature review on the application of Convolutional Neural Networks in Virtual Reality, Augmented Reality, Mixed Reality, and Extended Reality technologies. We categorise these applications into three primary ...
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- research-articleAugust 2024
The Ethics of Mixed Reality Games
Games: Research and Practice (GAMES), Volume 2, Issue 3Article No.: 28, Pages 1–26https://doi.org/10.1145/3675806Mixed Reality (MR) Games integrate digital elements with real-world places. In doing so, they change those places, with important ethical implications. We present a synthesis of eight existing frameworks on MR Ethics to establish a set of ethical issues ...
- research-articleOctober 2024
A novel mixed reality remote collaboration system with adaptive generation of instructions
Computers and Industrial Engineering (CINE), Volume 194, Issue Chttps://doi.org/10.1016/j.cie.2024.110353Highlights- Development of a novel adaptive Mixed Reality remote collaboration system.
- Exploring adaptive generation of AR instructions via context-awareness.
- Conducting user study to explore the effect of adaptive generation of instructions.
Mixed Reality (MR) remote collaboration supports a shared workspace and various non-verbal communication cues that enable remote experts to express ideas in an immersive Virtual Reality (VR) space to guide local workers in industrial physical ...
- research-articleJuly 2024
The hidden influence: exploring presence in human-synthetic interactions through ghostbots
Ethics and Information Technology (KLU-ETIN), Volume 26, Issue 3https://doi.org/10.1007/s10676-024-09786-2AbstractPresence is a palpable sense of space, things and others that overlaps with matters of meaning, yet is not reducible to it: it is a dimension of things that hides in plain sight. This paper is motivated by observations that (1) presence is under-...
- research-articleJuly 2024
Toward next generation mixed reality games: a research through design approach
AbstractMixed reality (MR) games refer to games that integrate physical entities with digitally mediated contents. Currently, it entails game creators to integrate heterogeneous virtual and physical components, which is often time-consuming and labor-...
- posterJuly 2024
Enhancing Radiography Education through Co-located Mixed Reality with Tracker-based X-ray Imaging Simulation
SIGGRAPH '24: ACM SIGGRAPH 2024 PostersArticle No.: 24, Pages 1–2https://doi.org/10.1145/3641234.3671064This poster proposes a co-located collaborative Mixed Reality (MR) teaching system to enhance Veterinary Radiography training. By integrating real X-ray equipment with virtual representations of horses, the system simulates radiographic procedures ...
- research-articleJuly 2024
Towards overcoming barriers to the clinical deployment of mixed reality image-guided navigation systems supporting percutaneous ablation of liver focal lesions
- Dominik Spinczyk,
- Grzegorz Rosiak,
- Krzysztof Milczarek,
- Dariusz Konecki,
- Jarosław Żyłkowski,
- Jakub Franke,
- Maciej Pech,
- Karl Rohmer,
- Karol Zaczkowski,
- Ania Wolińska-Sołtys,
- Piotr Sperka,
- Dawid Hajda,
- Ewa Piętka
AbstractIn recent years, we have observed a rise in the popularity of minimally invasive procedures for treating liver tumours, with percutaneous thermoablation being one of them, conducted using image-guided navigation systems with mixed reality ...
- research-articleJuly 2024
Analysis of MR–VR tele-operation methods for legged-manipulator robots
AbstractThe development of immersive technologies in recent years has facilitated the control and execution of tasks at a high level of complexity in robotic systems. On the other hand, exploration and manipulation tasks in unknown environments have been ...
- research-articleJuly 2024
Exploring Human Values in Mixed Reality Futures
DIS '24: Proceedings of the 2024 ACM Designing Interactive Systems ConferencePages 197–213https://doi.org/10.1145/3643834.3660712The rapid development of immersive technologies is heralding a shift from purely physical environments to one that seamlessly mixes the physical and the digital. As these Mixed Reality (MR) worlds develop quickly we need to reflect on how human values ...
- ArticleJune 2024
Visitor’s Museum Experience Model in Mixed Reality Environment from the Perspective of 4E Cognition
AbstractWith the advancement of technology, museums are evolving beyond static displays of artifacts to become more innovative and interactive cultural hubs. Embodied cognition plays a crucial role in this transformation. Cognition is the process of ...
- ArticleJune 2024
HoloAAC: A Mixed Reality AAC Application for People with Expressive Language Difficulties
- Liuchuan Yu,
- Huining Feng,
- Rawan Alghofaili,
- Boyoung Byun,
- Tiffany O’Neal,
- Swati Rampalli,
- Yoosun Chung,
- Vivian Genaro Motti,
- Lap-Fai Yu
AbstractWe present a novel AAC application, HoloAAC, based on mixed reality that helps people with expressive language difficulties communicate in grocery shopping scenarios via a mixed reality device. A user, who has difficulty in speaking, can easily ...
- chapterJune 2024
Enhancing Remote Collaboration Through Drone-Driven Agent and Mixed Reality
Virtual, Augmented and Mixed RealityJun 2024, Pages 116–127https://doi.org/10.1007/978-3-031-61044-8_9AbstractMixed Reality (MR) and Augmented Reality (AR) technologies have been used to improve remote collaboration. However, existing MR- or AR-based remote collaboration systems lack of a fully independent view sharing between the local user and remote ...
- research-articleJune 2024
Designing and evaluation of a mixed reality system for crime scene investigation training: a hybrid approach
AbstractPolice investigation in real-life crime scenes is an essential aspect of forensic science education. However, the practicality of bringing young investigators to actual crime scenes is often hindered by the costs and challenges involved. In order ...
- Work in ProgressMay 2024
Adaptive 3D UI Placement in Mixed Reality Using Deep Reinforcement Learning
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing SystemsArticle No.: 32, Pages 1–7https://doi.org/10.1145/3613905.3651059Mixed Reality (MR) could assist users’ tasks by continuously integrating virtual content with their view of the physical environment. However, where and how to place these content to best support the users has been a challenging problem due to the ...
- Work in ProgressMay 2024
Towards Equitable CPR: An Interactive System for Female CPR Training
CHI EA '24: Extended Abstracts of the CHI Conference on Human Factors in Computing SystemsArticle No.: 330, Pages 1–5https://doi.org/10.1145/3613905.3651092Bystanders are less likely to perform prompt and effective CPR on women due to psychological barriers and lack of training on female physiology. Current CPR courses, often centered on male manikins, fail to address this gap. Broadening training to ...
- research-articleMarch 2024
Assessing the adoption of the Yavuz Battleship application in the mixed reality environment using the technology acceptance model
AbstractThis study concentrates on developing a mixed reality (MR) app for the historic ship Yavuz Battleship, also known as “SMS Goeben,” and assessing its acceptance using the technology acceptance model (TAM). Mixed reality blends real and virtual ...