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Mixed reality based interaction system for digital heritage

Published: 03 December 2016 Publication History

Abstract

User interfaces that leverages vivid computer graphics and virtual reality technologies provide effective means for exploring and inspecting cultural artifacts. Such virtual inspection systems help experience and disseminate cultural heritage. For such systems to be truly ubiquitous, they need to expose a user-friendly interface that an untrained population can find intuitive and engaging. In this paper, we present one such mixed reality (MR) based interaction system that can be used to visualize as well as explore cultural heritage. The system is demonstrated by an interactive exploration of 15th century 'Vittala Temple' located at a UNESCO world heritage site, Hampi. Our system investigates the augmentation of computer generated imagery with a physical replica to increase immersion and awareness. It uses monoscopic projection mapping on the 3D-printed replica laid out on a tabletop along with a vertical projection wall behind the tabletop, on which a 3D-rendered view is displayed. Projection on the physical layout is synchronized with the 3D rendering to allow projection of texture, navigation path, users current position, etc. on the tabletop. Users can interact with this system by simply waving a laser pointer to select structures or to define a path. We have additionally explored the benefit of using a steering wheel to further control the camera direction. Such a system creates and maintains a semantic relation between users actions and the resulting effect. The UI enables two major functionalities: interactive inspection of an architectural complex and the multimedia data attached to various components and artifacts.

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    cover image ACM Conferences
    VRCAI '16: Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1
    December 2016
    381 pages
    ISBN:9781450346924
    DOI:10.1145/3013971
    • Conference Chairs:
    • Yiyu Cai,
    • Daniel Thalmann
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 03 December 2016

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    Author Tags

    1. HCI
    2. MR interface
    3. immersive environment
    4. virtual heritage

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    • (2024)Mixed Reality, Gamified Presence, and Storytelling for Virtual MuseumsEncyclopedia of Computer Graphics and Games10.1007/978-3-031-23161-2_249(1150-1162)Online publication date: 5-Jan-2024
    • (2023)A review of the tools and techniques used in the digital preservation of architectural heritage within disaster cyclesHeritage Science10.1186/s40494-023-01035-x11:1Online publication date: 19-Sep-2023
    • (2022)An Interdisciplinary Design of an Interactive Cultural Heritage Visit for In-Situ, Mixed Reality and Affective ExperiencesMultimodal Technologies and Interaction10.3390/mti60700596:7(59)Online publication date: 18-Jul-2022
    • (2021)A Framework for Exploring Churches/Monuments/Museums of Byzantine Cultural Influence Exploiting Immersive Technologies in Real-Time Networked EnvironmentsTechnologies10.3390/technologies90300579:3(57)Online publication date: 9-Aug-2021
    • (2021)Development and Evaluation of an Outdoor Multisensory AR System for Cultural HeritageIEEE Access10.1109/ACCESS.2021.30509749(16419-16434)Online publication date: 2021
    • (2019)SensiMAR - Designing a Multisensory AR System2019 International Conference on Graphics and Interaction (ICGI)10.1109/ICGI47575.2019.8955078(9-16)Online publication date: Nov-2019
    • (2019)Mixed Reality, Gamified Presence, and Storytelling for Virtual MuseumsEncyclopedia of Computer Graphics and Games10.1007/978-3-319-08234-9_249-2(1-13)Online publication date: 9-Apr-2019
    • (2018)Towards an interaction blueprint for mixed reality experiences in GLAM spacesProceedings of the 32nd International BCS Human Computer Interaction Conference10.14236/ewic/HCI2018.135(1-5)Online publication date: 4-Jul-2018
    • (2018)Digital heritageACM SIGGRAPH 2018 Art Gallery10.1145/3202918.3203089(375-380)Online publication date: 12-Aug-2018
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