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EyeSee360: designing a visualization technique for out-of-view objects in head-mounted augmented reality

Published: 16 October 2017 Publication History

Abstract

Head-mounted displays allow user to augment reality or dive into a virtual one. However, these 3D spaces often come with problems due to objects that may be out of view. Visualizing these out-of-view objects is useful under certain scenarios, such as situation monitoring during ship docking. To address this, we designed a lo-fi prototype of our EyeSee360 system, and based on user feedback, subsequently implemented EyeSee360. We evaluate our technique against well-known 2D off-screen object visualization techniques (Arrow, Halo, Wedge) adapted for head-mounted Augmented Reality, and found that EyeSee360 results in lowest error for direction estimation of out-of-view objects. Based on our findings, we outline the limitations of our approach and discuss the usefulness of our developed lo-fi prototyping tool.

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  • (2024)HiveFive360: Extending the VR Gaze Guidance Technique HiveFive to Highlight Out-Of-FOV TargetsProceedings of Mensch und Computer 202410.1145/3670653.3670662(11-20)Online publication date: 1-Sep-2024
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cover image ACM Conferences
SUI '17: Proceedings of the 5th Symposium on Spatial User Interaction
October 2017
167 pages
ISBN:9781450354868
DOI:10.1145/3131277
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Publication History

Published: 16 October 2017

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Author Tags

  1. augmented reality
  2. head-mounted
  3. off-screen
  4. out-of-view
  5. peripheral awareness
  6. visualization techniques

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SUI '17
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SUI '17: Symposium on Spatial User Interaction
October 16 - 17, 2017
Brighton, United Kingdom

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Overall Acceptance Rate 86 of 279 submissions, 31%

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Cited By

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  • (2024)Survey of visualization methods for multiscene visual cue information in immersive environmentsJournal of Image and Graphics10.11834/jig.22114729:1(1-21)Online publication date: 2024
  • (2024)HiveFive360: Extending the VR Gaze Guidance Technique HiveFive to Highlight Out-Of-FOV TargetsProceedings of Mensch und Computer 202410.1145/3670653.3670662(11-20)Online publication date: 1-Sep-2024
  • (2024)Attention Guidance In The Wild: An Experiment Testing Visual Guidance Cues for VR Field Trips at High Schools2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00035(173-179)Online publication date: 16-Mar-2024
  • (2024)Prototyping of Augmented Reality interfaces for air traffic alert and their evaluation using a Virtual Reality aircraft-proximity simulator2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00101(817-826)Online publication date: 16-Mar-2024
  • (2024)The Impact of Variable Focal Lengths in Head Mounted Display2024 International Conference on Recent Advances in Electrical, Electronics, Ubiquitous Communication, and Computational Intelligence (RAEEUCCI)10.1109/RAEEUCCI61380.2024.10547764(1-7)Online publication date: 17-Apr-2024
  • (2024)Evaluating the impact of different hard hats on the peripheral vision of construction workersInternational Journal of Occupational Safety and Ergonomics10.1080/10803548.2024.231651530:2(436-449)Online publication date: 25-Feb-2024
  • (2024)Visual cues in VR for guiding attention vs. restoring attention after a short distractionComputers and Graphics10.1016/j.cag.2023.12.008118:C(194-209)Online publication date: 1-Feb-2024
  • (2023)RealityReplayProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/36108887:3(1-25)Online publication date: 27-Sep-2023
  • (2023)Minimizing Eye Movements and Distractions in Head-Mounted Augmented Reality through Eye-Gaze AdaptivenessProceedings of the 2023 ACM Symposium on Spatial User Interaction10.1145/3607822.3614524(1-12)Online publication date: 13-Oct-2023
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