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- research-articleJune 2024
Selection as Tapping: An evaluation of 3D input techniques for timing tasks in musical Virtual Reality
International Journal of Human-Computer Studies (IJHC), Volume 185, Issue Chttps://doi.org/10.1016/j.ijhcs.2024.103231AbstractWhile numerous studies have examined 3D interaction techniques for Virtual Reality (VR) across various tasks and scenarios, limited research has focused on music-related applications. However, the most common input techniques in consumer VR ...
Highlights- Interaction techniques affect time precision.
- The use of two alternating hands does not improve performance.
- Buttons and touch surfaces enhance synchronization with auditory stimuli.
- Musically-inspired gestures assist users in ...
- ArticleAugust 2023
Design Paradigms of 3D User Interfaces for VR Exhibitions
AbstractVirtual reality (VR) technology capably complements exhibitions. Despite the considerable attention to the development of VR exhibitions, corresponding 3D user interface (UIs) design is in strong need. In this paper, we focus on the design of 3D ...
- ArticleSeptember 2022
SightX: A 3D Selection Technique for XR
AbstractMany 3D Interaction techniques use virtual ray-casting for general selection and manipulation tasks. Some virtual ray-casting techniques are equipped with gadgets to fit specific interaction scenarios, such as selecting an object with special ...
- ArticleMarch 2022
Continuous Mental Effort Evaluation During 3D Object Manipulation Tasks Based on Brain and Physiological Signals
AbstractDesigning 3D User Interfaces (UI) requires adequate evaluation tools to ensure good usability and user experience. While many evaluation tools are already available and widely used, existing approaches generally cannot provide continuous and ...
- ArticleMarch 2022
An Empirical Investigation of Gaze Selection in Mid-Air Gestural 3D Manipulation
AbstractIn this work, we investigate gaze selection in the context of mid-air hand gestural manipulation of 3D rigid bodies on monoscopic displays. We present the results of a user study with 12 participants in which we compared the performance of Gaze, a ...
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- ArticleOctober 2019
3DPlasticToolkit: Plasticity for 3D User Interfaces
AbstractThe goal of plasticity is to ensure usability continuity whatever the context of use. This context must be modeled into the system and possibly taken into account to adapt the final application. The difficulty to handle plasticity for 3D ...
- research-articleOctober 2019
Proprioception and audio feedback as a means of accessible 3D interaction for the visually impaired
IHC '19: Proceedings of the 18th Brazilian Symposium on Human Factors in Computing SystemsArticle No.: 40, Pages 1–10https://doi.org/10.1145/3357155.3358467The World Health Organization estimates that there are 285 million people with severe visual impairment in the world. With the advent of technology, virtual 3D environments are increasingly being used in several applications. Many of these applications, ...
- research-articleJuly 2019
A Practical Approach to Integrating Live 2D Web Content with the Immersive Web
Web3D '19: Proceedings of the 24th International Conference on 3D Web TechnologyPages 1–10https://doi.org/10.1145/3329714.3338136As 3D on the web gains momentum via standards such as WebGL and WebXR, a reoccurring frustration among web developers is inability to leverage 2D web technologies within immersive presentation contexts. The use-cases for blending 2D and 3D web content ...
- research-articleMay 2018
A virtual reality shopping experience using the apartment metaphor
AVI '18: Proceedings of the 2018 International Conference on Advanced Visual InterfacesArticle No.: 17, Pages 1–9https://doi.org/10.1145/3206505.3206518In contrast to conventional retail stores, online shopping comes with many advantages, like unrestricted opening hours and is more focused on functionality. However, these pros often come at a cost of complex search and limited product visualization. ...
- research-articleNovember 2017
Using custom transformation axes for mid-air manipulation of 3D virtual objects
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 27, Pages 1–8https://doi.org/10.1145/3139131.3139157Virtual Reality environments are able to offer natural interaction metaphors. However, it is difficult to accurately place virtual objects in the desired position and orientation using gestures in mid-air. Previous research concluded that the separation ...
- research-articleNovember 2017
Evaluating snapping-to-photos virtual travel interfaces for 3D reconstructed visual reality
VRST '17: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and TechnologyArticle No.: 22, Pages 1–11https://doi.org/10.1145/3139131.3139138Navigating through a virtual, 3D reconstructed scene has recently become very important in many applications. A popular approach is to virtually travel to the photos used in reconstructing the scene; such an approach may be generally termed a "snapping-...
- demonstrationOctober 2017
Multiplanes: Assisted Freehand VR Drawing
UIST '17 Adjunct: Adjunct Proceedings of the 30th Annual ACM Symposium on User Interface Software and TechnologyPages 1–3https://doi.org/10.1145/3131785.3131794Multiplanes is a virtual reality (VR) drawing system that provides users with the flexibility of freehand drawing and the ability to draw perfect shapes. Through the combination of both beautified and 2D drawing, Multiplanes addresses challenges in ...
- research-articleOctober 2017
Triggerwalking: a biomechanically-inspired locomotion user interface for efficient realistic virtual walking
SUI '17: Proceedings of the 5th Symposium on Spatial User InteractionPages 138–147https://doi.org/10.1145/3131277.3132177Most current virtual reality (VR) applications use some form of teleportation to cover large distances, or real walking in room-scale setups for moving in virtual environments. Though real walking is the most natural for medium distances, it gets ...
- research-articleOctober 2017
Design and evaluation of a novel out-of-reach selection technique for VR using iterative refinement
Computers and Graphics (CGRS), Volume 67, Issue CPages 95–102https://doi.org/10.1016/j.cag.2017.06.003A taxonomy to classify reach, cardinality and refinement on out-of-reach selections.We propose PRECIOUS, a novel out-of-reach selection technique.PRECIOUS employs an iterative progressive refinement strategy in Virtual Reality.User evaluation comparing ...
- research-articleSeptember 2017
VRShop: A Mobile Interactive Virtual Reality Shopping Environment Combining the Benefits of On- and Offline Shopping
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies (IMWUT), Volume 1, Issue 3Article No.: 102, Pages 1–31https://doi.org/10.1145/3130967In this work, we explored the main characteristics of on- and offline shops with regard to customer shopping behavior and frequency. Thus, we designed and implemented an immersive virtual reality (VR) online shopping environment. We tried to maintain the ...
- ArticleJuly 2017
Freehand Gesture-Based 3D Manipulation Methods for Interaction with Large Displays
Distributed, Ambient and Pervasive InteractionsPages 145–158https://doi.org/10.1007/978-3-319-58697-7_10AbstractGesture-based 3D interaction is a research topic with application in numerous scenarios which gained relevance with the recent advances in low-cost tracking systems. Yet, it poses many challenges due to its novelty and consequent lack of ...
- research-articleMay 2017
Design and Evaluation of a Handheld-based 3D User Interface for Collaborative Object Manipulation
CHI '17: Proceedings of the 2017 CHI Conference on Human Factors in Computing SystemsPages 5881–5891https://doi.org/10.1145/3025453.3025935Object manipulation in 3D virtual environments demands a combined coordination of rotations, translations and scales, as well as the camera control to change the user's viewpoint. Then, for many manipulation tasks, it would be advantageous to share the ...
- articleApril 2017
Designed emotions: challenges and potential methodologies for improving multisensory cues to enhance user engagement in immersive systems
The Visual Computer: International Journal of Computer Graphics (VISC), Volume 33, Issue 4Pages 471–488https://doi.org/10.1007/s00371-016-1294-0In this article, we report on challenges and potential methodologies to support the design and validation of multisensory techniques. Such techniques can be used for enhancing engagement in immersive systems. Yet, designing effective techniques requires ...
- short-paperNovember 2016
The benefits of DOF separation in mid-air 3D object manipulation
VRST '16: Proceedings of the 22nd ACM Conference on Virtual Reality Software and TechnologyPages 261–268https://doi.org/10.1145/2993369.2993396Object manipulation is a key feature in almost every virtual environment. However, it is difficult to accurately place an object in immersive virtual environments using mid-air gestures that mimic interactions in the physical world, although being a ...
- research-articleNovember 2016
Vista widgets: a framework for designing 3D user interfaces from reusable interaction building blocks
- Sascha Gebhardt,
- Till Petersen-Krau,
- Sebastian Pick,
- Dominik Rausch,
- Christian Nowke,
- Thomas Knott,
- Patric Schmitz,
- Daniel Zielasko,
- Bernd Hentschel,
- Torsten W. Kuhlen
VRST '16: Proceedings of the 22nd ACM Conference on Virtual Reality Software and TechnologyPages 251–260https://doi.org/10.1145/2993369.2993382Virtual Reality (VR) has been an active field of research for several decades, with 3D interaction and 3D User Interfaces (UIs) as important sub-disciplines. However, the development of 3D interaction techniques and in particular combining several of ...