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Tabletops - Horizontal Interactive DisplaysMay 2010
Publisher:
  • Springer Publishing Company, Incorporated
ISBN:978-1-84996-112-7
Published:06 May 2010
Pages:
484
Reflects downloads up to 05 Mar 2025Bibliometrics
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Abstract

This book is the first attempt to bring together current research findings in the domain of interactive horizontal displays. The novel compilation will integrate and summarise findings from the most important international tabletop research teams. It will provide a state-of-the art overview of this research domain and therefore allow for discussion of emerging and future directions in research and technology of interactive horizontal displays. Latest advances in interaction and software technologies and their increasing availability beyond research labs, refuels the interest in interactive horizontal displays. In the early 1990s Mark Weisers vision of Ubiquitous Computing redefined the notion of Human Computer Interaction. Interaction was no longer considered to happen only with standard desktop computers but also with elements of their environment. This book is structured in three major areas: under, on/above and around tabletops. These areas are associated with different research disciplines such as Hardware/Software and Computer Science, Human Computer Interaction (HCI) and Computer Supported Collaborative Work (CSCW). However, the comprehensive and compelling presentation of the topic of the book results from its interdisciplinary character. The book addresses fellow researchers who are interested in this domain and practitioners considering interactive tabletops in real-world projects. It will also be a useful introduction into tabletop research that can be used for the academic curriculum.

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    Vonach E, Gerstweiler G and Kaufmann H ACTO Proceedings of the Ninth ACM International Conference on Interactive Tabletops and Surfaces, (259-268)
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    Ziat M, Fridstrom J, Kilpela K, Fancher J and Clark J Ingrid CHI '14 Extended Abstracts on Human Factors in Computing Systems, (559-562)
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    Martinez Plasencia D, Joyce E and Subramanian S MisTable Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, (3493-3502)
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    Jakobsen M and HornbÆk K (2014). Up close and personal, ACM Transactions on Computer-Human Interaction, 21:2, (1-34), Online publication date: 2-Feb-2014.
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    Al-Qaraghuli A, Zaman H, Ahmad A and Raoof J Interaction patterns for assessment of learners in tabletop based collaborative learning environment Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration, (447-450)
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    Dang C and André E TabletopCars Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction, (33-40)
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    Pedersen E and Hornbæk K An experimental comparison of touch interaction on vertical and horizontal surfaces Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design, (370-379)
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    Zhang H, Yang X, Ens B, Liang H, Boulanger P and Irani P See me, see you Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, (2327-2336)
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    Tabard A, Hincapié-Ramos J, Esbensen M and Bardram J The eLabBench Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, (202-211)
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    Collins A, Ackad C, Apted T, Sztajer P, Ward P, Weng H and Kay J Core functionality and new applications for tabletops and interactive surfaces Proceedings of the 13th international conference on Ubiquitous computing, (607-608)
  16. Nebe K, Müller T and Klompmaker F An investigation on requirements for co-located group-work using multitouch-, pen-based- and tangible-interaction Proceedings of the 14th international conference on Human-computer interaction: interaction techniques and environments - Volume Part II, (90-99)
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Contributors
  • Commonwealth Scientific and Industrial Research Organisation

Reviews

Gerald Friedland

Apple's new mobile devices are definitely not the only ones that respond to people's general demand to work with a computer that is oriented horizontally, that is, with the display being integrated in a table, lying on one's lap, or being held in hand. M?ller-Tomfelde's book explores the research world around tabletop displays. The book is structured in three parts: "under," "on and above," and "around and beyond" tabletops, which correspond to three different research disciplines: hardware/software, human-computer interaction, and computer-supported cooperative work. However, the author points out that "all of the 18 book chapters reflect and underline the interdisciplinary character of tabletop research" and, as such, the structure and division into disciplines is not to be interpreted as strict. M?ller-Tomfelde invited authors from different fields to write chapters on these three areas, addressing fellow researchers interested in the domain. The hardware part addresses the building of multi-touch interfaces, the integration of different technologies, optical design, mechanisms to achieve high resolution, and hand and object recognition methods on liquid crystal displays (LCDs). The second part deals with the human-computer interaction methods for control of the displays-for example, how to deal with imprecise and inaccurate input and how to avoid user frustration if the recognition software is not yet perfect. One chapter in this part is devoted to three-dimensional (3D) tabletops. The last part concerns the productivity part of tabletops: How can tabletops support the interaction of groups__?__ How can one access a filesystem efficiently in a tabletop graphical user interface (GUI) environment__?__ The book achieves its goal. Fellow researchers will be able to get an introduction to the field of tabletop research. This is also an interesting book for software engineers, GUI designers, technical managers, and other practitioners who work with horizontal displays. My main critique of the book is the strict focus on tabletops. It seems that tabletops are a rather small niche, given the ubiquity of pen- and gesture-driven cell phones, electronic whiteboards (even though vertical), script pads, tablet PCs, and, last but not least, Apple's iPad. Many of the problems and solutions presented in this book are applicable to these devices as well. Therefore, although the book achieves its goal as an introduction to the field, by limiting itself to presenting research conducted with tabletops, it misses some of the important innovations and research areas based on other types of horizontal displays that might also be applicable to tabletops. Due to this fact, I cannot consider the book a comprehensive overview of the field of horizontal displays. Online Computing Reviews Service

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