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Apps for art's sake: resistance and innovation

Published: 27 August 2013 Publication History

Abstract

The paper reports on the growing phenomena of art-making on mobile devices and contributes findings from two studies of artists' responses to iPad painting apps: the first is a series of exploratory workshops where artists were recruited to engage with a range of art apps, the second is a series of in-depth interviews with two artists who had incorporated the device and Brushes app into their painting practice over a period of months and years. The artists in both studies generally agreed that the devices and apps were easy to use and enjoyable but remained ambivalent about the technologies and outcomes. Although there was excitement around new creative possibilities there were also tensions around the status of the work being produced. The paper reflects on the role of popular digital production apparatus and information exchange on the constitution of artist-identities at a time of rapid techno-cultural change. It argues that while tablet computing and art apps have democratized certain artistic processes these technologies have generated conflict with traditional conceptions of art and curation.

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Cited By

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  • (2016)The Design, Perception, and Practice of Tablet PhotographyProceedings of the 2016 ACM Conference on Designing Interactive Systems10.1145/2901790.2901810(84-95)Online publication date: 4-Jun-2016
  • (2014)Socially engaged arts practice in HCICHI '14 Extended Abstracts on Human Factors in Computing Systems10.1145/2559206.2559227(69-74)Online publication date: 26-Apr-2014
  • (2014)Research through design fictionProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2556288.2557098(703-712)Online publication date: 26-Apr-2014

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    cover image ACM Conferences
    MobileHCI '13: Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
    August 2013
    662 pages
    ISBN:9781450322737
    DOI:10.1145/2493190
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 27 August 2013

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    Author Tags

    1. apps
    2. authorship
    3. digital art
    4. digital culture
    5. identity
    6. ipad
    7. leisure
    8. tablet devices

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    MobileHCI '13 Paper Acceptance Rate 53 of 238 submissions, 22%;
    Overall Acceptance Rate 202 of 906 submissions, 22%

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    Cited By

    View all
    • (2016)The Design, Perception, and Practice of Tablet PhotographyProceedings of the 2016 ACM Conference on Designing Interactive Systems10.1145/2901790.2901810(84-95)Online publication date: 4-Jun-2016
    • (2014)Socially engaged arts practice in HCICHI '14 Extended Abstracts on Human Factors in Computing Systems10.1145/2559206.2559227(69-74)Online publication date: 26-Apr-2014
    • (2014)Research through design fictionProceedings of the SIGCHI Conference on Human Factors in Computing Systems10.1145/2556288.2557098(703-712)Online publication date: 26-Apr-2014

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