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MultiFi: Multi Fidelity Interaction with Displays On and Around the Body

Published: 18 April 2015 Publication History

Abstract

Display devices on and around the body such as smartwatches, head-mounted displays or tablets enable users to interact on the go. However, diverging input and output fidelities of these devices can lead to interaction seams that can inhibit efficient mobile interaction, when users employ multiple devices at once. We present MultiFi, an interactive system that combines the strengths of multiple displays and overcomes the seams of mobile interaction with widgets distributed over multiple devices. A comparative user study indicates that combined head-mounted display and smartwatch interfaces can outperform interaction with single wearable devices.

Supplementary Material

ZIP File (pn1066.zip)
The auxillary material contains - an extended version of the user study description - detailed statistical test results for the locator and select task presented in the paper - a video demonstrating the individual study conditions
suppl.mov (pn1066.mp4)
Supplemental video
MP4 File (p3933.mp4)

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Cited By

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  • (2024)Investigating the Impact of Multiple View Layouts on Users' Visual Task Performance in Extended RealityProceedings of the 2024 International Conference on Advanced Visual Interfaces10.1145/3656650.3656756(1-3)Online publication date: 3-Jun-2024
  • (2024)Between Wearable and Spatial Computing: Exploring Four Interaction Techniques at the Intersection of Smartwatches and Head-mounted DisplaysProceedings of the 2024 Symposium on Eye Tracking Research and Applications10.1145/3649902.3656365(1-7)Online publication date: 4-Jun-2024
  • (2024)Exploiting Physical Referent Features as Input for Multidimensional Data Selection in Augmented RealityACM Transactions on Computer-Human Interaction10.1145/364861331:4(1-40)Online publication date: 19-Sep-2024
  • Show More Cited By

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  1. MultiFi: Multi Fidelity Interaction with Displays On and Around the Body

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    cover image ACM Conferences
    CHI '15: Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
    April 2015
    4290 pages
    ISBN:9781450331456
    DOI:10.1145/2702123
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 18 April 2015

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    Author Tags

    1. augmented reality
    2. mobile multi display environments
    3. wearables

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    CHI '15: CHI Conference on Human Factors in Computing Systems
    April 18 - 23, 2015
    Seoul, Republic of Korea

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    CHI '15 Paper Acceptance Rate 486 of 2,120 submissions, 23%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    Cited By

    View all
    • (2024)Investigating the Impact of Multiple View Layouts on Users' Visual Task Performance in Extended RealityProceedings of the 2024 International Conference on Advanced Visual Interfaces10.1145/3656650.3656756(1-3)Online publication date: 3-Jun-2024
    • (2024)Between Wearable and Spatial Computing: Exploring Four Interaction Techniques at the Intersection of Smartwatches and Head-mounted DisplaysProceedings of the 2024 Symposium on Eye Tracking Research and Applications10.1145/3649902.3656365(1-7)Online publication date: 4-Jun-2024
    • (2024)Exploiting Physical Referent Features as Input for Multidimensional Data Selection in Augmented RealityACM Transactions on Computer-Human Interaction10.1145/364861331:4(1-40)Online publication date: 19-Sep-2024
    • (2024)Intent-driven input device arbitration for XRExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3650758(1-5)Online publication date: 11-May-2024
    • (2024)Screen Augmentation Technique Using AR Glasses and Smartphone without External SensorsExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3648664(1-5)Online publication date: 11-May-2024
    • (2024)Gaze on the Go: Effect of Spatial Reference Frame on Visual Target Acquisition During Physical Locomotion in Extended RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642915(1-16)Online publication date: 11-May-2024
    • (2024)PhoneInVR: An Evaluation of Spatial Anchoring and Interaction Techniques for Smartphone Usage in Virtual RealityProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642582(1-16)Online publication date: 11-May-2024
    • (2024)SwitchSpace: Understanding Context-Aware Peeking Between VR and Desktop InterfacesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642358(1-16)Online publication date: 11-May-2024
    • (2024)Design Patterns for Situated Visualization in Augmented RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332739830:1(1324-1335)Online publication date: 1-Jan-2024
    • (2024)Text Entry Performance and Situation Awareness of a Joint Optical See-Through Head-Mounted Display and Smartphone SystemIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.330931630:8(5830-5846)Online publication date: Aug-2024
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