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Design and Technology Challenges for Body Proximate Display Ecosystems

Published: 24 August 2015 Publication History

Abstract

Body proximate display environments can be formed by combining multiple hand-held, head-mounted, wrist-worn or other displays. Wearable displays such as smartwatches and smartglasses have the potential to extend the interaction capabilities of mobile users beyond a single display. However, the display ecosystem formed by multiple personal displays on and around users' bodies is not well understood, yet. Within this paper, we investigate the design and technology challenges that could inhibit the creation and the use of interactive display ecosystems.

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Cited By

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  • (2024)Augmented Reality on the Move: A Systematic Literature Review for Vulnerable Road UsersProceedings of the ACM on Human-Computer Interaction10.1145/36764908:MHCI(1-30)Online publication date: 24-Sep-2024
  • (2023)Mixed Reality Interaction TechniquesSpringer Handbook of Augmented Reality10.1007/978-3-030-67822-7_5(109-129)Online publication date: 1-Jan-2023
  • (2018)Mobile Interactions Augmented by Wearable ComputingWearable Technologies10.4018/978-1-5225-5484-4.ch049(1084-1094)Online publication date: 2018
  • Show More Cited By

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    cover image ACM Conferences
    MobileHCI '15: Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct
    August 2015
    697 pages
    ISBN:9781450336536
    DOI:10.1145/2786567
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Published: 24 August 2015

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    View all
    • (2024)Augmented Reality on the Move: A Systematic Literature Review for Vulnerable Road UsersProceedings of the ACM on Human-Computer Interaction10.1145/36764908:MHCI(1-30)Online publication date: 24-Sep-2024
    • (2023)Mixed Reality Interaction TechniquesSpringer Handbook of Augmented Reality10.1007/978-3-030-67822-7_5(109-129)Online publication date: 1-Jan-2023
    • (2018)Mobile Interactions Augmented by Wearable ComputingWearable Technologies10.4018/978-1-5225-5484-4.ch049(1084-1094)Online publication date: 2018
    • (2018)SAViLPersonal and Ubiquitous Computing10.1007/s00779-017-1091-422:2(409-431)Online publication date: 1-Apr-2018
    • (2017)Towards Pervasive Augmented RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2016.254372023:6(1706-1724)Online publication date: 1-Jun-2017
    • (2017)Implementation of gesture driven virtual reality for car racing game using back propagation neural network2017 IEEE Symposium Series on Computational Intelligence (SSCI)10.1109/SSCI.2017.8280839(1-8)Online publication date: Nov-2017
    • (2016)Mobile Interactions Augmented by Wearable ComputingInternational Journal of Mobile Human Computer Interaction10.4018/IJMHCI.20161001068:4(104-114)Online publication date: 1-Oct-2016
    • (2016)Use of wearable and augmented reality technologies in industrial maintenance workProceedings of the 20th International Academic Mindtrek Conference10.1145/2994310.2994321(235-242)Online publication date: 17-Oct-2016
    • (2016)FluxaAdjunct Proceedings of the 29th Annual ACM Symposium on User Interface Software and Technology10.1145/2984751.2985741(155-157)Online publication date: 16-Oct-2016
    • (2015)Perceptual and Social Challenges in Body Proximate Display EcosystemsProceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct10.1145/2786567.2794349(1168-1174)Online publication date: 24-Aug-2015

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