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- research-articleSeptember 2024
Informing the Design of Intervention Solutions for Body-Focused Repetitive Behaviors
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue MHCIArticle No.: 268, Pages 1–15https://doi.org/10.1145/3676513Body-Focused Repetitive Behaviors (BFRBs), such as nail biting, impact a wide demographic, and can negatively affect physical, psychological, and social well-being. Although pharmacological and behavioral therapies are common treatments, many avoid ...
- research-articleSeptember 2024
Usability Optimization for Mobile Menu Design: An Empirical Study of Hand Grips and User Preferences
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 8, Issue MHCIArticle No.: 263, Pages 1–19https://doi.org/10.1145/3676508This paper investigates the relationship between menu design and hand positions in relation to the assessment of end users with main focus on usability, user preference, and potential adaptions to different hand positions. Sixteen (N=16) participants ...
- extended-abstractSeptember 2024
Enhancing Mobile Interaction: Practical Insights from Smartphone and Smartwatch Integration
MobileHCI '24 Adjunct: Adjunct Proceedings of the 26th International Conference on Mobile Human-Computer InteractionArticle No.: 19, Pages 1–9https://doi.org/10.1145/3640471.3680451In the realm of mobile technology, smartwatches have emerged as valuable complements to smartphones, offering unique features such as enhanced activity tracking and in-situ data analysis. This study delves into the synergistic relationship between ...
- posterJune 2024
Cybersecurity competence of older adult users of mobile devices
EICC '24: Proceedings of the 2024 European Interdisciplinary Cybersecurity ConferencePages 221–223https://doi.org/10.1145/3655693.3656551This work reports on a cross-sectional study on device proficiency, support availability and cybersecurity competence of older adult users of smartphones and/or tablets. Results indicate that cybersecurity competence is associated with both device ...
- research-articleSeptember 2024
BendAide: A Deformable Interface to Augment Touchscreen Mobile Devices
GI '24: Proceedings of the 50th Graphics Interface ConferenceArticle No.: 2, Pages 1–10https://doi.org/10.1145/3670947.3670960The uses of handheld mobile devices are diverse, yet interaction is not; touchscreens are the singular primary interface on most mobiles. Touch interaction has usability issues (e.g., the “fat fingers problem”) which impair the fine control of small ...
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- short-paperJune 2024
Poster: Enabling Agent-centric Interaction on Smartphones with LLM-based UI Reassembling
MOBISYS '24: Proceedings of the 22nd Annual International Conference on Mobile Systems, Applications and ServicesPages 706–707https://doi.org/10.1145/3643832.3661432In this poster, we introduce a novel dynamic user interface (UI) specifically designed for mobile devices powered by large language models (LLMs) agents. The advent of LLMs has led to a surge in deploying LLM-based agents on personal and Internet of ...
- research-articleApril 2024
SoD2: Statically Optimizing Dynamic Deep Neural Network Execution
ASPLOS '24: Proceedings of the 29th ACM International Conference on Architectural Support for Programming Languages and Operating Systems, Volume 1Pages 386–400https://doi.org/10.1145/3617232.3624869Though many compilation and runtime systems have been developed for DNNs in recent years, the focus has largely been on static DNNs. Dynamic DNNs, where tensor shapes and sizes and even the set of operators used are dependent upon the input and/or ...
- short-paperNovember 2023
The Effect of Attention Saturating Task on Eyes-Free Gesture Production on Mobile Devices
ISS Companion '23: Companion Proceedings of the 2023 Conference on Interactive Surfaces and SpacesPages 27–31https://doi.org/10.1145/3626485.3626535Touch screens are popular input methods for mobile devices, but they compete for visual attention with users’ real-world tasks, leading to performance hindrances. In this study, we investigated the effect of an attention-saturating task on eyes-free ...
- research-articleOctober 2023
Augmented Immersive Viewing and Listening Experience Based on Arbitrarily Angled Interactive Audiovisual Representation
ICMI '23: Proceedings of the 25th International Conference on Multimodal InteractionPages 79–83https://doi.org/10.1145/3577190.3614138We propose an arbitrarily angled interactive audiovisual representation technique that combines a unique sound field synthesis with visual representation in order to augment the possibility of interactive immersive viewing experiences on mobile devices. ...
- research-articleOctober 2023
Beyond Motor Symptoms: Toward a Comprehensive Grading of Parkinson's Disease Severity
BCB '23: Proceedings of the 14th ACM International Conference on Bioinformatics, Computational Biology, and Health InformaticsArticle No.: 24, Pages 1–6https://doi.org/10.1145/3584371.3612988This study applies machine learning (ML) feature analysis to an array of multi-functional neurocognitive symptoms specific to individuals with Parkinson's Disease (PD). We provide a framework that can assist with modernizing and objectively ...
- ArticleAugust 2023
Effects of Moving Speed and Phone Location on Eyes-Free Gesture Input with Mobile Devices
AbstractUsing smartphones while moving is challenging and can be dangerous. Eyes-free input gestures can provide a means to use smartphones without the need for visual attention from users. In this study, we investigated the effect of different moving ...
- research-articleMay 2023
Gaze-based Mode-Switching to Enhance Interaction with Menus on Tablets
ETRA '23: Proceedings of the 2023 Symposium on Eye Tracking Research and ApplicationsArticle No.: 7, Pages 1–8https://doi.org/10.1145/3588015.3588409In design work, a common task is the interaction with menus to change the drawing mode. Done frequently, this can become a tedious and fatiguing task, especially for tablets where users physically employ a stylus or finger touch. As our eyes are ...
- research-articleMay 2023
ICE: Collaborating Memory and Process Management for User Experience on Resource-limited Mobile Devices
EuroSys '23: Proceedings of the Eighteenth European Conference on Computer SystemsPages 79–93https://doi.org/10.1145/3552326.3567497Mobile devices with limited resources are prevalent as they have a relatively low price. Providing a good user experience with limited resources has been a big challenge. This paper found that foreground applications are often unexpectedly interfered ...
- research-articleApril 2023
Web Table Formatting Affects Readability on Mobile Devices
- Christopher Tensmeyer,
- Zoya Bylinski,
- Tianyuan Cai,
- Dave Miller,
- Ani Nenkova,
- Aleena Niklaus,
- Shaun Wallace
WWW '23: Proceedings of the ACM Web Conference 2023Pages 1334–1344https://doi.org/10.1145/3543507.3583506Reading large tables on small mobile screens presents serious usability challenges that can be addressed, in part, by better table formatting. However, there are few evidenced-based guidelines for formatting mobile tables to improve readability. For ...
- research-articleJune 2023
CrossChat: Instant Messaging across Different Apps on Mobile Devices
SAC '23: Proceedings of the 38th ACM/SIGAPP Symposium on Applied ComputingPages 1068–1077https://doi.org/10.1145/3555776.3577599Mobile instant messaging (IM) apps allow people from everywhere to chat with each other using mobile devices, but chat between different mobile IM apps remains a problem. For example, a user who only uses WhatsApp cannot chat with another user who only ...
- research-articleJanuary 2023
Fuzzy logic-based delay efficient data collection technique for IoT environment
International Journal of Communication Networks and Distributed Systems (IJCNDS), Volume 29, Issue 6Pages 653–678https://doi.org/10.1504/ijcnds.2023.133902The sensor nodes in WSNs are resource constraints and data collection is draining the sensor node's energy. Therefore, collecting data in a single hop by the mobile device helps in preserving the sensor node energy. This paper is introducing a fuzzy logic-...
- surveyDecember 2022
A Systematic Survey on Android API Usage for Data-driven Analytics with Smartphones
ACM Computing Surveys (CSUR), Volume 55, Issue 5Article No.: 104, Pages 1–38https://doi.org/10.1145/3530814Recent industrial and academic research has focused on data-driven analytics with smartphones by collecting user interaction, context, and device systems data through Application Programming Interfaces (APIs) and sensors. The Android operating system ...
- abstractDecember 2022
AR Digital Workspace Using a Mobile Device
SUI '22: Proceedings of the 2022 ACM Symposium on Spatial User InteractionArticle No.: 21, Pages 1–2https://doi.org/10.1145/3565970.3567690In this study, to overcome the issues with the narrow display areas of mobile devices such as smartphones and tablets, we propose an Augmented Reality (AR) technology called “AR Digital Workspace” that augments a workspace in real space by superimposing ...
- research-articleNovember 2022
Investigating the Use of AR Glasses for Content Annotation on Mobile Devices
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 6, Issue ISSArticle No.: 574, Pages 430–447https://doi.org/10.1145/3567727Mobile devices such as smartphones and tablets have limited display size and input capabilities that make a variety of tasks challenging. Coupling the mobile device with Augmented Reality eyewear such as smartglasses can help address some of these ...
- research-articleNovember 2022
Eliciting User-Defined Touch and Mid-air Gestures for Co-located Mobile Gaming
Proceedings of the ACM on Human-Computer Interaction (PACMHCI), Volume 6, Issue ISSArticle No.: 569, Pages 303–327https://doi.org/10.1145/3567722Many interaction techniques have been developed to best support mobile gaming – but developed gestures and techniques might not always match user behaviour or preferences. To inform this design space of gesture input for co-located mobile gaming, we ...