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A perceptually validated model for surface depth hallucination

Published: 01 August 2008 Publication History

Abstract

Capturing detailed surface geometry currently requires specialized equipment such as laser range scanners, which despite their high accuracy, leave gaps in the surfaces that must be reconciled with photographic capture for relighting applications. Using only a standard digital camera and a single view, we present a method for recovering models of predominantly diffuse textured surfaces that can be plausibly relit and viewed from any angle under any illumination. Our multiscale shape-from-shading technique uses diffuse-lit/flash-lit image pairs to produce an albedo map and textured height field. Using two lighting conditions enables us to subtract one from the other to estimate albedo. In the absence of a flash-lit image of a surface for which we already have a similar exemplar pair, we approximate both albedo and diffuse shading images using histogram matching. Our depth estimation is based on local visibility. Unlike other depth-from-shading approaches, all operations are performed on the diffuse shading image in image space, and we impose no constant albedo restrictions. An experimental validation shows our method works for a broad range of textured surfaces, and viewers are frequently unable to identify our results as synthetic in a randomized presentation. Furthermore, in side-by-side comparisons, subjects found a rendering of our depth map equally plausible to one generated from a laser range scan. We see this method as a significant advance in acquiring surface detail for texturing using a standard digital camera, with applications in architecture, archaeological reconstruction, games and special effects.

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    cover image ACM Transactions on Graphics
    ACM Transactions on Graphics  Volume 27, Issue 3
    August 2008
    844 pages
    ISSN:0730-0301
    EISSN:1557-7368
    DOI:10.1145/1360612
    Issue’s Table of Contents

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    Published: 01 August 2008
    Published in TOG Volume 27, Issue 3

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    Author Tags

    1. albedo estimation
    2. computational photography
    3. perception
    4. relighting
    5. shape-from-shading
    6. textured surfaces

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    • (2018)High-fidelity facial reflectance and geometry inference from an unconstrained imageACM Transactions on Graphics10.1145/3197517.320136437:4(1-14)Online publication date: 30-Jul-2018
    • (2017)Polarization imaging reflectometry in the wildACM Transactions on Graphics10.1145/3130800.313089436:6(1-14)Online publication date: 20-Nov-2017
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