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Virtual Tourism, Real Experience: A Motive-Oriented Approach to Virtual Tourism

Published: 19 April 2023 Publication History

Abstract

Virtual tourism products promise to combine the best of two worlds: Staying in the safety of one’s home while having engaging tourism experiences. Previous tourism research has emphasised that tourism experiences involve more than just seeing other places. They address cultural motives such as novelty and education and socio-psychological motives like relaxation, escape from a mundane environment or facilitation of social interaction. We suggest applying the motive-oriented perspective in HCI research on virtual tourism and report on a corresponding analysis of 21 virtual tourism products. Our findings show that current virtual tourism products neglect the breadth of tourist motives. They mainly focus on cultural motives while rarely addressing socio-psychological motives, especially kinship relationships and prestige. Our findings demonstrate the usefulness of the motive-oriented perspective for HCI and inspired conceptual ideas for addressing motives in virtual tourism products that may be useful for future research and design in this area.

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  • (2023)A Scientometric Analysis of Virtual Tourism Technology Use in the Tourism IndustryApplied Informatics10.1007/978-3-031-46813-1_12(171-185)Online publication date: 24-Oct-2023

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cover image ACM Conferences
CHI EA '23: Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems
April 2023
3914 pages
ISBN:9781450394222
DOI:10.1145/3544549
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Published: 19 April 2023

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  1. Virtual tourism
  2. tourist
  3. tourist experience
  4. tourist needs
  5. virtual tour

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View all
  • (2024)Journeying Through Sense of Place with Mental Maps: Characterizing Changing Spatial Understanding and Sense of Place During Migration for WorkProceedings of the ACM on Human-Computer Interaction10.1145/36870428:CSCW2(1-31)Online publication date: 8-Nov-2024
  • (2024)What's the Rush?: Alternative Values in Navigation Technologies for Urban PlacemakingProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642470(1-17)Online publication date: 11-May-2024
  • (2023)A Scientometric Analysis of Virtual Tourism Technology Use in the Tourism IndustryApplied Informatics10.1007/978-3-031-46813-1_12(171-185)Online publication date: 24-Oct-2023

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