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High-quality single-shot capture of facial geometry

Published: 26 July 2010 Publication History

Abstract

This paper describes a passive stereo system for capturing the 3D geometry of a face in a single-shot under standard light sources. The system is low-cost and easy to deploy. Results are submillimeter accurate and commensurate with those from state-of-the-art systems based on active lighting, and the models meet the quality requirements of a demanding domain like the movie industry. Recovered models are shown for captures from both high-end cameras in a studio setting and from a consumer binocular-stereo camera, demonstrating scalability across a spectrum of camera deployments, and showing the potential for 3D face modeling to move beyond the professional arena and into the emerging consumer market in stereoscopic photography.
Our primary technical contribution is a modification of standard stereo refinement methods to capture pore-scale geometry, using a qualitative approach that produces visually realistic results. The second technical contribution is a calibration method suited to face capture systems. The systemic contribution includes multiple demonstrations of system robustness and quality. These include capture in a studio setup, capture off a consumer binocular-stereo camera, scanning of faces of varying gender and ethnicity and age, capture of highly-transient facial expression, and scanning a physical mask to provide ground-truth validation.

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Supplemental material. (040.zip)

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Cited By

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  • (2024)Frontiers in Three-Dimensional Surface Imaging Systems for 3D Face Acquisition in Craniofacial Research and Practice: An Updated Literature ReviewDiagnostics10.3390/diagnostics1404042314:4(423)Online publication date: 14-Feb-2024
  • (2024)Dynamic 4D facial capture pipeline with appearance driven progressive retopology based on optical flowOptics Express10.1364/OE.52984632:18(31830)Online publication date: 19-Aug-2024
  • (2024)High-Quality Facial Geometry from Sparse Heterogeneous Devices under Active IlluminationProceedings of 21st ACM SIGGRAPH Conference on Visual Media Production10.1145/3697294.3697296(1-10)Online publication date: 18-Nov-2024
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Information & Contributors

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Published In

cover image ACM Transactions on Graphics
ACM Transactions on Graphics  Volume 29, Issue 4
July 2010
942 pages
ISSN:0730-0301
EISSN:1557-7368
DOI:10.1145/1778765
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 26 July 2010
Published in TOG Volume 29, Issue 4

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Cited By

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  • (2024)Frontiers in Three-Dimensional Surface Imaging Systems for 3D Face Acquisition in Craniofacial Research and Practice: An Updated Literature ReviewDiagnostics10.3390/diagnostics1404042314:4(423)Online publication date: 14-Feb-2024
  • (2024)Dynamic 4D facial capture pipeline with appearance driven progressive retopology based on optical flowOptics Express10.1364/OE.52984632:18(31830)Online publication date: 19-Aug-2024
  • (2024)High-Quality Facial Geometry from Sparse Heterogeneous Devices under Active IlluminationProceedings of 21st ACM SIGGRAPH Conference on Visual Media Production10.1145/3697294.3697296(1-10)Online publication date: 18-Nov-2024
  • (2024)MonoGaussianAvatar: Monocular Gaussian Point-based Head AvatarACM SIGGRAPH 2024 Conference Papers10.1145/3641519.3657499(1-9)Online publication date: 13-Jul-2024
  • (2024)Stylize My Wrinkles: Bridging the Gap from Simulation to RealityComputer Graphics Forum10.1111/cgf.1504843:2Online publication date: 15-May-2024
  • (2024)Local Geometric Indexing of High Resolution Data for Facial Reconstruction From Sparse MarkersIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.328949530:8(5289-5298)Online publication date: Aug-2024
  • (2024)Gaussian Head Avatar: Ultra High-Fidelity Head Avatar via Dynamic Gaussians2024 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)10.1109/CVPR52733.2024.00189(1931-1941)Online publication date: 16-Jun-2024
  • (2024)LumiGAN: Unconditional Generation of Relightable 3D Human Faces2024 International Conference on 3D Vision (3DV)10.1109/3DV62453.2024.00081(302-312)Online publication date: 18-Mar-2024
  • (2024)GAN-Avatar: Controllable Personalized GAN-based Human Head Avatar2024 International Conference on 3D Vision (3DV)10.1109/3DV62453.2024.00058(882-892)Online publication date: 18-Mar-2024
  • (2023)A Study on the Digital Twin Pipeline for Facial Digitizing System OptimizationJOURNAL OF BROADCAST ENGINEERING10.5909/JBE.2023.28.5.53028:5(530-544)Online publication date: 30-Sep-2023
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