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Every footprint tells a story: 3D scanning of heritage artifacts as an interactive experience

Published: 29 January 2018 Publication History

Abstract

This paper looks at innovative new methods in the capture of high quality three-dimensional (3D) information from historical artifacts and the processes needed to convert this detailed historical data into digital interactive experiences that open up new knowledge. The forensically accurate scan details, ideal for preservation and archaeology, are applied for use in developing engaging interactive entertainment outcomes, in the form of VR/AR and games. Early Aboriginal trackways discovered at the Willandra Lakes World Heritage Site in New South Wales were used as a case study to examine the methods available to accurately record these oldest footprints ever found in Australia and how to best communicate this information as an interactive visitor experience. The technical challenges involved in converting for interactive systems, and the work-flows needed are outlined as a mechanism for application in a wider range of virtual heritage experiences.

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  • (2024)Heritage values, digital storytelling, and heritage communication: the exploration of cultural heritage sites in virtual environmentsDigital Creativity10.1080/14626268.2024.231358535:2(171-197)Online publication date: 5-Feb-2024
  • (2024)The Multiplicitous Metaverse: Purposeful Ways of Applying and Understanding eXtended Reality in Learning and Teaching FrameworksAugmented and Virtual Reality in the Metaverse10.1007/978-3-031-57746-8_3(41-63)Online publication date: 12-May-2024
  • (2023)Virtual Tourism, Real Experience: A Motive-Oriented Approach to Virtual TourismExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585594(1-7)Online publication date: 19-Apr-2023
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Published In

cover image ACM Other conferences
ACSW '18: Proceedings of the Australasian Computer Science Week Multiconference
January 2018
404 pages
ISBN:9781450354363
DOI:10.1145/3167918
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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  • CORE: Computing Research and Education

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 29 January 2018

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Author Tags

  1. computer game
  2. education
  3. virtual archaelogy
  4. virtual-reality

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  • Research-article

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ACSW 2018
Sponsor:
  • CORE
ACSW 2018: Australasian Computer Science Week 2018
January 29 - February 2, 2018
Queensland, Brisband, Australia

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ACSW '18 Paper Acceptance Rate 49 of 96 submissions, 51%;
Overall Acceptance Rate 204 of 424 submissions, 48%

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Cited By

View all
  • (2024)Heritage values, digital storytelling, and heritage communication: the exploration of cultural heritage sites in virtual environmentsDigital Creativity10.1080/14626268.2024.231358535:2(171-197)Online publication date: 5-Feb-2024
  • (2024)The Multiplicitous Metaverse: Purposeful Ways of Applying and Understanding eXtended Reality in Learning and Teaching FrameworksAugmented and Virtual Reality in the Metaverse10.1007/978-3-031-57746-8_3(41-63)Online publication date: 12-May-2024
  • (2023)Virtual Tourism, Real Experience: A Motive-Oriented Approach to Virtual TourismExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3585594(1-7)Online publication date: 19-Apr-2023
  • (2023)AegeanDigital Tourism Tank: Experiences and Products for Enhancing the Sustainable Preservation of Digital Heritage of Cultural Organizations of North AegeanTransdisciplinary Multispectral Modeling and Cooperation for the Preservation of Cultural Heritage10.1007/978-3-031-42300-0_33(401-410)Online publication date: 3-Sep-2023
  • (2022)Digital Storytelling and 3D Technologies for Visitor Experience and Contested Heritage PreservationGlobal Perspectives on Strategic Storytelling in Destination Marketing10.4018/978-1-6684-3436-9.ch011(215-229)Online publication date: 27-May-2022
  • (2022)Adaptive Reuse of Heritage Houses and Hotel Conative Loyalty: Digital Technology as a Moderator and Memorable Tourism and Hospitality Experience as a MediatorSustainability10.3390/su1406358014:6(3580)Online publication date: 18-Mar-2022
  • (2022)An Intelligent Shadow Play System With Multi-dimensional Interactive PerceptionInternational Journal of Human–Computer Interaction10.1080/10447318.2022.206283939:6(1314-1326)Online publication date: 25-Apr-2022
  • (2021)Preserving the Past for an Uncertain FutureProceedings of the 26th International Conference on 3D Web Technology10.1145/3485444.3507684(1-9)Online publication date: 8-Nov-2021
  • (2020)The impact of virtual reality technology on tourists’ experience: a textual data analysisSoft Computing10.1007/s00500-020-04883-yOnline publication date: 25-Mar-2020

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