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Remote Control of Complex Interactive Art Installations

Published: 22 June 2015 Publication History

Abstract

Movement based interactive artworks are capable of instantly engaging audiences by reacting to physical motion consistently with real-world physics. Sustaining this engagement, however, requires a constant alteration of both the output and interaction aesthetics. Mobile devices (such as the iPad or iPhone) can be used to control the often-overwhelming plethora of parameters found in many interactive systems. The effect that mobile control of these parameters has on the inception, refinement and live performance of two separate art works is examined. An open-source dynamic remote control system is being developed to further facilitate the creative development and performance of interactive artwork as demonstrated by these case studies.

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Andrew Johnston. 2013. Fluid simulation as full body audio-visual instrument. In Proc. Of Conf. on New Interfaces for Musical Expressions, Daejeon. 132.
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Charles Roberts, Graham Wakefield, and Matthew Wright. 2012. Mobile controls on-the-fly: An abstraction for distributed NIMEs. In Proceedings of the 2012 Conference on New Interfaces for Musical Expression (NIME 2012).
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Cited By

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  • (2019)Lucid Peninsula, a Physical Narrative Art Installation Comprising Interactive 360° Virtual Reality ComponentsInternational Journal of Creative Interfaces and Computer Graphics10.4018/IJCICG.201901010110:1(1-15)Online publication date: 1-Jan-2019
  • (2019)The Reality of Reality-Based InteractionACM Transactions on Computer-Human Interaction10.1145/331961726:5(1-35)Online publication date: 12-Sep-2019
  • (2017)Interactive Experience across Modern Age and Tradition: Application of Arduino in Shadow PlayApplied Mechanics and Materials10.4028/www.scientific.net/AMM.868.242868(242-247)Online publication date: Jul-2017
  • Show More Cited By

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    Published In

    cover image ACM Conferences
    C&C '15: Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition
    June 2015
    420 pages
    ISBN:9781450335980
    DOI:10.1145/2757226
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 22 June 2015

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    Author Tags

    1. interactive artwork
    2. ipad
    3. iphone
    4. mobile device
    5. openframeworks
    6. presets
    7. remote control
    8. touchosc

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    C&C '15
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    C&C '15: Creativity and Cognition
    June 22 - 25, 2015
    Glasgow, United Kingdom

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    C&C '15 Paper Acceptance Rate 23 of 88 submissions, 26%;
    Overall Acceptance Rate 108 of 371 submissions, 29%

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    Cited By

    View all
    • (2019)Lucid Peninsula, a Physical Narrative Art Installation Comprising Interactive 360° Virtual Reality ComponentsInternational Journal of Creative Interfaces and Computer Graphics10.4018/IJCICG.201901010110:1(1-15)Online publication date: 1-Jan-2019
    • (2019)The Reality of Reality-Based InteractionACM Transactions on Computer-Human Interaction10.1145/331961726:5(1-35)Online publication date: 12-Sep-2019
    • (2017)Interactive Experience across Modern Age and Tradition: Application of Arduino in Shadow PlayApplied Mechanics and Materials10.4028/www.scientific.net/AMM.868.242868(242-247)Online publication date: Jul-2017
    • (2017)DreamScopeProceedings of the 8th International Conference on Digital Arts10.1145/3106548.3106601(67-75)Online publication date: 6-Sep-2017

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