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Integrating the Wii controller with enJine: 3D interfaces extending the frontiers of a didactic game engine

Published: 27 February 2009 Publication History

Abstract

The goal of the work described here is to integrate a 3D input device, the Wii controller, and enJine, a didactic engine, motivated by the growing use of 3D interfaces. This article discusses how this increases enJine's didactic and technological potential, and details the adopted solution as a layered architecture. Two interaction styles were tested with the implemented solution. Test results show a variety of data about the controller, confirming that this solution works as desired and that using it to modify a game so it can use the WiiMote as its input device is a simple task.

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Cited By

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  • (2016)Using the Wiimote to Learn MEMS in a Physics Degree ProgramIEEE Transactions on Education10.1109/TE.2015.247263959:3(169-174)Online publication date: Aug-2016
  • (2014)Active Learning Attributes of Wii Peripherals in CS EducationProcedia - Social and Behavioral Sciences10.1016/j.sbspro.2014.05.078141(447-452)Online publication date: Aug-2014
  • (2011)The versatility of the Wii controller in CS education2011 IEEE 9th International Symposium on Intelligent Systems and Informatics10.1109/SISY.2011.6034383(59-64)Online publication date: Sep-2011

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Published In

cover image Computers in Entertainment
Computers in Entertainment   Volume 7, Issue 1
SPECIAL ISSUE: Media Arts and Games
February 2009
209 pages
EISSN:1544-3574
DOI:10.1145/1486508
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Association for Computing Machinery

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Publication History

Published: 27 February 2009
Accepted: 01 November 2008
Revised: 01 November 2008
Received: 01 November 2007
Published in CIE Volume 7, Issue 1

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  1. 3D user interfaces
  2. Game engine

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View all
  • (2016)Using the Wiimote to Learn MEMS in a Physics Degree ProgramIEEE Transactions on Education10.1109/TE.2015.247263959:3(169-174)Online publication date: Aug-2016
  • (2014)Active Learning Attributes of Wii Peripherals in CS EducationProcedia - Social and Behavioral Sciences10.1016/j.sbspro.2014.05.078141(447-452)Online publication date: Aug-2014
  • (2011)The versatility of the Wii controller in CS education2011 IEEE 9th International Symposium on Intelligent Systems and Informatics10.1109/SISY.2011.6034383(59-64)Online publication date: Sep-2011

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