Nothing Special   »   [go: up one dir, main page]

skip to main content
10.1145/2843043.2843364acmotherconferencesArticle/Chapter ViewAbstractPublication Pagesaus-cswConference Proceedingsconference-collections
research-article

3D spirals, bubbles and sliders: setting range values in multi-user 3D environments

Published: 01 February 2016 Publication History

Abstract

This paper describes a series of interactive 3D range setting components, each designed for application in shared multi-user 3D environments. The nature of multi-user environments creates the necessity for interactive 3D interface components to be able to function when viewed from a range of different perspectives at the same point in time. The three described components were designed with this requirement in mind. The first component, a 3DBubble based system, utilizes a simple sphere that expands and contracts on an axis device to represent changing range values. The second component uses a cone shaped spring device, the 3DSpiral, with a sliding ball that moves along the spring to enable interaction, range viewing and value setting. The final device is a simple cylinder, the 3DCylinder, with a ring that moves along its shape to set changes in range value. An experimental trial of 78 participants was carried out and involved each participant using the three 3D components, with an additional control group for comparison (using a 2D slider), to set range values. Results from the trial showed that the 3DBubble and 3DSpiral achieved outcomes that matched the control (2DSlider) in terms of accuracy of result and time taken to complete task. The advantage of the 3DBubble and the 3DSpiral was that they performed consistently from multiple points of view and that this was significantly better than both the control and the 3DSlider, both of which performed poorly when viewed from anything other than a front, square on angle. These results indicate that the 3DBubble and 3DSpiral offer potential for use in setting range values in multi-user 3D environments.

References

[1]
Balakrishnan, R. 2006. Why Aren't We Using 3D User Interfaces, and Will We Ever?. In 3D User Interfaces, 2006. 3DUI 2006. IEEE Symposium on (pp. 141--141). IEEE.
[2]
Bowman, D. 2013. 3D User Interfaces. The Encyclopedia of Human-Computer Interaction, 2nd Ed.
[3]
Bowman, D. A., & McMahan, R. P. 2007. Virtual reality: how much immersion is enough?. Computer, 40(7):36--43.
[4]
Bowman, D. A., Kruijff, E., LaViola Jr, J. J., & Poupyrev, I. 2004. 3D user interfaces: theory and practice. Addison-Wesley.
[5]
Brown, E., & Cairns, P. 2004. A grounded investigation of game immersion. CHI'04 extended abstracts on Human factors in computing systems: 1297--1300. ACM.
[6]
Cairns, P., Li, J., Wang, W., & Nordin, A. I. 2014. The influence of controllers on immersion in mobile games. Proceedings of the 32nd annual ACM conference on Human factors in computing systems: 371--380. ACM.
[7]
Galitz, W. O. 2007. The essential guide to user interface design: an introduction to GUI design principles and techniques. John Wiley & Sons.
[8]
Hilliges, O., Kim, D., Izadi, S., Weiss, M., & Wilson, A. 2012. HoloDesk: direct 3d interactions with a situated see-through display. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 2421--2430). ACM.
[9]
Johnson, J. 2013. Designing with the Mind in Mind: Simple Guide to Understanding User Interface Design Guidelines. Elsevier.
[10]
Jørgensen, K. 2013. Gameworld Interfaces. MIT Press.
[11]
Jørgensen, K. 2012. Between the Game System and the Fictional World A Study of Computer Game Interfaces. Games and Culture, 7(2):142--163.
[12]
Myers, B., Hudson, S. E., & Pausch, R. 2000. Past, present, and future of user interface software tools. ACM Transactions on Computer-Human Interaction (TOCHI), 7(1), 3--28.
[13]
Norman, D. A. 2010. Natural user interfaces are not natural. Interactions, 17(3):6--10
[14]
Nuzzo, R. 2014. Statistical errors. Nature, 506(7487), 150--152.
[15]
Patterson, D., & Costain, S. 2015. The Effectiveness of Transient User Interface Components. In Proceedings of the 16th Australasian User Interface Conference (AUIC 2015) (Vol. 27, p. 30), Australian Computer Society, Inc.
[16]
Patterson, D. 2003. 3D Space: special project in advanced computer environments. PhD Thesis, Bond University.
[17]
Patterson, D. 2007. 3D SPACE: using depth and movement for selection tasks. In Proceedings of the twelfth international conference on 3D web technology, 147--155, ACM.
[18]
Patterson, D. 2014. Using interactive 3D game play to make complex medical knowledge more accessible. Procedia Computer Science, 29, 354--363.
[19]
Patterson, D. 2015. 3D Orientation Aids to Assist Re-Orientation and Reduce Disorientation in Mobile Apps In Proceedings of the 16th Australasian User Interface Conference (AUIC 2015) (Vol. 27), Australian Computer Society, Inc.
[20]
Prestopnik, N. R., & Tang, J. 2015. Points, stories, worlds, and diegesis: Comparing player experiences in two citizen science games. Computers in Human Behavior, 52, 492--506.
[21]
Sullivan, G. M., & Feinn, R. 2012. Using effect size-or why the P value is not enough. Journal of graduate medical education, 4(3), 279--282.
[22]
Vetere, F., O'Hara, K., Paay, J., Ploderer, B., Harper, R., & Sellen, A. 2014. Social NUI: social perspectives in natural user interfaces. Proceedings of the 2014 companion publication on Designing interactive systems: 215--218. ACM.
[23]
Walsh, J. A., von Itzstein, S., & Thomas, B. H. 2014. Ephemeral interaction using everyday objects. In Proceedings of the Fifteenth Australasian User Interface Conference-Volume 150 (pp. 29--37). Australian Computer Society, Inc.
[24]
White, L., Almezen, H., & Alzeidi, N. 2001. User-based testing of GUI sequences and their interactions. In Software Reliability Engineering, 2001. ISSRE 2001. Proceedings. 12th International Symposium on (pp. 54--63). IEEE.
[25]
Wigdor, D., & Wixon, D. 2011. Brave NUI world: designing natural user interfaces for touch and gesture. Elsevier.
[26]
Zilch, D., Bruder, G., & Steinicke, F. 2014. Comparison of 2D and 3D GUI Widgets for Stereoscopic Multitouch Setups. Journal of Virtual Reality and Broadcasting, 11(2014), 7.

Cited By

View all
  • (2024)Space-Bending Interaction: Mastering Deformations of Non-Euclidean Spaces to Cheat at Golf2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00345(1102-1103)Online publication date: 16-Mar-2024
  • (2019)Understanding Diabetes through Watch Based Interactive PlayProceedings of the Australasian Computer Science Week Multiconference10.1145/3290688.3290745(1-8)Online publication date: 29-Jan-2019
  • (2018)Every footprint tells a storyProceedings of the Australasian Computer Science Week Multiconference10.1145/3167918.3167974(1-8)Online publication date: 29-Jan-2018
  • Show More Cited By

Recommendations

Comments

Please enable JavaScript to view thecomments powered by Disqus.

Information & Contributors

Information

Published In

cover image ACM Other conferences
ACSW '16: Proceedings of the Australasian Computer Science Week Multiconference
February 2016
654 pages
ISBN:9781450340427
DOI:10.1145/2843043
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

Publisher

Association for Computing Machinery

New York, NY, United States

Publication History

Published: 01 February 2016

Permissions

Request permissions for this article.

Check for updates

Author Tags

  1. 3D user interface
  2. collaborative interaction
  3. graphical user interfaces
  4. human computer interaction
  5. user interface components

Qualifiers

  • Research-article

Conference

ACSW '16
ACSW '16: Australasian Computer Science Week
February 1 - 5, 2016
Canberra, Australia

Acceptance Rates

ACSW '16 Paper Acceptance Rate 77 of 172 submissions, 45%;
Overall Acceptance Rate 204 of 424 submissions, 48%

Contributors

Other Metrics

Bibliometrics & Citations

Bibliometrics

Article Metrics

  • Downloads (Last 12 months)15
  • Downloads (Last 6 weeks)0
Reflects downloads up to 21 Nov 2024

Other Metrics

Citations

Cited By

View all
  • (2024)Space-Bending Interaction: Mastering Deformations of Non-Euclidean Spaces to Cheat at Golf2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00345(1102-1103)Online publication date: 16-Mar-2024
  • (2019)Understanding Diabetes through Watch Based Interactive PlayProceedings of the Australasian Computer Science Week Multiconference10.1145/3290688.3290745(1-8)Online publication date: 29-Jan-2019
  • (2018)Every footprint tells a storyProceedings of the Australasian Computer Science Week Multiconference10.1145/3167918.3167974(1-8)Online publication date: 29-Jan-2018
  • (2018)Educate your avatar, educate your mindProceedings of the Australasian Computer Science Week Multiconference10.1145/3167918.3167919(1-7)Online publication date: 29-Jan-2018
  • (2017)Virtual weather systemsProceedings of the Australasian Computer Science Week Multiconference10.1145/3014812.3014878(1-7)Online publication date: 30-Jan-2017
  • (2016)Reality Reaching into Games - Weather as a Dynamic Link to Real-World Streams of InformationSerious Games10.1007/978-3-319-45841-0_16(169-180)Online publication date: 3-Sep-2016
  • (2016)Design for Happiness - Positive Psychology Through Social Media GamesSerious Games10.1007/978-3-319-45841-0_12(134-139)Online publication date: 3-Sep-2016

View Options

Login options

View options

PDF

View or Download as a PDF file.

PDF

eReader

View online with eReader.

eReader

Media

Figures

Other

Tables

Share

Share

Share this Publication link

Share on social media