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Duet: exploring joint interactions on a smart phone and a smart watch

Published: 26 April 2014 Publication History

Abstract

The emergence of smart devices (e.g., smart watches and smart eyewear) is redefining mobile interaction from the solo performance of a smart phone, to a symphony of multiple devices. In this paper, we present Duet -- an interactive system that explores a design space of interactions between a smart phone and a smart watch. Based on the devices' spatial configurations, Duet coordinates their motion and touch input, and extends their visual and tactile output to one another. This transforms the watch into an active element that enhances a wide range of phone-based interactive tasks, and enables a new class of multi-device gestures and sensing techniques. A technical evaluation shows the accuracy of these gestures and sensing techniques, and a subjective study on Duet provides insights, observations, and guidance for future work.

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Cited By

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  • (2024)PhoneCanvas: 3D Sketching System Using a Depth Camera-Equipped Smartphone as a CanvasProceedings of the 2024 ACM Symposium on Spatial User Interaction10.1145/3677386.3682078(1-12)Online publication date: 7-Oct-2024
  • (2024)Exploring Cross-Device Haptics for Virtual Reality ExperiencesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670968(1-5)Online publication date: 3-Jun-2024
  • (2024)Enhancing Mobile Interaction: Practical Insights from Smartphone and Smartwatch IntegrationAdjunct Proceedings of the 26th International Conference on Mobile Human-Computer Interaction10.1145/3640471.3680451(1-9)Online publication date: 21-Sep-2024
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  1. Duet: exploring joint interactions on a smart phone and a smart watch

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    JOSE CARLOS MORENO UBEDA

    The main idea of this paper is very interesting. A connection between a smart watch and a smart phone is established to work with a common shared human interface using the accelerometer present in both devices to recognize user gestures, dealing with both devices as a single unified platform. These gestures are proposed as a way to overcome the limitations of direct touch on wrist-worn devices. The paper begins with a very good review of the literature about the interaction techniques for handheld and wrist-worn devices, both individually and when they are associated. Some of these ideas are used in individual commercial devices, such as the Pebble smart watch, which can be shaken to turn on the backlight, or in iOS devices, which can be shaken to undo the last operation. Similar actions can initiate file transfers between a pair of Android devices. In fact, Pebble (and the like) should appear in the paper (in Table 1) as a device used for context and activity sensing (with applications such as Morpheuz, SwimIO, and others), operating in the background based on Buxton's framework [1]. The authors provide a set of six types of gestures, in addition to gesture recognition methods based on the movement, orientation, and touching of both devices, for the interaction between the watch and the mobile phone. They use machine learning techniques and hard-coded heuristics for implementing their recognition system. More than 7,000 data points were taken and analyzed, providing results of over 90 percent mean accuracy in the detection of the gestures for different people. A set of applications (Duet) is used to test the usability of the proposal. The paper is highly applicable to contemporary mobile devices. Online Computing Reviews Service

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    cover image ACM Conferences
    CHI '14: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2014
    4206 pages
    ISBN:9781450324731
    DOI:10.1145/2556288
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 26 April 2014

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    Author Tags

    1. duet
    2. joint interaction
    3. smart phone
    4. smart watch.

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    CHI '14: CHI Conference on Human Factors in Computing Systems
    April 26 - May 1, 2014
    Ontario, Toronto, Canada

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    CHI '14 Paper Acceptance Rate 465 of 2,043 submissions, 23%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    Cited By

    View all
    • (2024)PhoneCanvas: 3D Sketching System Using a Depth Camera-Equipped Smartphone as a CanvasProceedings of the 2024 ACM Symposium on Spatial User Interaction10.1145/3677386.3682078(1-12)Online publication date: 7-Oct-2024
    • (2024)Exploring Cross-Device Haptics for Virtual Reality ExperiencesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670968(1-5)Online publication date: 3-Jun-2024
    • (2024)Enhancing Mobile Interaction: Practical Insights from Smartphone and Smartwatch IntegrationAdjunct Proceedings of the 26th International Conference on Mobile Human-Computer Interaction10.1145/3640471.3680451(1-9)Online publication date: 21-Sep-2024
    • (2024)Empowering Collaborative Application Development: A Robust Framework for Ad-Hoc Distributed SystemsIEEE Access10.1109/ACCESS.2024.339537012(62296-62316)Online publication date: 2024
    • (2023)UnifiedSense: Enabling Without-Device Gesture Interactions Using Over-the-shoulder Training Between Redundant Wearable SensorsProceedings of the ACM on Human-Computer Interaction10.1145/36042777:MHCI(1-25)Online publication date: 13-Sep-2023
    • (2023)Watch Your Language: Using Smartwatches to Support CommunicationProceedings of the 25th International ACM SIGACCESS Conference on Computers and Accessibility10.1145/3597638.3608379(1-21)Online publication date: 22-Oct-2023
    • (2023)Challenges and Opportunities for Multi-Device Management in ClassroomsACM Transactions on Computer-Human Interaction10.1145/351902529:6(1-27)Online publication date: 11-Jan-2023
    • (2023)A multimodal smartwatch-based interaction concept for immersive environmentsComputers & Graphics10.1016/j.cag.2023.10.010117(85-95)Online publication date: Dec-2023
    • (2023)Mixed Reality Interaction TechniquesSpringer Handbook of Augmented Reality10.1007/978-3-030-67822-7_5(109-129)Online publication date: 1-Jan-2023
    • (2022)Social Media and Social Bonding in Students' Decision-Making Regarding Their Study PathResearch Anthology on Applying Social Networking Strategies to Classrooms and Libraries10.4018/978-1-6684-7123-4.ch084(1555-1573)Online publication date: 8-Jul-2022
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