Cited By
View all- Karre SReddy YMittal R(2024)RE Methods for Virtual Reality Software Product Development: A Mapping StudyACM Transactions on Software Engineering and Methodology10.1145/364959533:4(1-31)Online publication date: 26-Feb-2024
- Tongpaeng YNobnop RWongwan NHomla PIntawong KPuritat K(2024)Comparison of gamified and non-gamified mixed reality in enhancing museum visitor engagement, motivation, and learning outcomeJournal of Heritage Tourism10.1080/1743873X.2024.2351852(1-30)Online publication date: 16-May-2024
- Papagiannakis GGeronikolakis EPateraki MLópez-Menchero VTsioumas MSylaiou SLiarokapis FGrammatikopoulou ADimitropoulos KGrammalidis NPartarakis NMargetis GDrossis GVassiliadi MChalmers AStephanidis CMagnenat-Thalmann N(2024)Mixed Reality, Gamified Presence, and Storytelling for Virtual MuseumsEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_249(1150-1162)Online publication date: 5-Jan-2024
- Show More Cited By