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- abstractOctober 2020
Tangible VR: Traversing Space in XR to Grow a Virtual Butterfly
SUI '20: Proceedings of the 2020 ACM Symposium on Spatial User InteractionArticle No.: 32, Pages 1–2https://doi.org/10.1145/3385959.3421720Immersive reality technologies have been widely utilized in the area of cultural heritage, also known as Virtual Heritage. We present a tangible Virtual Reality (VR) interaction demo that allows users to freely walk in the physical space while engaging ...
- research-articleMay 2020
Earthquake Simulation on Ancient Masonry Buildings
Journal on Computing and Cultural Heritage (JOCCH), Volume 13, Issue 2Article No.: 11, Pages 1–18https://doi.org/10.1145/3372421Research on seismic simulations has focused mainly on methodologies specially tailored to civil engineering. However, we have detected a lack in the area of interactive cultural heritage applications, where speed and plausibility are the main ...
- research-articleFebruary 2020
The Effects of VR Environments on the Acceptance, Experience, and Expectations of Cultural Heritage Learning
Journal on Computing and Cultural Heritage (JOCCH), Volume 13, Issue 1Article No.: 7, Pages 1–21https://doi.org/10.1145/3352933This article attempts to understand how present Virtual Reality (VR) environments can contribute to enhancing the communication of cultural heritage by providing an experience of the past that is acceptable for the younger generation and how museums and ...
- posterNovember 2019
Visiting a virtual graveyard: designing virtual reality cultural heritage experiences
MUM '19: Proceedings of the 18th International Conference on Mobile and Ubiquitous MultimediaArticle No.: 56, Pages 1–4https://doi.org/10.1145/3365610.3368425Virtual reality offers a potential solution to enable visiting inaccessible cultural heritage sites. We present the design, prototyping and evaluation (n = 6) of a virtual visit to a historic graveyard. The Salla World War II graveyard is located in an ...
- abstractNovember 2017
Capturing aboriginal heritage in virtual reality
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 51, Pages 1–2https://doi.org/10.1145/3139131.3141213The culture of Aboriginal Australians is unique and diverse, but, unfortunately, it is under threat of extinction. This is the culture that does not rely on written records, as knowledge is predominantly being shared in the form of oral tales and ...
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- short-paperSeptember 2017
Moving through the past: design and evaluation of a full-body interaction learning environment for a public space
Interacción '17: Proceedings of the XVIII International Conference on Human Computer InteractionArticle No.: 54, Pages 1–3https://doi.org/10.1145/3123818.3133833This paper presents a brief overview of the design and evaluation process of a Virtual Heritage (VH) experience for children in the context of Refugi 307, a bomb shelter built during the Spanish Civil War. The shelter currently belongs to the History ...
- research-articleSeptember 2017
5D GIS virtual heritage
Procedia Computer Science (PROCS), Volume 111, Issue CPages 294–300https://doi.org/10.1016/j.procs.2017.06.066In recent decade, a wave of apprehension swept across the Pearl of Oriental with regards to the disappearance of high value tangible and intangible heritages due to urban renewal and redevelopment. The flourish of computer science and engineering, ...
- abstractMay 2017
Towards the Design of a Virtual Heritage Experience based on the World-as-Support Interaction Paradigm
CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing SystemsPages 2034–2041https://doi.org/10.1145/3027063.3053089We present the initial design stage of a Virtual Heritage experience for a bomb shelter built during the Spanish Civil War, namely Refugi 307. The shelter currently belongs to the History Museum of Barcelona which provides guided tours through the ...
- short-paperMarch 2017
Reviving Aggersborg: Conveying lost heritage sites through indirect augmented reality
VRIC '17: Proceedings of the Virtual Reality International Conference - Laval Virtual 2017Article No.: 6, Pages 1–4https://doi.org/10.1145/3110292.3110299This paper propose a simple and user friendly method for aligning an Indirect Augmented Reality application with the real world. Augmented Reality is often considered an innovative platform for conveying cultural heritage, as well as for many other ...
- research-articleDecember 2016
Mixed reality based interaction system for digital heritage
VRCAI '16: Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1Pages 31–37https://doi.org/10.1145/3013971.3014000User interfaces that leverages vivid computer graphics and virtual reality technologies provide effective means for exploring and inspecting cultural artifacts. Such virtual inspection systems help experience and disseminate cultural heritage. For such ...
- research-articleNovember 2015
Handheld Visual Representation of a Castle Chapel Ruin
Journal on Computing and Cultural Heritage (JOCCH), Volume 9, Issue 1Article No.: 6, Pages 1–18https://doi.org/10.1145/2822899We have experienced rapid development in Augmented Reality (AR) systems and platforms in the world of cultural heritage, namely in cultural settings and historical museums. However, we still face a range of challenges to design an AR system that meets ...
- ArticleSeptember 2013
Modelling Place Elements in Virtual Heritage Environment
ICICM '13: Proceedings of the 2013 International Conference on Informatics and Creative MultimediaPages 191–195https://doi.org/10.1109/ICICM.2013.40While technology and digital tools to support virtual heritage is rapidly improving, there is still a lack of research on the suitability of user interaction for cultural heritage reconstruction and finding means to support sense of place in virtual ...
- ArticleOctober 2012
Virtual heritage: exploring photorealism
EuroMed'12: Proceedings of the 4th international conference on Progress in Cultural Heritage PreservationPages 191–200https://doi.org/10.1007/978-3-642-34234-9_19One of the main purposes of virtual heritage (VH) is to disseminate the cultural and historic knowledge to end-users. However, in many cases VH projects are motivated towards demonstrating the technical artistry and the power of new technology to attain ...
- research-articleAugust 2012
Virtual heritage to go
Web3D '12: Proceedings of the 17th International Conference on 3D Web TechnologyPages 113–116https://doi.org/10.1145/2338714.2338733In this paper we show our conceptual approach of how easy it can be to develop web apps that provide real-time 3D support, behave like native apps and run platform independently on smartphones, tablets (e.g., iPad), and on desktop computers. This ...
- ArticleNovember 2011
Cultural learning in virtual heritage: an overview
The aim of this paper is to present the overview of cultural learning in virtual heritage. In the past, works done on virtual heritage were mostly focused on replicating and visualizing heritage objects for presentation using virtual reality. However, ...
- ArticleMay 2011
On the Presentation of Byzantine Art in Virtual Environments
VS-GAMES '11: Proceedings of the 2011 Third International Conference on Games and Virtual Worlds for Serious ApplicationsPages 176–177https://doi.org/10.1109/VS-GAMES.2011.34This paper deals with a main theoretical research question which asks how to best represent Byzantine art in virtual environments. The two options of photo realistic and non photo realistic rendering are researched in the background of topics related to ...
- research-articleDecember 2010
Virtual heritage production as a tool in education
SA '10: ACM SIGGRAPH ASIA 2010 SketchesArticle No.: 9, Pages 1–2https://doi.org/10.1145/1899950.1899959The focus of Virtual Heritage in education usually is on its use as a tool for teaching and dissemination. However, production of Virtual Heritage applications and demonstrations typically involve people from many different fields of expertise. This ...
- research-articleJune 2010
Us hunters: interactive communication for young cavemen
IDC '10: Proceedings of the 9th International Conference on Interaction Design and ChildrenPages 89–97https://doi.org/10.1145/1810543.1810554This paper presents a multi-user virtual heritage application that allows children to experience and learn the hunting strategies depicted in a cave painting from 6000 B.C. The application is based on a multi-touch vertical screen that allows for full-...
- research-articleNovember 2009
Multi-modal exploration of small artifacts: an exhibition at the Gold Museum in Bogota
- Pablo Figueroa,
- Mauricio Coral,
- Pierre Boulanger,
- Juan Borda,
- Eduardo Londoño,
- Felipe Vega,
- Flavio Prieto,
- Diego Restrepo
VRST '09: Proceedings of the 16th ACM Symposium on Virtual Reality Software and TechnologyPages 67–74https://doi.org/10.1145/1643928.1643945We present the iterative development and initial evaluation of a multi-modal platform for interacting with precious small artifacts from the Gold Museum in Bogota. By using a commercial haptic interface, loud speakers, and stereo displays, one can allow ...
- research-articleOctober 2009
Dramaturgies of PLACE: evaluation, embodiment and performance in PLACE-Hampi
ACE '09: Proceedings of the International Conference on Advances in Computer Entertainment TechnologyPages 249–256https://doi.org/10.1145/1690388.1690430This paper examines an extensive user evaluation survey undertaken during an installation of PLACE-Hampi, a custom-built augmented stereoscopic panoramic interactive cultural heritage installation. The evaluation draws on the responses of 284 users of ...