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Gaze + pinch interaction in virtual reality

Published: 16 October 2017 Publication History

Abstract

Virtual reality affords experimentation with human abilities beyond what's possible in the real world, toward novel senses of interaction. In many interactions, the eyes naturally point at objects of interest while the hands skilfully manipulate in 3D space. We explore a particular combination for virtual reality, the Gaze + Pinch interaction technique. It integrates eye gaze to select targets, and indirect freehand gestures to manipulate them. This keeps the gesture use intuitive like direct physical manipulation, but the gesture's effect can be applied to any object the user looks at --- whether located near or far. In this paper, we describe novel interaction concepts and an experimental system prototype that bring together interaction technique variants, menu interfaces, and applications into one unified virtual experience. Proof-of-concept application examples were developed and informally tested, such as 3D manipulation, scene navigation, and image zooming, illustrating a range of advanced interaction capabilities on targets at any distance, without relying on extra controller devices.

Supplementary Material

MP4 File (p99-pfeuffer.mp4)
MP4 File (p99-pfeuffer_presentation.mp4)

References

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cover image ACM Conferences
SUI '17: Proceedings of the 5th Symposium on Spatial User Interaction
October 2017
167 pages
ISBN:9781450354868
DOI:10.1145/3131277
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 16 October 2017

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Author Tags

  1. eye tracking
  2. freehand gesture
  3. gaze
  4. interaction technique
  5. menu
  6. multimodal interface
  7. pinch
  8. virtual reality

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SUI '17
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SUI '17: Symposium on Spatial User Interaction
October 16 - 17, 2017
Brighton, United Kingdom

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  • (2024)A Study on Differences in Educational Method to Periodic Inspection Work of Nuclear Power PlantsCivilEng10.3390/civileng50300405:3(760-784)Online publication date: 9-Sep-2024
  • (2024)Effects of Self-Learning and Exploration for XR-based InteractionsProceedings of the Human Factors and Ergonomics Society Annual Meeting10.1177/10711813241265075Online publication date: 9-Sep-2024
  • (2024)Comparison of Unencumbered Interaction Technique for Head-Mounted DisplaysProceedings of the ACM on Human-Computer Interaction10.1145/36981468:ISS(500-516)Online publication date: 24-Oct-2024
  • (2024)Gaze, Wall, and Racket: Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual RealityProceedings of the ACM on Human-Computer Interaction10.1145/36981348:ISS(189-213)Online publication date: 24-Oct-2024
  • (2024)Experimental Analysis of Freehand Multi-object Selection Techniques in Virtual Reality Head-Mounted DisplaysProceedings of the ACM on Human-Computer Interaction10.1145/36981298:ISS(93-111)Online publication date: 24-Oct-2024
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  • (2024)Eye-Hand Movement of Objects in Near SpaceCompanion Proceedings of the 2024 Conference on Interactive Surfaces and Spaces10.1145/3696762.3698044(18-21)Online publication date: 27-Oct-2024
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