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StarLogo TNG: science in student-programmed simulations

Published: 24 June 2008 Publication History

Abstract

StarLogo: The Next Generation (TNG), a new programming tool, was designed to rapidly engage students in game and simulation development in secondary school science and programming classes. TNG was introduced and used alongside established materials in three levels of high school physics. This pilot was designed to a) test the hypothesis that a game/simulation programming unit could harness the algorithmic thinking which is part of programming to provide alternate routes to understanding physics concepts, and b) explore the potential of motivating programming through game design/development in the context of traditional physics learning.

References

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Duran-Hutchings, N. & Hutchings, J. (2004). Virtual Simulations of Projectile Motion and Solutions to a System of Parametric Equations, Retrieved November 19, 2007 from http://mathdl.maa.org/mathDL/3/?pa=content&sa=viewDocument&nodeId=1027&pf=1.
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Gee, P. (2007). What Video Games Have to Teach Us About Learning and Literacy, Palgrave Macmillan, NY.
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Hestenes, D. (2007). Modeling Instruction in High School Physics, Chemistry, and Physical Science, Retrieved November 16, 2007 from http://modeling.asu.edu/modeling-HS.html.
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  • (2016)Frogs to Think withProceedings of the The 15th International Conference on Interaction Design and Children10.1145/2930674.2930724(246-254)Online publication date: 21-Jun-2016

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cover image DL Hosted proceedings
ICLS'08: Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3
June 2008
421 pages

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International Society of the Learning Sciences

Publication History

Published: 24 June 2008

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Overall Acceptance Rate 307 of 307 submissions, 100%

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  • (2016)Frogs to Think withProceedings of the The 15th International Conference on Interaction Design and Children10.1145/2930674.2930724(246-254)Online publication date: 21-Jun-2016

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